frankthedm
First Post
Hmm, this thread has saved me some $. Thank you.
jdrakeh said:I understand that, in Cthulhutech, HPL's Mythos is really just window dressing and that the system doesn't support its central tenets very well (if at all). The primary complaint seems to be that it's just not very 'Mythos' at the end of the day.
Stone Dog said:It can be. Very much can be. In Lovecraft's day the Mythos was a terror because it was unknown, antagonistic and hostile. In the time of Cthulutech it is a terror because we are becoming a new independent race and might be losing bits of what makes us human inch by inch.
"Then mankind would have become as the Great Old Ones; free and wild and beyond good and evil, with laws and morals thrown aside and all men shouting and killing and revelling in joy. Then the liberated Old Ones would teach them new ways to shout and kill and revel and enjoy themselves, and all the earth would flame with a holocaust of ecstasy and freedom."
Cthulutech might be rapidly approaching that day where we become like the Great Old Ones. The long term effects of Arcanotech (I might be mixing my game terms here) aren't fully understood. Sure, the hidden maddening world of the Mythos might be pushed into the light and we've started using its laws and powers against it, but this is a fight where even if we beat the Migou we could easily lose the war against the Mythos.
jdrakeh said:That's all well and good, though it's my understanding that, mechanically, the game supports none of that very well.
talien said:What's unforgivable is how the giant monsters that are part of the Cthulhu genre seem to be completely excluded from the actual giant robot part of the game. Cthulhu and his ilk (and he does have GIANT ilk) would be perfect foils for mecha heroes, and yet they're separated out as if they were part of another game -- and none of the giant monsters are in evidence.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.