• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(CSRHoD) Creamsteak's Red Hand of Doom [IC]

Warren the halfling, HP 39/39, AC 23, Child of Shadow stance

Warren evades one strike then spins to the right, twisting light and shadow around him until he disappears, then he jukes to the left and executes his Death Mark, stabbing the lizard-beast in front of him at the end of the blade-weaving pattern. Hopefully it'll strike and blast the monster with flames....

[sblock=ooc]Just so it's clear, Warren is dismounted; he'd never go scouting on horseback. His mount's probably behind Larian's, waiting (luckily it's a warhorse, so it won't flee at the sight and sound of battle).

He 5-foot steps to space Q-12, after initiating Cloak of Deception for invisibility. Then he attacks with Death Mark and reappears.

Short sword +13 melee for 1d4+5+3 damage, +1d6 sneak attack damage, +6d6+3 fire damage (Reflex DC 16 halves the fire damage).[/sblock]
 

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Larian Transmuter 6--AC 18--Fort +3, Ref +5, Will +5--HP 29/29

Stay on your horses, if you can. They're trained for battle and should stay steadfast beneath us, Larian shouts to his companions. He then invokes the power stored within the scroll he carries, coating Siobhan, Tyrla, Pender, Mandla and himself in magical protection from the draconic creatures' likely acidic attacks. Finally, he withdraws a long, slightly glowing stick from his belt.

[sblock=ooc] use scroll of Mass Resist Energy, giving the five characters named Acid Resistance 10. He then withdraws his stronger wand of magic missile. [/sblock]

[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, True Strike, Feather Fall (Trans.)
2nd- Knock, Hypnotic Pattern, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Dispell Magic, Fireball, Fireball, Haste (Trans)


Spells in Effect
Mage Armor--12 hours from departing camp
Resist Energy (Acid), Mass--50 minutes on Mandla, Pender, Siobhan, Tyrla and himself


Rod of Extend--2 uses left
Pearl of Power--Available
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Pender, Male Human Fighter 6

Pender groans and swoons in his saddle as the dragon-y creature batters him. He momentarily considers withdrawing to take a healing potion, but decides not to leave his friends at the hands of these beasts until at least one or two of them is taken out.

'Heironeous, help me,' he thinks to himself. Then he spurs his horse on to attack, and lays into the enemies with his uncle's magic sword.

[sblock=OOC]Ride check to Guide with knees, freeing hand for two-handed grip on sword (auto success, except on natural 1).
Ride check to Fight with warhorse (auto success, except on natural 1).
Warhorse Full Attack:
2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Pender Full Attack:
+12/+2 +1 Adamantine Greatsword 2d6 + 9 (19-20/x2)
Pender has Cleave, and will use it should he drop one of the monsters. Obviously, if one drops, any remaining attacks will also be on the other threatened monster.[/sblock]
 

Avril - Human Druid (Eagle) - AC 14 - hp 42/42 - Spot +20 - Listen +12
Mandla - Riding Dog - AC 25 - hp 45/45 - Spot +5 - Listen +5


Avril watched the world below explode into battle, her group of allies bundles together in a fiery battle. She watched Mandla leap to Larian's defense, and hoped that the dog would be fine. She did not want to lose another one. Unable to do much use while trying to keep herself aloft, she took a downward flight path to keep herself airborne, while at the same time clutching her eagle claw and moving the flaming ball of fire closer to the battle where her allies were.

Mandla meanwhile growled as his fur stood on edge, the taste of battle in his mouth. The powerful dog leapt again at the nearest greenspawn, powerful jags and a strong body forcing its way onto the creature in an attempt to bring it down. Be safe, Mandla! Avril thought to herself as she dove closer.

[SBLOCK=OOC]OOC: Mandla continues to defend Larian, and bites the creature at R/S 19/20. If that one's down on Mandla's turn, ready an action to attack any other greenspawn that comes within 5 ft. Mandla Bite Attack: +8. Damage: 1d6+4. Avril takes a move action to dive and maintain herself in the air. She moves 60 ft. across and 60 ft. down, bringing her to U12 above Larian, 40 ft. in the air. She then uses her remaining move action to move the Flaming Sphere onto the critter at S/T 17/18. Damage: 2d6 hp Fire. Reflex DC 15 negates.

