(CSRHoD) Creamsteak's Red Hand of Doom [IC]

OoC
I was under the impression that Siobhan doesn't have to be using the standard action to treat poison at exactly the same time as the save is required so she could treat everyone.

If not, Pinotage's suggestion seems good to me, with the addition that Siobhan can actually help with another of Larian's saves too since they happen in a different round.
 

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All of the saves are made one way or another.

Most of the goblins equipment is of low quality and usefullness, but between the three of them there are 30 gold coins and a flask of a viscous black liquid, more than likely the same poison they used with their arrows.
 

Avril - Human Druid - AC 17 - hp 39/42 - Spot +12 - Listen +12
Mandla - Riding Dog - AC 25 - hp 45/45 - Spot +5 - Listen +5


The last of their opponents finally fell. Avril halted Mandla from ravaging the fallen body of the hellhound with a strict warning, and the quickly checked the arrow wound from the hobgoblin. She picked up the faint residues of what looked like poison on the wound, although by the time she and Mandla reached the others, she seemed to be suffering little ill effect from these wounds.

"It's worse than I thought," she remarked, well understanding the irony of her own remarks. "Not only is the army coming this way, but this place is filled with advance parties and scouts. I fear we will not be able to stop much of the destruction that they can wrought. Lone farms and innocents will be killed." She sighed, saddened by the thought. "At least we still have allies, though," she remarked, looking at Pender who had shared her experience with the Lady of the Witchwood.

"All the more reason to push ahead as fast as we can to stop more infernal abominations from being unleashed on this land. We've got to try and dent this army and its plans as much as possible." Keeping her shield ready for now, she looked to the road ahead.

[SBLOCK=OOC]
OOC:

Spells and Abilities Active:

Spells Cast and Abilities/Items Used:

Enrage Animal
Cure Light Wounds

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Faerie Fire, Produce Flame
Level 2 (4): Barkskin, Bull's Strength, Bear's Endurance, Flaming Sphere
Level 3 (3): Call Lightning, Cure Moderate Wounds, Sleet Storm

Avril's Character Sheet
[/SBLOCK]
 

Tyrla cast another worried glance around the area, as if expecting something else to be spying on them. "Remember, if we encounter more poison or deadly kinds of it, that I have a few doses of curing ointment which might prove beneficial."

OOC: Still have the Restorative stuff we got back in one of our first fights- I almost forgot about it.
 

Warren takes the black vial from one of the goblin corpses and stows it in his pack, considering that it may be useful later. Then he mounts back up on Serrin and gets ready to head out with the others.

"Well, chances are that wouldn't be much help trying to catch up with the refugees and then trying to guard them the rest of the way outta here, so we should get back to headin' where we're goin'."
 

(The flask contains 8 uses of the black poison.)

The next few hours along the trail are fairly unventful. It looks like the group will be forced to camp half way to Terrelton, and there appears to be rain coming. There's a small grove along the road in one area with an abandoned trappers house near the end of this leg of the trip. The group could probably use it for shelter, or they could camp along the road, or even go into the woods to find a suitable spot. Any particular preparations or plans I should note?
 
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OOC: If we can find some actual shelter, that would probably be best- and that sort of spot might also be the kind of place where an enemy patrol might hole up, if we want to do some more damage... Perhaps once we're closer to the trapper's house, some of our sneaky folk can scout it out before we approach openly- if it is "occupied" we can take appropriate measures, and if not, we can fort up.

FWIW: Tyrla needs only minimal (2 hours) sleep, and no provisions because of her Ring of Sustenance (and since her warlock abilities don't need rest to recharge); she will probably sack out as soon as we settle in, while everyone else is eating/setting up, etc. Then she'll be able to stand watch the entire night, along with any other volunteers- and anyone within 30 feet of her is effectively under an Endure Elements from her Cold Comfort invocation (it won't help with rain, but it keeps the temperatures bearable).
 

Larian only needs four hours of reverie, so he can join Tyrla for most of the watch, letting everyone else get a good night's rest.

Also, since they'll be staying on the road, Larian will use his Pearl of Power to recall Mage Armor and cast it around sunset, using the Rod of Extend to have it last through the night.
 

Pender would also prefer to sleep inside, but he is equipped to camp also (tent, bedroll, etc.). In any event, he will make sure that Northwind is taken care of and tied down for the night. Pender will NOT sleep in his armor. However, he will keep his sword nearby, and due to its great sentimental as well as monetary value, he will also keep his armor near.
 

Warren will go sneak around the shelter to listen and look for any signs of current inhabitants. After the group settles down to rest, Warren will stay up for the first watch until Larian and Tyrla take over.

(ooc: Hide +16, Listen +10, Move Silently +15, Spot +8)
 

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