(CSToA) Touch of the Abyss [IC]

The two workers get into the physical confrontation quickly. They both draw knives, related to their normal trade, and each draws blood. They seem hell-bent on killing each other over the spilled drink. The rest of the audience (sans Slisik and potentially the party) react with complete and total apathy towards the events as they unfold. Dracus scores a solid knife into the abdomen of Olaf, and slits him across the belly. The poor tanner falls to the floor, his insides pouring onto the dull wooden floor.

The victor's demeanor changes almost instantly, as if to realize what he's done. In a panic he looks around the room at the bewilderingly quiet and stoic audience. "I didn't mean to... I didn't mean to... I didn't mean to..." he mumbles to himself over and over. He starts walking towards the door, at first unaware of the bloody knife still in his hand. When it finally catches his own attention he tucks it into his shirt and rolls the fabric around it, staining his jerkin with the blood. Once it's half-clean, he puts it back into his sheath. He continues out of the bar, slowly making his way to the open streets.

When he's just out of sight, the patrons suddenly react, as if the events hadn't quite unfolded to them until now. "That bastard killed Olaf! Where does he think he's going to?" Another patron is already examining the body, and he tries to administer first aid. Much to his own disgust, he determines that Olaf is in-fact dead as a rock.

The bar-master gets into action, "Call the watch! Call the damned watch!" shouting and moving about.
 

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Slisik

Slisik tries not to laugh too hard over the incident. Both of the men looked pretty scrawny to the lizard, but he was personally betting that the one named Dracus would be the victor, with his enraged and irrational outburst. In any case, Slisik doesn't much feel like being questioned by the watch any further. He yells, "I'll stop that murderer!", and runs outside. As soon as the door closes behind him, he begins a prayer to the elements. "Elak dunaan nubilous!" Within seconds, a thick cloud of fog forms around the bar's entrance.

The next time a patron opens the door, a small dog emerges from the fog and lets himself inside the tavern. It sticks to the shadows near the dragon-slayers, and begs for table scraps from the other patrons when the chance presents itself.


Spells cast: Fog Cloud, Wild Shape (dog). Duration of the fog is 50 minutes, duration of wild shape is 5 hours.
 

Tesla & Arcs

"Perhaps that should be our cue to find another establishment?" She remarks to the group. "I do not enjoy the company of the City Watch and their mindless questions. Even if I am innocent."
 


"I imagine scenes like this one are all too common in this town."
Veris says, feigning boredom. "Still, dealing with the watch could be tedious if nothing else. Perhaps we should head off to the Manor to see what kind of deal we can get for those scrolls?"
 

Aye. The watch holds little interest for me. I would rather be out searching for something more intriguing. The manor works, I guess, but lets try to find some work while we're at it.
 


(I think there's some confusion. Shilingrad is 80 miles away from Istivin, to the east. Durandal Manor is located in that city.)

Avoiding the approach of the town watch, you pass into Qualtaine Square. This appears to be the primary market in this city. There area variety of vendors, all associated with the town merchants association and guild of craftsmen. They each bear the markings on their shops and carts, to signify that they are legitimate business authorities in this town.

Bounded by three gates, warehouses to the northwest, and tenements to the east, Qualtaine Square bustles with traffic. Several businesses and temples alike face the square, with swarms of customers and worshipers milling before them. Yet all this is dwarfed by the cathedral that looms to the northeast. The largest and most beautiful structure in town, the temple's walls are festooned with statuary and glittering golden inlay. An intricate bell tower rises above the main entrance and prominently displays the kite-shield shaped symbol of the Shield Maiden. At the south side of the temple is a network of scaffolding swarming with laborers making repairs to some of the iconic statues. Hundreds of flowers and bouquets lie in heaps on the ground below. Nearby, an attractive young woman wrestles with a handcart piled with bouquets of wildflowers obviously gathered from outside the city. As pedestrians move around her, she calls out "Flowers for the maiden?"

The general area here is populated with a good mix of races, even going so far as to include a few exotic dragonborn and goblins. The entire square seems to be blocked off into segments for different markets. There is just barely enough room to move through the crowds here.
 

Creamsteak said:
(I think there's some confusion. Shilingrad is 80 miles away from Istivin, to the east. Durandal Manor is located in that city.)

ooc:
Well, since we lost track of the black-marketeer we didn't really have any more business in the city so Veris suggested moving on. Eh, yes, that's my story and I'm sticking to it ;).
-

Veris casts a contemptuous glance at the flowergirl, sneering as she passes by, "Why? Does it help, or are you just selling these poor people another lie?"
Looking around the square she tries to spot a stall or shop that sells magical items.
 

"Your words are harsh, but the people of this city need something to hold onto. Here, you can have some without cost."

The girl walks up towards Veris with a bouquet of flowers in hand, offering them up without expecting any sort of payment.
 

Little good will it do them. The Maiden provides no protection from the dangers of the world. What the people need to hold onto is a strong arm and a sharp blade.
 

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