werecorpse
Adventurer
My 2 house rules that increase the value of cure wounds are:
1. a character doesn’t stop taking damage at 0hp but can go to -10 which makes the amount of healing you give an unconscious character very important if they have gone to say -7; &
2. if cure wounds is upcast at 3rd level or higher it gains a range of 30’ and the spellcasting stat bonus is doubled (ie an 18 wisdom cleric heals 3d8+8).
this makes healing word much less used after about 7th level.
1. a character doesn’t stop taking damage at 0hp but can go to -10 which makes the amount of healing you give an unconscious character very important if they have gone to say -7; &
2. if cure wounds is upcast at 3rd level or higher it gains a range of 30’ and the spellcasting stat bonus is doubled (ie an 18 wisdom cleric heals 3d8+8).
this makes healing word much less used after about 7th level.