Spells and Abilities Active:

Wild Shape (Eagle, 6 hours)
Flaming Sphere (4 rounds)

Spells Cast and Abilities/Items Used:

Barkskin
Call Lightning
Wild Shape (1 Used)
Flaming Sphere

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Faerie Fire, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance
Level 3 (3): Cure Moderate Wounds, Sleet Storm

XP: 325 (Blockade)

Avril's Character Sheet
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Initiatives - Round 2
Razorfiends 25 <-ending here
Tyrla 22
Warren 17
Larian 15
Pender 14
Siobhan 13
Avril 7
Killiar's Hunters <-newly arrived

Tyrla: Tyrla dismounts and releases an eldritch blast against the already injured monster. Her blast inflicts 15 more points of damage.

Warren: Warren's quickly turns against his attacker and uses his combination of martial abilities to strike. The blow deals 12 fire damage and 13 normal damage. (You also can't 5 ft. step in difficult terrain, I believe, which this is.)

Larian: Larian summons a powerful ward against acid attacks that protects Siobhan, Tyrla, Pender, Mandla and himself. The ward provides much needed protection, but keep in mind that your mounts are still vulnerable.

Pender: Pender uses his mounted combat advantage to much affect, although his horse does not land a damaging blow on either attack. Pender, however, deals 31 points of damage against the aggressor already most injured. The creature, however, stands tall even after that damage.

Siobhan: Siobhan makes a smite attack against the target in range. She hits, and deals 15 points of damage. This is against the (before this point) unharmed upponent.

Avril: Mandla bites the designated target, inflicting only 5 points of damage. Avril, meanwhile, manipulates the flaming sphere to attack one of the monsters, but it has quick reflexes and avoids the sphere even while engaged with Siobhan and Pender.

Killiar's Hunters: There is a strange rush of wind overhead in the middle of the battle. Arrows crash down into the dragonspawn monsters landing hits on the most injured one and the one fighting Warren. They inflict 15 points on the one hit by Pender's sword and Mandla's bite, dropping it. In addition three arrows hit the one Warren is fighting inflicting 7, 7, and 6 damage. The origin of the help is from five giant owls like the one that lies dead in the clearing. Each bears a rider--a dark-haired elf wearing leather armor dyed green and brown to match the colors of the marsh. They seem dead set on helping to kill the dragonspawn in front of you.

Razorfiends: One of the monsters jumps closer, filling the gap in their assault and using its breath weapon against the grouped up party. The acid hits Larian, Mandla, Tyrla, and Pender. Damage is Larian 0, Pender 0, Mandla 9, and Tyrla 0. The mounts in range, however, take the full 19 points of damage. Quick reflexes and the acid protection do wonders to prevent the damage. The remaining monster near the group full attacks Pender. It misses once, but then scores a hit for 18 more points of damage with it's razor sharp wing. This drops pender unconcious, and the creature instantly changes his focus to Siobhan. It then makes a bite attack that hits and deals 10 points of damage. The razorfiend engaged with Warren hits twice, dealing 24 damage between two hits. The bite misses.

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Warren the halfling, HP 15/39, AC 29, Assassin's Stance

Warren grits his teeth at the pain of his new injuries, and after a moment's hesitation in thinking he should kill this beast right now while he still can, the halfling instead chooses to raise his guard again and try to back away and buy some time for a better opportunity.

"Avril, I could use some healing if you can spare a moment!" he shouts out. 'One or two more hits like that, and I'll be down or dead,' the halfling thinks.

[sblock=ooc]Was going to try and attack back, but it doesn't seem likely the beast will drop before Warren does, and he's too wise and tactically-trained to waste his time like that.

Warren takes total defense once again, then moves 15 feet away to space R-15. Dang terrain makes it impossible for him to Tumble more than 5 feet this round, so he's going to have to use a normal move and provoke an attack of opportunity. At least he gets the AC bonus first.

