• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Avril - Human Druid - AC 21 - hp 37/42 - Spot +12 - Listen +12

Warren had fallen and yet the lieutenant was still coming closer towards her and Siobhan. The other hobgoblin remained a threat above Warren, but if she could take the lieutenant down, then Siobhan would be free to rush to Warren's side. Where is that dragon? On top of the tower she could see both Larian and further away the lone remaining archer who was proving to be a right pain.

Taking a deep, fearful breath, she called on the spirits once more, and planted a great ball of rolling fire on top of the lieutenant. She used the distraction to duck back into the tower, and take further cover from the archer, and the possible approach of the dragon.

[SBLOCK=OOC]
OOC: Having used her Produce Flame on the lieutenant last round, Avril should be at M28. She'll cast Flaming Sphere, and plant it on top of the lieutenant. Reflex Save DC 15 negates 2d6 hp fire damage. She'll then take a 5 ft. step back into the tower at L28.

Spells and Abilities Active:

Barkskin (Avril, +3 Natural Armor, 1 hour)
Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 8 Used)
Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 3 Rounds)
Resist Energy (Acid Resistance 10, 1 hour)
Faerie Fire (1 minute)
Flaming Sphere (5 Rounds)

Spells Cast and Abilities/Items Used:

Barkskin
Produce Flame (Extended)
Metamagic Rod of Lesser Extend (2 Used)
Summon Nature's Ally III (Call Lightning) (Extended)
Scroll of Faerie Fire (Used)
Cure Moderate Wounds
Flaming Sphere

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance
Level 3 (3): Sleet Storm
[/SBLOCK]
 

log in or register to remove this ad

Initiative Round 9
Pender 25
Warren 22
Larian 15
Hobgoblin Warriors 13
Lieutenant 12
Avril 11
Tyrla 9
Dragon 9
Siobhan 4

Pender: Quickly mounts and heads back into the fray.

Warren: Fails to stabilize. -5.

Larian: Blasts the dragon for 14 points of fire damage.

Hobgoblins: The archer fires another shot at Tyrla, dealing 3 damage. The hobgoblin near Warren draws and quaffs a potion healing 11 damage.

Lieutenant: Takes a 5 foot step away from Siobhan, draws a potion, and drinks it healing 15 points of damage.

Avril: Avril summons a raging ball of flame around the Hobgoblin Lieutenant. The hobgoblin manages to avoid taking damage from it (but it's still there obviously).

Tyrla: Tyrla blasts the dragon for 16 points of damage, then moves as fast as she can for cover.

Dragon: The beast climbs higher while passing under the bridge. After crossing under it turns south, now 30 ft. up near the south-east tower (the tower is 40 ft. so it still blocks line of sight).

Siobhan: Takes a 5 ft. step and full attacks the Lieutenant. Both swings connect, dealing 9 and 14 damage.

attachment.php


I forgot to move Siobhan north 1 square.
 

Attachments

  • Untitled0.gif
    Untitled0.gif
    51.1 KB · Views: 200
Last edited:

"Don't back down now! I thought you wanted someone to fight!"
Siobhan keeps pressing the attack on the lieutenant
[sblock=OoC]Wouldn't she need to be at N-26, though? I mean, the flaming sphere is in M-26, isn't it?[/sblock]
 

The sphere was created on Avril's action, which is after the Lieutenants, so he had already moved to M-25 at that point. However, either M or N 26 is fine for you.
 

Tyrla knew that the dragon was going to be coming back- and she could feel the sting of her own accumulated wounds dragging at her. She rushed up into the tower, trying to get some real cover.

OOC: Move up into the SW tower (past Avril if possible)- if there is a door, try to get it closed; otherwise just move up the steps towards the top.
 

Larian, Transmuter 6, HP 14/29, AC 18, Fort +0/Ref +4/Will +3 after -2 shaken penalty

With the dragon out of sight, and an apparent ally charging up behind the hobgoblin currently standing over Warren, Larian focuses his attention on the enemy liutenant. He raises his hand and shouts Calamagus. At the word, three globes of blue light shoot from his outstretched hand and fly unerringly at the hobgoblin, striking it with magical force.
Larian then reaches into his belt pouch and activates the pearl held there.

[sblock=ooc] Cast magic missile at the lieutenant (3d4+3 damage) and then activate pearl of power to recover magic missile.[/sblock]

[sblock=spells] Spells Prepared
0-Ray of Frost, Ray of Frost, Detect Magic, Daze
1-Feather Fall, Feather Fall, Magic Missile Feather Fall (Trans)
2-
3-


Spells in Effect
Mage Armor--10 Hours
Energy Resistance, Mass (Acid) on the entire party--60 minutes
Bull's Strength on Warren (or whoever else wants it)--6 minutes
Fly on Warren--6 minutes
Haste (extended) on the entire party--3 rounds
Displacement (extended) on Larian--8 rounds


Rod of Extend--0 uses left
Pearl of Power--used
[/sblock]
 
Last edited:

[sblock=OoC]Ah, right. Gotta work on that reading comprehension. M-26 it is, then, straight onwards. Unless the dragon makes an appearance, continue with same course of action for now.[/sblock]
 

Pender almost panics as the great green beast looms up out of the chasm near the southeast tower. Many a day this dragon has menaced him with his eyes, yet has not moved against him. But who knows what the wyrm will do when he sees Pender pressing the attack against the hobgoblins?

