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(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Larian starts by casting energy resistance mass on all members of the party, providing acid resistance 10 for 1 hour.
He then casts Invisibility on Warren, which should last for 6 minutes or until he attacks someone.
Third, he casts Bull's Strength on Warren, which should last for 6 minutes.
His final pre-battle spell is Fly, also on Warren, and also lasting 6 minutes.

Preparations done, but still keeping a grip on Warren so that he can target him when it's time to cast Haste, he creeps toward the towers with the rest of the party.
As soon as the alarm is raised, he casts Haste on all party members, extending it with his metamagic rod. It will last for 12 rounds, starting in the surprise round. It provides +1 to AC, +1 to Reflex saves, +1 to hit, +30' to base move and an extra attack if you use the full attack action.

[sblock=spells]Spells Prepared
0-Ray of Frost, Ray of Frost, Detect Magic, Daze
1-Feather Fall, Feather Fall, Magic Missile, True Strike, Feather Fall (Trans)
2-Scorching Ray, Scorching Ray,
3-Displacement, Fireball

Spells in Effect
Mage Armor--10 Hours
Energy Resistance, Mass (Acid) on the entire party--60 minutes
Invisibility on Warren--6 minutes
Bull's Strength on Warren (or whoever else wants it)--6 minutes
Fly on Warren--6 minutes
Haste (extended) on the entire party--12 rounds (11 after the fireball)

Rod of Extend--1 uses left
Pearl of Power--available
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Tyrla, warlock 6; HP 35/35; AC 20

Tyrla's preparations were remarkably simple- save for her normal invocation of Sight, she made no special gestures. Once Larian had cast his spell of Haste, she began to channel arcane power against their foes.

OOC: From D-34, take a 5-foot step to E-34; Invoke an eldritch blast at the nearest hellhound; ranged touch +10 (including Bless and Haste), damage 3d6
 

Surprise round actions complete, now starting on Round 1 with what was posted.

Initiatives - Round 1
Pender 25
Warren 22
Larian 15
Tyrla 14
Hobgoblin Warriors 13
Lieutenant 12
Avril 11
Dragon 9
Hellhounds 8
Siobhan 4

Pender: With the grunt in front of you distracted only for a second you take two swings. The first misses, but the second connects for 6 points of non-lethal damage. He's still standing, but he's a bit shaky at this point.

Warren: Warren invisibly moves to I-28, as far as he can tell the guard is completely unaware of his presence. (Towers are 40 feet tall.)

Larian: Larian's fireball flies towards the dragon, exploding for 32 points of damage. Both the dragon and the hobgoblin make their saves, reducing it to 16.

Tyrla: Your eldritch blast connects for 13 points of damage against he nearest Hellhound.

Hobgoblins: The one in the ring with Pender gives him another swing, but fails to land the punch. The other hobgoblins pick up and store their nearby weapons (full round action). The archer near Warren fires down at Larian with his longbow (provoking an attack, Warren chooses to not take it, it deals 7 points of damage to Larian). The north-west archer returns fire on Larian, but misses. The south-east archer fires on Tyrla hitting for 6 points of damage. The north-east archer doesn't have a reasonable shot on anyone, so he delays.

Lieutenant: The hobgoblin Lieutenant, weilding his shiny armor and magical greatsword, takes a double move to the bridge.



I don't see any reason to update the map just yet as nothing complex has happened yet.
 
