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(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Pender, Male Human Fighter 6

Pender unties the prisoner, watching him carefully the whole time. He then stands behind and to the side of him, with his sword in his hands, just in case the beast tries anything funny.

[sblock=OOC]Ready an attack to be triggered if the hobgoblin tries to run or attack. If the hob attacks, use lethal damage; if the hob runs, use nonlethal damage.[/sblock]
 

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Well the first thing he does is grab some sticks and rocks. He lays a bundle of sticks in a straight line, then puts two rocks on top of each other on each of the 'corners' of the pile. He then shapes his hands like a shadow puppet of a bird, and mimes the bird flying around in a circle over the sticks and rocks.

Next, he uses two fingers each from both of his hands, and walks them around together from about a foot away from the rocks and sticks, towards them. When the walking fingers get into position outside the range of the rocks, he changes one hand into a flat palm and has it swooping around the rocks again. It dives towards the four 'walking' fingers and then he shapes the hand into a mouth. The mouth opens and close and the hobgoblin makes a loud "RRRRRRAAAAAWWWRRRRRRR".

He then picks up one of the sticks from the pile and holds it up in front of him. He feigns pulling a bowstring and aiming it towards the sky a few times. He puts the stick down, and forms the shadow-puppet bird again. The bird starts near the rocks, then flies away from the contraption. He feigns a few choking sounds "Blahrrr, BlahrrrrRR!!!" and the bird crashes into the dirt. He unforms the bird in that spot.

He re-forms the four walking pairs of fingers, and has them go towards the spot the bird crashed. He then stands upright and speaks gibberish in a loud pronounced commanding way. "Yargle yargle! Yargle yargle yargle!"

He then beats his chest with one hand and makes a goblin salute. Then mimes running in place. He puts his open palm over his eyes (as if looking out into the distance) and looks around a few times. He then stops, looking over the cabin the group was sleeping in only moments ago. He gasps! "Unbogo Sanoe!" Followed by throwing his arm forward to point yelling "Grahgru Grah!"

He then mimics himself at the time of his capture, dropping a stick on the ground and raising his hands in the air. He then holds out his fingers with a single index finger extended. "Umrag Gora Gora Ozryan." He brings his hand to the bird shape, and has it fly around in a circle. He then breaks the shape and points up to the dark sky. "Grahr Hura Hura Ozyran." Then making the monty python "big pointy teeth" pose. He then points to the west, having his arm make a half-circle covering everything west and north-west of his current spot.
 

Warren the halfling, HP 39/39 (51/51), AC 18

Warren, lying sideways on his bedroll by a tree and watching the hobgoblin antics, comments sarcastically "Wow, you're pretty good at pantomiming, gobbo. I think a halfling child might actually have been impressed, if he hadn't already learned better handsigns."

Getting up, he starts packing up his bedroll, and says more loudly "I think it's about time we leave. If this pathetic gobbo's not quite as terrible at pantomiming as I think he is, then the dragon might've started hunting us down for revenge already, and might have some other goons with him to make sure he doesn't screw it up all by his lonesome, seeing as he's a cowardly one."

After a short breath, he adds "I'm just paranoid enough to think that, given our luck, that's what this poor sod's trying to tell us. That the dragon's goin' to eat 'im if it gets here only to find him tied up after failing to kill us in our sleep. And it's prob'ly comin' from the west. I'm gonna strap my bedroll and backpack to Serrin, then strap on my armor and get my bow, and head out east to scout for any foes in waiting. Follow me when you're ready, but try to stay far enough away that I can finish scouting quietly. Bring Serrin along and once I'm sure the way east is clear, I'll saddle up so we can make a faster getaway."

The halfling finishes tying up his bedroll and stuffing it into his backpack, then looks for assistance in donning his armor quickly so he can get started on scouting out an eastward escape route.
 

"I am not strong enough to be able to speak in tongues, but a simple prayer allows me to understand all spoken and written languages," Siobhan notes. "I shall make sure to ask for it when we have the time for me to do my morning prayers. I could also prepare to speak with the dead, perhaps that should be used on the sorcerer?"