Swallowing his fear, Pender urges his horse onward: "H'ya! H'ya!", and the two fly down the bridge, the open air on either side rushing past in a dizzying roar. A spray of dirt rises up behind the warrior and his horse with every thundering hoofbeat. Pender's eyes are wide with fury as the blood pulses in his veins, and the horse's nostrils flare with the thrill of battle. The two bear down on the hobgoblin without mercy, and both attack with wild abandon!

[sblock=OOC]Charge the nearest hobgoblin.

Ride check to Guide with Knees, allowing Pender to use both sword and shield (+11, DC 5). Ride check to Fight with Warhorse, allowing both Northwind and Pender to attack (+11, DC 10).

Pender Atk +14 (+6 BAB, +4 Str, +2 Charge, +1 MW, +1 higher ground) longsword 1d8+4. Northwind Atk +8 hoof 1d6+4.

After attacks, Ride check to get Cover from horse (+11, DC 15). If successful, I'm hoping this will give Pender cover, and thus a bonus to Ref save, from a possible breath attack from the Dragon.

Until next round, Pender AC is 13, Northwind AC is 12.

Did I forget anything?[/sblock]
 
Last edited:

Avril - Human Druid - AC 21 - hp 37/42 - Spot +12 - Listen +12

Taking a deep breath, Avril peered around the corner. She believed she could still faintly see Warren breathing beneath the battle between the new mounted arrival and the remaining hobgoblin. Somewhere on one of the other towers was another hobgoblin archer.

She quickly moved the flaming ball of fire onto the stronger hobgoblin, before pointing her wand at the mounted arrival who seemed, for the moment, to be fighting on their side. The power of the wand would let him strike once more, and quickly, thereby hopefully clearing a path to Warren so she could bring him back.

[SBLOCK=OOC]
OOC: Avril will move the Flaming Sphere onto the lieutenant at M25 or wherever he may be at the time of her action (or the other hobgoblin if he's not standing). Reflex Save DC 15 negates 2d6 hp fire damage. She'll then use her wand of Snake's Swiftness to cast Snake's Swiftness on Pender.

Spells and Abilities Active:

Barkskin (Avril, +3 Natural Armor, 1 hour)
Extended Produce Flame (Avril, 1d6+5, 120 ft., 12 minutes, 8 Used)
Haste (+1 AC, +1 Reflex, +30 Spd, +1 Attack, 2 Rounds)
Resist Energy (Acid Resistance 10, 1 hour)
Faerie Fire (1 minute)
Flaming Sphere (4 Rounds)

Spells Cast and Abilities/Items Used:

Barkskin
Produce Flame (Extended)
Metamagic Rod of Lesser Extend (2 Used)
Summon Nature's Ally III (Call Lightning) (Extended)
Scroll of Faerie Fire (Used)
Cure Moderate Wounds
Flaming Sphere
Wand of Snake's Swiftness (1 Used)

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance
Level 3 (3): Sleet Storm
[/SBLOCK]
 

Initiative - Round 10
Pender 25
Warren 22
Larian 15
Hobgoblin Warriors 13
Lieutenant 12
Avril 11
Tyrla 9
Dragon 9
Siobhan 4

Pender: Pender charges the remaining hobgoblin veteran on the bridge. Both Pender's blade and the horse's attack fail to connect.

Warren: Continues to bleed.

Larian: Larian's magic missiles connect with the Lieutenant dealing 13 damage. The commander drops.

Hobgoblins: The archer fires another arrow, this time at Larian. He misses. The hobgoblin that was charged by Pender turns around and takes a swing, but misses as well.

Lieutenant: Bleeds.

Avril: Avril rolls the flaming sphere over the other hobgoblin, but he manages to avoid it. Pender acts again, taking an attack that hits, dealing 5 points of damage.

Tyrla: Tyrla steps inside the tower and shuts the door behind her on the way in

Dragon: The beast gains a bit more altitude, then lands on the tower next to Larian. He bites at the wizard, but the displacement effect causes the dragon to miss.

Siobhan: Siobhan heals Warren for 26.

attachment.php
 

Attachments

  • Untitled0.gif
    Untitled0.gif
    50.8 KB · Views: 163
Last edited:

Into the Woods

Remove ads

Top