Culture questions, a great thing to rip off.

Dogbrain

First Post
RuneQuest had an element that could be nicely ripped off for any campaign. It was essentially catechisms for each culture. The questions were something like this:

Who are we?
Who am I? (a generic answer for the culture)
Who are you? (an in-culture description of the sort of person who would answer such questions in that culture)
Where did we come from?
Who leads us?
What is good?
What is bad?
What is my purpose in life?
What is the difference between men and women?
Why do we die?
What happens after we die?
Who are the gods (or appropriate term)?

and so on.

The answers do not need to be "true" in an absolute sense. They are the truth of that particular culture.
This can work for any setting or game system.
 
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