[sblock=OoC]When there's enough time, change the prepared spells for the day to the following (with one less 2nd-level spell due to casting during the rest period):

Cleric Spells Prepared (CL 6, +1 for Conjuration (Healing) spells)
3rd (3) - Prayer (2), Cure Serious Wounds (CL 7)
2nd (4) - Cure Moderate Wounds (CL 7), Lesser Restoration (CL 7), Spiritual Weapon
1st (4) - Comprehend Languages (2), Cure Light Wounds (CL 7), Divine Favor
0th (5) - Create Water, Cure Minor Wounds (2) (CL 7), Guidance, Light
Domains Metal, Strength
Domain Spells 3rd - Keen Edge, Magic Vestment; 2nd - Bull's Strength, Heat Metal; 1st - Enlarge Person, Magic Weapon[/sblock]
 

Dalamar said:
"I am not strong enough to be able to speak in tongues, but a simple prayer allows me to understand all spoken and written languages," Siobhan notes. "I shall make sure to ask for it when we have the time for me to do my morning prayers. I could also prepare to speak with the dead, perhaps that should be used on the sorcerer?"


Tyrla watched the hobgoblin intently as he goes through his crude performance art. For a few moments afterward, she seemed lost in thought, trying to make sense of the message- it didn't look like anything good, but at least they had kept the creature alive long enough to get some warning... "I think the prayer of understanding would be valuable, but I'm not sure about speaking with the dead- many spirits can resist such compulsion, and that sorceror was definitely hostile." She sighed deeply. "I knew that letting that dragon escape would be a big problem- I just didn't think it would happen quite so soon. I guess we better get ready for another hard fight- the only benefit I can see is that if the dragon is pursuing us so hard, he isn't going after the townsfolk on the road." Almost reluctantly, she looked upwards through the trees into the dark sky above, as if expecting the dragon to be _right there_.
 

Larian listens to his companions discuss the hobgoblin's gestures, agreeing with everything he hears. I would imagine we've already deciphered as much as he's likely to tell us, although I wonder why he's so forthcoming with the information. However listening to him can't really hurt, so let's try it. Sadly, my own skills do not allow me to understand or speak the goblin tongue. I never thought I would be overly interested in such a conversation.

When everyone else is awake, Larian will sit in a quiet area and study his spellbook, lamenting the fact that he will be two spells short for the rest of the day. As soon as he is done, he will cast Mage Armor on himself using the Rod of Extend.

[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, Magic Weapon (Trans.)
2nd-See Invisibility, Scorching Ray, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Fireball, Mass Resist Energy, Haste (Trans)


Spells In Effect
Mage Armor--12 hours


Rod of Extend--2 uses left
Pearl of Power--Available

[/sblock]
 

I'll require clarification, are you resting after the last fight to recover spells/hp, or moving out immediately as Warren was describing?
 

Creamsteak said:
I'll require clarification, are you resting after the last fight to recover spells/hp, or moving out immediately as Warren was describing?

OOC: I'll vote for waiting until morning, despite the potential risk. We could stand the rest, and I'd rather wait to see what the hob actually has to say. We're not going to be much better off defensively if we get hit while we're on the road.
 

OoC: At least personally, I think we should finish our current rest so that us spellcasters can recover spells spent before the current fight. IIRC, an interruption adds an additional hour required of rest (so total of 9 hours), though perhaps changing positions at least somewhat before finishing our rest might be good.
 

Warren the halfling, HP 39/39 (51/51), AC 23

Warren doesn't care what his more foolhardy companions think. He's leaving as his instincts tell him to, and it's not his fault if everyone else dies in their sleep or gets ambushed in the morning because they wouldn't listen.

(ooc: Warren doesn't think the hobgoblin was acting so worried or frantic just because something might come after him the next day. Warren thinks it's a more immediately impending threat, so he's bookin' it. He's bringing Serrin with him though, since he doesn't think he'll get his stuff back otherwise. Serrin's the light warhorse.)
 

Into the Woods

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