• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Siobhan calls on Kord to seal Larian's wounds and then steps towards the critter hiding inside the smokescreen, hoping that her show of healing power draws its attention away from the wizard.
[sblock=OoC]Cast Cure Serious Wounds on Larian (3d8+7) and then 5ft. step to K-10[/sblock]
 

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Larian, AC 17, HP 2/29, Fort +3, Ref +5, Will +5

Larian steps out of the smoke, away from the enemy, and retrieves a familiar wand from his belt. He points it at one of the creatures and two globes of blue light fly from the wand to strike it.

[sblock=ooc] 5/ step to L8, retrieve and trigger wand of magic missile, targetting nearest opponent that he can see for 2d4+2 damage [/sblock]
[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, True Strike, Magic Weapon (Trans.)
2nd- See Invisibility, Invisibility, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Dispell Magic, Fireball, Major Image, Haste (Trans)


Spells in Effect
Mage Armor-12 Hours from sunset


Rod of Extend--1/3 uses
Pearl of Power--used
[/sblock]
 
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Avril - Human Druid - AC 15 - hp 29/42 - Spot +12 - Listen +12
Mandla - Riding Dog - AC 25 - hp 45/45 - Spot +5 - Listen +5


Through clever use of multiple alchemical items, Avril and her allies are unable to finish the last of these strange creatures. Despite being deafened, she follows the sight of the creature ahead of her, fighting effectively with her shortspear in silence. She maintains the two-handed hold on the weapon, thrusting at the creature while attempting to parry the creature's own weapon. While she herself can't hear, she shouts to Mandla to keep up the attack.

Mandla, caught in the smokescreen, continues to use its aggressive strength and power to attack the leader of these strange lizards. The powerful dog gives the leader no quarter, continuing the attack unabated, biting hard and using its body wait and agility to give itself a combat advantage.

[SBLOCK=OOC]
OOC: Avril takes a 5 ft. step to L11 and attacks the creature at K12 with her shortspear. Avril Shortspear Attack: +9. Damage: 1d6+6. Mandla continues to attack the foe in the smokescreen at J9 (Handle Animal +13 vs DC 10). Mandla Bite Attack: +10. Damage: 1d6+7. Trip: +5. If either Avril or Mandla cannot attack due to a creature being down, they'll move to flank with the other one to attack any remaining creatures.

Spells and Abilities Active:

Deafened (Avril, 1 hour)
Bull's Strength (Avril, Mandla, 6 minutes)

Spells Cast and Abilities/Items Used:

Enrage Animal
Cure Light Wounds
Barkskin
Bear's Endurance
Metamagic Rod of Lesser Extend (1 Used)
Call Lightning (Summon Nature's Ally III)
Cure Moderate Wounds
Produce Flame
Bull's Strength

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Faerie Fire
Level 2 (4): Flaming Sphere
Level 3 (3): Sleet Storm

XP: 625 (Goblins and Worgs)
XP: 825 (Hobgoblin Shack Ambush)

Avril's Character Sheet
[/SBLOCK]
 

OoC: Pinotage, Avril and Mandla are both under Prayer, and thus enjoy a +1 bonus to attack, weapon damage (not sure if natural weapons count; I think the restriction is supposed to stop people from adding the damage to magic missiles etc.), saves, and skill checks for the next five more rounds.
 

Warren the halfling, HP 39/39, AC 23, Assassin's Stance

[sblock=Creamsteak]Warren springs into action when he sees the two new croakers, dropping his sunrod and dashing forward to the northern critter. He initiates his Death Mark maneuver once again, but doesn't bother turning himself invisible this time. He adjusts his footing slightly after he gets to the lizard-thing, and adopts the Assassin's Stance.

Short sword +11 melee for 1d4+5+3 damage and 6d6+3 fire damage, Reflex DC 16 halves the fire damage

If Sneak Attack applies, it'll be 3d6.

Warren will feel justified in his paranoia after this evening. :heh: [/sblock]
 


[sblock=Warren]Initiatives
Warren
Frogs

Warren steps forward and releases a burst of light, sound, and heat. The damage is more than enough to kill his opponent. (The attack was also a crit for what it's worth.)

The other foe comes up from around the corner into the room on the other side of the slain monster. He drives the sharp-pick-like end into Warren dealing 12 points of damage (a critical hit as well).[/sblock]

Initiatives
Pender 25 <- Ending Here
Enemy 23
Tyrla 22 <- Starting Here
Siobhan 14
Larian 8
Avril 3

Tyrla fires one last blast at the visible creature dealing 10 damage and dropping it.

Siobhan draws upon divine inspiration to suddenly heal Larian for 19 points of damage.

Larian draws his wand and waits for the smoke to clear. (readied action)

Avril and Mandla get on opposing sides around the remaining enemy, but both attacks fail to injur the monster.

Pender's first attack misses, but his second connects and deals 21 points of damage. The leader drops to the ground, dead.
 

XP for encounter: 600.

The following items are spread out throughout the enemies numbers...

2 masterwork dragonsplits, 6 normal dragonsplits
8 acid globes (flasks of acid)
1 smokestick
1 thunderstone
+1 small leather armor
ring of protection +1
Efficient Quiver (Ehlonna's Quiver)
---20 silvered arrows
---20 cold iron arrows
---20 adamantine arrows
---12 javelins
---small quarterstaff
---small longbow

And a Map: The map depicts a small portion of the Elsir Vale. There are five cross marks (X's) on the map. Based on a little basic knowledge of the region, these marks seem to each be made along the dawn way. There is a circle around the 3rd mark.

By your best estimates, the first mark looks to be fairly close to the location where you very first encountered hobgoblins (the first encounter ever in this game). The second mark appears to correspond to somewhere close to where you encountered the goblin worg riders earlier today. The third mark would be approximately where you are right now, where the hunter's cabin was. The fourth mark is a few miles ahead, between here and Terrelton. The fifth and final mark looks to be north of Terrelton.

In addition, there is another strange illustration on the map. It looks like it would be somewhere in the Witchwood, close to the Elsir river. A small crude drawing of a bat with large sharp teeth is illustrated, surrounded by nine heart shaped markings.
 
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Warren the halfling, HP 27/39, AC 23, Assassin's Stance

[sblock=Creamsteak]Warren reels from the puncturing of something vital, stumbling away for a moment, hissing in pain.

"Alright...yer...dead!" he grunts out, focusing for a moment through the pain to sweep his blade before him and mask his position with an invisible cloak, a shimmering in the air marking his rough position as he ducks low and thrusts once with the short sword, at one of the frog-thing's kidneys, spinning with the removal of his blade as he comes around and plants it in the frog-thing's throat.

OOC, initiating Cloak of Deception followed by Flashing Sun, for two sneak attacks.
Short sword +11 invisible for 1d4+5+3+3d6 piercing damage,
second attack +11 invisible for 1d4+5+3+3d6 piercing damage[/sblock]

(ooc, by the way, Creamsteak, your new avatar title is very amusing!) :heh:
 

[sblock=Warren]Your double attacks are more than enough to kill your attacker. After he's dead, you find the house to be fairly empty. There's no signs of any sort of tampering on the lizards fault. It seems that they were probably investigating the place before you arrived, but there wasn't much to be found.

These two have 2 additional acid globes each (so 4) and their dragonsplits (weapons).

XP for the encounters you've had is 675. Note that puts you on a slightly different number than the rest of the group (you're at +75 from most of the party, where pender is at -10).[/sblock]
 
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Into the Woods

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