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(CSToA) Touch of the Abyss [IC]


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Tesla & Arcs

Path 1: B4 -> C3 -> D2 -> E1 -> F1 & F2
Path 1a: B4 -> C3 -> D4 -> E3 -> F2 & F3 &F4

Path 2: B6 -> C6 -> D5 -> E6 -> F5 & F6 & F7
Path 2a: B6 -> C6 -> D7 -> E8 -> F7 & F8 & F9
 




Slisik rises to his feat, then motions for his animal companion to follow. He walks carefully across the room, attempting the path:

B4->C3->D4->E3->F4->G3->exit

If they both make it across unharmed, Slisik says "Just follow that zig-zag path and you'll be fine" while beckoning for everyone else to come over.
 

Slisik crosses to the other side with his animal companion, carefully, but uneventfully. Errol and Tesla can repeat as well.

The goblin crosses as well, and when she gets to the other edge she unlocks the door to the next room quickly and fairly painlessly. The door opens, revealing more stairs leading further down. The staircase turns abruptly at the end, revealing another door. This one is simple and unlocked. Jesme inspects it, then turns around.

"This is it, I think. This is where the deeper dungeon really starts."

She opens the door, slowly. The room inside is pitch black, so only your light sources provide any view whatsoever. (It will also be important to note what light sources you use here.)

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Jesme produces a sunrod with her off-hand and lights it quickly. The illumination provided forces back the darkness of years of isolation. Yours are likely the first living footsteps in this hall in half a decade.

A rectangular table set with five trays of what might have once been food occupies the center of this room. An equal number of chairs are pulled away from the table as if their occupants left quickly in midmeal. The southwest corner holds a tapped keg, and five flagons rest on the table. A door to the north is visible through the glow of the sunrod, it's face marked with four rusted iron bars.

Jesme goes over the keg, the table, and the door. "Another lock, and there's still some stale ale left in the keg. It doesn't look like any vermin made it in here. That's strange, given the environment. I mean, in a dungeon, you would expect rats and bugs, at the least."

Jesme works the lock open, then jumps up to try and see through the iron bars. Unsatisfied, she grabs one of the chairs resting by the table and stands on it, looking out into the hallway with her sunrod held out in front.

"I've got several more of these sunrods, so if you want one just ask. I'd hate to run out of light down here. We could be eaten by a grue."

She then steps down, kicks the chair out of the way, and pushes the door open revealing a hallway...

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"Be really careful, gumps. I mean it."

Ten feet past the first room, the path forks to the left and to the right, while it continues forward for at least another 30 feet. On the left is a pitch black corridor with several heavily reinforced doors, probably cells. On the right, a low brick well rises from the floor of this chamber. Bolted to the ceiling above is a pulley for lowering a rope and bucket. The bucket is half-full of water and a dipper rests across its lip.

Jesme's sunrod flickers for a second, which causes her to react by hitting the bottom end of it against the palm of her hand a few times. Doing so seems to cause the light to steady to it's normal bright glow. "Well... a well... this is going to be a long night..."
 

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[sblock=ooc]"I'd hate to run out of light down here. We could be eaten by a grue." ... :p Now would there happen to be a small mailbox here? With evidence of the marquis' death inside it let's hope!

Any chance we could get a bigger version of those maps by the way? They're a little small (though still readable)[/sblock]
"I'll take one of those sunrods. My ability to cast magical light has already been exhausted for the day." After he has a lit rod in hand, Slisik walks over to the cells on the left to examine them. "Let's see if the Marquis is in here..." His companion lizard, Tricia, follows closely behind him.
 

Jesme produces a sunrod for Slisik. "Alright. The cells then... Out of curiosity, did they ever tell any of you why this place isn't in use?"

Each cell in this dark hallway opens to a 10 foot cell. Each is closed off by an iron-barred door, although many of these iron doors have been twisted apart into ruin. The cells themselves hold only dirty straw bedding and the occational set of manacles fixed to the back wall.

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However, as you travel further west down this small dimly lit hallway, the large cell on the northern edge is very unusual. The light from Jesme and Slisik's sunrods reveals an interior decor that is certainly shocking: plush carpets, fine wall hangings and portraits, and furnishings of the finest teaks and mahogany give the place the look of a private room in a high-class inn. A large throne of painstakingly crafted bronzewood rests in the center of the cell on a low dais facing the corridor, and a portrait on the back wall depicts a regal-looking man wearing royal robes. Even the air smells clean and fresh.

As the light of the glowing sunrods first pierces the luxurious prison cell, a man's voice cries out. "Dark Master! Dark Master! What have you brought me today! Is it a treat? A child? Another fresh meal?" While the voice seems comes from the throne, it's origin betrays the actual position of the source. Suddenly, in the blink of an eye, a crazed man appears against the bars of the cell. With a knife in his right hand he stabs out at Jesme in an instant, though the goblin is extremely quick and dodges the surprise attack.

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Initiative
31 Tesla
25 Insane Man
22 Jesme
21 Errol
13 Slisik
 

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Tesla & Arcs

Tesla, with Arcs in tow, follows Slisik’s path across the room and then joins her on the second floor. Following the goblin’s instruction she lights one of her own sun rods as they make their way down the cell room corridor. A slight movement within the shadows of the cell alerts her to the danger. Quickly she calls out a warning to her fellows while drawing forth a power against the assailant.

OOC: Moves away from the cell and delays her next action. Since the assailant is behind bars she does not yet see a reason to blast him.
 

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