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Seeing his companions rush off to fight the foes on this side of the bridge, Larian decides to get the attention of the real threat. He positions himself with some cover from the nearest tree and forms a ball of sulfur and bat guano in his hand, then launches it in the direction of the dragon, shouting the word Incendio! The ball transforms as the word is spoken, igniting into a handful of flame and shooting across the gorge until it explodes next to the tower that the dragon is resting on, covering the beast in angry red flames.
[sblock=ooc] Move to D31, then cast fireball. If it's possible to place it where it will hit both the dragon and the hobgoblin in the tower the dragon's on, that would be cool. Otherwise I'll just target the dragon. It does 8d6 fire damage, Reflex Save DC 17 for half. [/sblock]
[sblock=spells]
Spells Prepared
0-Ray of Frost, Ray of Frost, Detect Magic, Daze
1-Feather Fall, Feather Fall, Magic Missile, True Strike, Feather Fall (Trans)
2-Scorching Ray, Scorching Ray,
3-Displacement, Fireball

Spells in Effect
Mage Armor--10 Hours
Energy Resistance, Mass (Acid) on the entire party--60 minutes
Invisibility on Warren--6 minutes
Bull's Strength on Warren (or whoever else wants it)--6 minutes
Fly on Warren--6 minutes
Haste (extended) on the entire party--12 rounds (11 after the fireball)

Rod of Extend--1 uses left
Pearl of Power--available
[/sblock]
 

Pender, Human Fighter 6

Pender grunts and takes a quick look around at the movements of the hobgoblins, especially the big one currently wearing the armor and wielding the sword his uncle gifted him. 'Damn beasts...' he thinks to himself as the big hobgoblin strides off toward the bridge. 'Just wait 'til I get those back.' Turning his mind back to the task at hand, he gets an idea...

[sblock=OOC]Pender is hoping the hobgoblins will follow their leader. Then if he can KO the one he is fighting, he will be unguarded for a while. In this round, he will continue to fight the one in the ring with him, but will pull his punches, so as not to actually knock him out until he sees whether the others follow their leader. Will fight defensively this round (+2 to AC, -4 to attack rolls).
Where are the other hobgoblins storing their weapons? Does Pender know where Northwind, his warhorse, is?[/sblock]
 

The warhorse and most of the goblin's spare equipment is in a small encampment just a one-round-run north-west of your current position. The warhorses gear and saddlebags are on the ground nearby, and it's currently thoroughly tied up.
 

Larian: Larian's fireball flies towards the dragon, exploding for 32 points of damage. Both the dragon and the hobgoblin make their saves, reducing it to 16.
 

I've editted the above post to more accurately reflect the situation. It's now Avril's action (although I'm waiting to see if Warren takes his attack of opportunity on the Archer now).
 

Siobhan engages the closest hellhound, charging if it isn't within one move action. If someone has already disposed of the one on this end of the bridge, she will isntead double move to the bridge. [sblock=OoC]Currently under Bless, Divine Power, Haste, Protection from Energy and Shield of Faith. [/sblock]
 

Avril - Human Druid - AC 21 - hp 42/42 - Spot +12 - Listen +12

Things started to happen quickly once Larian's great ball of fire exploded on the dragon, followed by a flurry of activity and the approach of many more enemies. Avril wished she had a little more cover, but for now she'd just have to take what she could get. With a good view of the dragon on the tower opposite, she called to Tyrla. "Tyrla, leave the archers and the hounds! We need to concentrate on that dragon!"

She withdrew her arm behind her head and hurled a ball of flame towards the dragon, following the first one with another small ball. While not the most powerful magic in the worlds, the balls of fire were surprisingly effective, and easy to throw at creatures the size of a dragon, even at range. Spirits protect me! Scarlet, I wish you were here!

[SBLOCK=OOC]
OOC: Avril starts at D31, and with haste hurls two balls of flame from her product flame spell at the dragon. Ranged Touch: +7/+7 (including haste, 120 ft.). Produce Flame Damage: 1d6+5/1d6+5.

Spells and Abilities Active:

Barkskin (Avril, +3 Natural Armor, 1 hour)
Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 2 Used)
Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 11 Rounds)
Resist Energy (Acid Resistance 10, 1 hour)

Spells Cast and Abilities/Items Used:

Barkskin
Produce Flame (Extended)
Metamagic Rod of Lesser Extend (1 Used)

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Call Lightning, Cure Moderate Wounds, Sleet Storm
[/SBLOCK]
 

Into the Woods

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