Hopefully the 20% concealment miss chance from the undergrowth hasn't been forgotten, because Warren needs it (and he's unmounted anyway, so he's not very tall compared to the underbrush). Warren changes stances in mid-stride to Assassin's Stance.[/sblock]
 
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Tyrla stifled a cry of anger and dismay as the first of her allies dropped under the fiends' horrific assault. She barely even noticed the arrival of the owl-riders- all of her attention was focused on the beasts that were right in front of her.

OOC: another point-blank eldritch blast, this one at the one at S/T 17-18; +9 ranged touch, 3d6+1 damage
 

Larian Transmuter 6--AC 18--Fort +3, Ref +5, Will +5--HP 29/29

Larian looks on with concern as their newest companion falls before the brutal onslaught of the draconic creatures. He knows, however, that his first priority must be to finish the fight. He turns to the one that is coming in late and raises the wand in his hand, firing three glowing orbs at the creature.

[sblock=ooc] use wand of magic missile (5th level) on the creature in S22. 3d4+3 damage. [/sblock]

[sblock=spells] Spells Prepared
0- Mage Hand, Read Magic, Detect Magic, Detect Magic
1st- Feather Fall, Color Spray, Mage Armor, True Strike, Feather Fall (Trans.)
2nd- Knock, Hypnotic Pattern, Scorching Ray, Invisibility, Bull's Strength(Trans.)
3rd- Dispell Magic, Fireball, Fireball, Haste (Trans)


Spells in Effect
Mage Armor--12 hours from departing camp
Resist Energy (Acid), Mass--50 minutes on Mandla, Pender, Siobhan, Tyrla and himself


Rod of Extend--2 uses left
Pearl of Power--Available
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Pender, Male Human Fighter 6

As Pender starts to lose consciousness, he has time to think about the healing potions in his pack. He hopes that his companions prevail, and that one of them will administer one of the potions to him. The last thing he sees is owls... giant owls descending like angels in the chaos around him... then the world goes black...
 

Avril - Human Druid (Eagle) - AC 14 - hp 42/42 - Spot +20 - Listen +12
Mandla - Riding Dog - AC 25 - hp 36/45 - Spot +5 - Listen +5


Avril heard Warren's call from the other side of the heaviest fighting, and, with a last glance at the fallen Pender and Mandla, she gave an eagle cry and sped that way. Siobhan would hopefully look after the injured there. She could after all not be in two places at once. While she dived down to Warren's level, Mandla pressed the attack against the newly arrived dragonspawn, throwing his power with ferocity at the scaled creatures.

Avril swept down past Warren, lightly touching a wing to the injured halfling and then starting to climb again on the other side. She gave another eagle cry, hoping that her small frame wouldn't be a target for these huge creatures.

[SBLOCK=OOC]OOC: Mandla continues to defend Larian, and bites the creature at R/S 22/23. Mandla Bite Attack: +8. Damage: 1d6+4. Avril takes a move action to dive and maintain herself in the air. She moves 70 ft. diagonally to S12 above Warren, 10 ft. in the air, just above Warren. She then casts Cure Moderate Wounds, healing 2d8+6 hp to Warren. The Flaming Sphere stays where it is and the critter needs to save again. Damage: 2d6 hp Fire. Reflex DC 15 negates.

Spells and Abilities Active:

Wild Shape (Eagle, 6 hours)
Flaming Sphere (3 rounds)

Spells Cast and Abilities/Items Used:

Barkskin
Call Lightning
Wild Shape (1 Used)
Flaming Sphere
Cure Moderate Wounds

Spells Prepared:

Spells Prepared (Normal 5/3/3/2, Wis 0/1/1/1):

Level 0 (5): Cure Minor Wounds (2), Detect Magic (2), Guidance
Level 1 (4): Cure Light Wounds, Enrage Animal, Faerie Fire, Produce Flame
Level 2 (4): Bull's Strength, Bear's Endurance
Level 3 (3): Sleet Storm

XP: 325 (Blockade)

Avril's Character Sheet
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Into the Woods

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