Hi all,
Even though I run in FR, I haven't gotten much mileage out of MoF. So, I was thinking about changing an encounter with a dragon into a Ghost Dragon (if you have the Dungean Adventure 'Headless', you'll know what I'm referring to).
According to MoF, a ghost dragon's breath weapon is "a cone-shaped cloud of grey mist that ages creatures caught in its area by d% years."
In previous editions ghosts had the ability to cause magical aging, and there existed ways of reversing it (Elixir if Youth, or Potions of Longevity). However these items no longer exist (as far as I'm aware).
Does anybody have any suggestions on cures for this? I expect that for the poor humans in my group unfortunate enough to be caught in the effect this will invariably mean death, so there needs to be consideration for them being raised (I don't deem this a natural death by aging so a raise is still possible).
I'm thinking miracle, wish, or regeneration. Anybody with other suggestions?
Also, as an aside, the description doesn't mention the type of save, or the consequences for success. I would assume that a Reflex save would be allowed, with the victim only aging half the number of years rolled on a successful save. But there exists the option for it to be a Fortitude or Will save (for which success would negate the year damage).
Any thoughts on this?
Thanks in advance for your help!
Even though I run in FR, I haven't gotten much mileage out of MoF. So, I was thinking about changing an encounter with a dragon into a Ghost Dragon (if you have the Dungean Adventure 'Headless', you'll know what I'm referring to).
According to MoF, a ghost dragon's breath weapon is "a cone-shaped cloud of grey mist that ages creatures caught in its area by d% years."
In previous editions ghosts had the ability to cause magical aging, and there existed ways of reversing it (Elixir if Youth, or Potions of Longevity). However these items no longer exist (as far as I'm aware).
Does anybody have any suggestions on cures for this? I expect that for the poor humans in my group unfortunate enough to be caught in the effect this will invariably mean death, so there needs to be consideration for them being raised (I don't deem this a natural death by aging so a raise is still possible).
I'm thinking miracle, wish, or regeneration. Anybody with other suggestions?
Also, as an aside, the description doesn't mention the type of save, or the consequences for success. I would assume that a Reflex save would be allowed, with the victim only aging half the number of years rolled on a successful save. But there exists the option for it to be a Fortitude or Will save (for which success would negate the year damage).
Any thoughts on this?
Thanks in advance for your help!