Curiosity will probably kill me, but…
Hi all:
My players and I will be converting from D&D 3.5 to a Grim Tales/Black Company hybrid.
In setting out my vision for the conversion's endpoint, I wrote the following goals:
My interest is in reforming magic is to get rid of things like:
I do not want to start a high magic/low magic debate, we have all read those, but I am curious to hear your reactions to these thoughts.
Tormenet
Hi all:
My players and I will be converting from D&D 3.5 to a Grim Tales/Black Company hybrid.
In setting out my vision for the conversion's endpoint, I wrote the following goals:
- interesting variety for players who do not want high level characters that have no "cool" powers
- a DM that hates high level characters that are "gods" (Zeus? I spit on Zeus. Let’s go to Olympus and kill them all.)
- a setting where magic is low, but neither abolished nor wimpy
My interest is in reforming magic is to get rid of things like:
- Divination, takes the mystery out of the game (I just keep asking God questions each day, rather than investigating and such)
- raise dead ("Just raise me guys" the player says as he runs into the Ice Storm)
- the total reworking of a world necessary to account for how the residents would account for magic (no phalanxs if plentiful fireballs would rip them apart, no walls if other team can just teleport/fly in)
I do not want to start a high magic/low magic debate, we have all read those, but I am curious to hear your reactions to these thoughts.
Tormenet