(CSToA) Touch of the Abyss [IC]

"I'll take the new greatsword then, as it will be my primary weapon. However, if the human is still interested in having such a weapon, my current blade will be looking for a new master."

[sblock=Loot]Slisik is currently carrying 76 pounds, max heavy load is 230. He can handle carrying the scales and the new greatsword easily enough - if Errol does want the old +1 greatsword, that will be his burden to carry. Slisik does take that single claw he hacked off with him, as a trophy of sorts. Leaving around 54 pounds. So he can take the holy symbol for 50 lbs, and perhaps some coin.[/sblock]
 

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Tesla & Arcs

"Thanks.." Says the mind mage weakly. "And now I must rest. I shall leave treasure allotment to the rest of you." With that she finds herself a comfortable spot the cavrens floor and rests. Watch over them Arcs. Make sure we get our fair share.


[sblock=loot]Tesla would be willing to take the Third Eye but I thought we are capped at 9 ranks in any one skill. SInce we do not level up. Also the max weight Tesla can carry is 80lbs and she already at 26lbs. How much weight can the whole party carry?[/sblock]
 

Tesla would be willing to take the Third Eye but I thought we are capped at 9 ranks in any one skill. SInce we do not level up. Also the max weight Tesla can carry is 80lbs and she already at 26lbs. How much weight can the whole party carry?

You are indeed capped at 9 ranks. A magic item does not give you ranks though, it just gives you a bonus. The creator of that magic item had to have 10 ranks, but he or she is long-gone (at least as far as anyone here knows).
 

Bloodweaver1 said:
[sblock=loot]Tesla would be willing to take the Third Eye but I thought we are capped at 9 ranks in any one skill. SInce we do not level up. Also the max weight Tesla can carry is 80lbs and she already at 26lbs. How much weight can the whole party carry?[/sblock]
[sblock=ooc] Errol is currently carrying 42 lbs out of a max of 130. [/sblock]
 

[sblock=Loot]Ok.. from my very ruff math I figure the party is currently 168 / 595 lbs (including Arcs) with a delta of 427 lbs. The total weight of the loot is 362 lbs. Unless I am missing something I think we are good to go. [/sblock]
 

[sblock=loot]
Veris needs to be on light encumbrance to be able to scout effectively, but she could carry the magical items and the platinum coins for the party.
I suggest we make a final division of the loot when we have sold the items none of us wants for themselves.[/sblock]
 

That leaves some weight to carry a few more odds and ends (the head for example). We're ready then to move on to the new timeline.

Over the last six months...

After slaying the dragon Alazphraxion within his den, your group escapes from the underbelly of the mountain with your newfound riches. The reputation of traveling "dragonslayers" proceeds you. It seems as if the wind carried your victory tale away as soon as the great beast was slain.

Your sudden wealth leaves you with no shortage of peddlers and merchants hawking wares, though it proves quite difficult to find a smith that has the experience -or at least the knowledge- to properly craft some of the dragoncraft equipment you seek. When you finally find such a smith, it is a displaced dwarf from the fallen kingdom of his people. Gurhald Chuck-Chuck, the wild dwarven woodsman.

Gurhald is a particularly gruff and irritable dwarf that lives deep within the shadows of the forest. He has long been exiled from his home by invading giants, but his hammer reveals that he is in-fact an original member of the Stonebrothers. His craftsmanship is undeniably the best in the region. He has twenty apprentices, ranging from dwarf to human to elf to halfling.

While he's gruff, he's at least mildly impressed that your group felled Alazphraxion. "That dragon has lived quite some time. He wasn't a villain, really, but he was annoying. He would talk endlessly without regard for his company. I'm surprised somebody managed to find his horde though. He was always rather good at digging."

Gurhald's Shop
Armor - One Item
Dragoncraft Mantle, Brass (2600 gp) - Cloak; Fire Resistance 5
Dragoncraft Heavy Shield, Brass (2170 gp) - Shield; Armor +2; Penalty -0; Fire Resistance 5
Dragonhide Hide Armor (330 gp) - Medium; Armor +3; Max Dex +4; Penalty -2; Spell 20%; Speed 30 ft.; Weight 25 lb.
Dragoncraft Hide Armor, Brass (4,165 gp) - Light; Armor +3; Max Dex +4; Penalty –1; Spell 20%; Speed 30 ft.; Weight 25 lb.; Fire Resistance 5
Dragonhide Banded Mail (800 gp) - Heavy; Armor +6; Max Dex +1; Penalty -5; Spell 35%; Speed 20 ft.; Can't Run; Weight 35 lb.
Dragoncraft Banded Mail, Brass (7,900 gp) - Medium; Armor +6; Max Dex +1; Penalty –4; Spell 35%; Speed 20 ft.; Weight 35 lb.; Fire Resistance 5

Weapons - Up to Twelve Items
Dragonfang Weapon, Brass (500 gp + Weapon Price) - +1 masterwork bonus to hit, +1 fire damage on a hit. Must be piercing or slashing.

Trades
Gurhald will trade for gems, armor, and weapons first. He's not so interested in art or magic items he has no use for. 1/2 market price is his going rate for such purposes.

(I'll continue from here when I know your done dealing with Gurhald. There are one or two more "quickstops" on the way before I move us to the major story and award the XP so-far.)
 
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Veris, in her magical disguise as a human woman, smirks and answers the dwarf. "If they call me a villain for being a man-eater they should call him a villain for actually eating people, it's only fair." Winking at the dwarf she turns to her companions, "Don't forget to exchange the silver into something more convenient. You can always use it to pay him. There's really no items that suit me on offer here so I'm going to find some entertainment. I'll see you whan it's time to leave." She goes off in search of an attractive apprentice to amuse herself with.

ooc: She's holding on to the magic items for now, in case we'll find someone who'll offer a better price for them later. The gems are convenient and light, so she keeps them for now.
 
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[sblock=Payment]Assuming we split the gems and coin evenly, that comes out to 1 topaz (300gp) and 900gp in coin (1500sp, 330gp, 42pp). So 1200gp each.[/sblock]Slisik spreads out Alazphraxion's scales in the dwarf's shop. "Perhaps he should have spent more time in training for combat, and less on his conversation skills. In any case, these scales should make for a fine piece of armor. If you find them workable, I'd like to commission a set of Dragonhide Banded Mail. And assuming I can convince my companion to part with one of the dragon's teeth, I will be wanting a new Scimitar imbued with the tooth's fiery essence."

Slisik spends some time bartering, but will offer this: in exchange for the 1315gp cost, he trades in his +1 Studded Leather and MW Scimitar. (they cost 1490gp to buy, I'm not sure how much you get for selling them.) If that doesn't cover the cost, Slisik will make up the difference with coin (getting rid of the smallest value coins first).
 

"That's easy enough. It'll take my shop five days to commission both of those."

If you trade both the weapon and armor you'll only have to pay 550 silver to finish off the armors cost. However, the question occurs to me, are you proficient with that armor? Dragonhide banded mail is still considered heavy armor (where dragoncraft is not), and druids and barbarians are both only proficient in medium armor. Obviously you could just spend a feat for heavy armor proficiency if wanted to be proficient in it.

The scimitar would cost 515 gp more, which comes out to the rest of your silver plus 480 gold. Supposing your going along with this plan.
 
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