Rebuttal
SeanKReynolds said:
If infravision is sensitive enough to be able to identify facial features and such, then infravision must be sensitive enough to see tracks on the ground from a warm creature (as we established above). AD&D doesn't have any rules for how long it takes for these tracks to fade. It also doesn't have any rules for the difficulty of tracking in this manner.
Actually, there were... In the
Dungeoneer's Survival Guide?
SeanKReynolds said:
Now let's take a look at some spells and how infravision would affect them (or, if infravision exists, how these spells require answers on other aspects of the game rules).
Blur: Wouldn't infravision negate this spell? A person using infravision is used to looking at a creature with a blurring, shifting outline (since the creature's body is heating the air around it, which the infra-user can see), so they should have no miss chance, or at least a reduced miss chance.
Or alternately, users of Infravision take Blur penalties all the time?
SeanKReynolds said:
Burning Hands: Does this (and other fire spells) negate infravision temporarily because it's so hot? Likewise, is an ice creature (like a gelugon, or ice devil) invisible to infravision because it doesn't give off heat?
More like it generates a dazzle attack, followed by a "fog cloud" effect, which quickly rises (as hot air is wont to).
SeanKReynolds said:
Cone of Cold: If this spell drains heat, do creatures that have been hit by it become harder to see with infravision for a while?
No, easier. Hot or cold, they stand out from the background temperature. In the AD&D book with rules on this, they became "black". As they rewarm, however, they would pass through "grey" and back to red-orange-yellow. In a combat, it would be too quick to worry about missing, though... especially as rounds were one minute long, way back then!
SeanKReynolds said:
Darkness: If darkness prevents infravision, it's keeping heat from flowing through the air. Shouldn't that give some benefit against fire attacks?
Normal darkness doesn't prevent Infravision, and neither does the spell. Of course, some Magic User would then just create
Deeper Darkness, or somesuch to do the job...
SeanKReynolds said:
Displacement: Shouldn't infravision negate this, too? Even if the target's radiating heat is displaced, the target is also heating the air and ground, which shouldn't be displaced.
Almost the same answer as above... Spell doesn't work on Infravision? New spell (with half the duration at the same level, or one level higher) which also works Infravisually...
SeanKReynolds said:
Faerie Fire: Not so much of a 3E D&D problem as an AD&D problem. AD&D faerie fire outlined a subject in a glow, making them easier to hit. A creature being viewed with infravision is glowing and should therefore be easier to hit than one viewed with regular light.
Which cancels those blurry penalties quite nicely, eh?
SeanKReynolds said:
Gaseous Form: Can you see the gaseous person with infravision? A wandering hot zone of air?
This (and below) depends. Since the body's entire molecular structure is being reformed, anyway, the heat could be "done away with" at the same time. The real question, to me, is: are the bodily processes stopped while Gaseous, Iron-Bodied, or "Stoned"? Since creatures turned to stone certainly have theirs stopped, I'd say no, no heat while in these forms. YMMV.
SeanKReynolds said:
Heat Metal: Even if it's not enough to blind infravision, shouldn't this spell make the target easier to hit, since they'd be outlined in extra heat?
No, because being able to see them by their heat IS making them easier to hit, already, turning a basically invisible PC into a basically visible one. To "shine a light" on this question, if a Fighter in a field, on a sunny day, shines a bullseye lantern on his opponent, does he get a bonus to hit him?
SeanKReynolds said:
Invisibility: Infravision breaks this spell. If a creature is invisible to infravision, then something must be either (a) preventing the heat from escaping your body or (b) rapidly cooling the body heat leaving your body so it's indistinguishable from the surrounding air.
If
Invisibility works by "bending light around you", then the area upon which you stand should vanish, too... breaking the spell by making it useless, as well ("Shoot above where the floor just disappeared!"). If it, instead, shows the area right behind the invisible, then that should be MUCH easier to spot (especially on a colored tile floor, for instance)! If it works by absorbing the incident radiation, then, again, the temperature inside the area should rapidly heat up, until you're brewing in your own sauce... not to mention, you'd be BLACK!
If it works by some extraplanar means, then your body - and its heat energy - are "out of phase" with the real world, the light from this one can't reach you (and you'd be blind to light), and your IR can't reach anyone who is NOT invisible, and they can't see you, either (but invisibles can see each other, ala Frodo and the Nazgul).
So how can an invisible creature see? The same way as an Astral or Ethereal one can, by "piercing the veil" between theirs and the Prime Material Plane. (Just in case anyone was wondering!)
Of course, with this explanation, you couldn't affect much of anything, while you're invisible... Which might be a good thing!
SeanKReynolds said:
If it's the first option, then the invisible creature will heat up over time and eventually succumb to heat exhaustion and die; it also should reduce the damage of spells like cone of cold which "drains heat," and keep you warm in arctic areas (since you're not losing heat to the cold air).
If it's the second option, shouldn't it be a transmutation spell instead of an illusion? And wouldn't the spell have to be very "smart" to recognize the different patterns of heat and cold around you? Basically the spell would have to being doing double duty, muting two entirely different types of radiation to compensate for the senses that detect those types. It's like asking a French horn player (a fairly complex instrument) to play the keyboard at the same time -- quite a lot of work for a 2nd-level spell.
Furthermore, it doesn't address the secondary effects of a warm body -- the heated air and solid objects it touches. Does invisibility affect the cloud of warm air? If doesn't, an infravision user should be able to see the warm outline of an invisible creature and therefor be able to locate it in some way. If invisibility does affect the cloud of warm air, does it affect the parts of the ground they touch? What about the weirdness of an invisible user holding a torch? The light is visible … is the heat visible? You're asking a lot out of a 2nd-level spell.
With the only explanation of invisibility that makes sense (to me, at least), none of these are a problem. Heat can't be seen, because it isn't there, hence, it affects no objects. Likewise, an inviso holding a torch now sheds light into whatever the "plane of invisibility" is, and not the PMP (Prime Material Plane).
This also explains why you appear when you attack: you can't affect objects on the PMP while off it, just like Ghosts have to manifest to attack.
Improved Invisibility apparently allows you to manifest a doorway, and stab through it...
SeanKReynolds said:
Iron Body: If you're "living iron," do you radiate heat? Or are you room temperature like an iron golem? Heck, does an iron golem generate heat? Its parts probably grind together at some extent, and friction creates heat (that's why rubbing your hands together in cold weather helps). While we're at it, if infravision is used, you'd need to note for each creature whether or not it gives off heat, and if it's a low, medium, or high level of heat (relating to the gelugon/ice devil question earlier).
If you're "living" iron, yes, since life generates heat. Cold blooded ones do, just not above the "background" level, so can't be "seen" by it. Undead and Constructs don't, either. Ice Devils appear dark. Most other creatures are "medium", but fiery ones are "high", and cold ones "low". It's not that tough to figure out.
SeanKReynolds said:
Mirror Image: Since this spell is a figment, it cannot produce real effects. It can't make light, and therefore it can't make infrared light, which means that the mirror images don't show up in infravision -- the spell would never be used by drow or other dark-dwelling creatures that don't use light.
If THAT'S true, the spell's nerfed! Since it can't create anything, there's nothing there to reflect (and split) the light to make all those extra images! Okay, so throw the spell out!

No? Well then, if the visible light can be split and reflected, why not the IR?
SeanKReynolds said:
Otiluke's Spheres: Does infravision penetrate these spells? If so, at what threshhold does the spell stop allowing heat? Could you do a "low heat" spell that could still damage people through these force effects?
Since this is a whole passle of spells, I'll let them be... If light can pass, IR can pass. If lightning can't, fire-flame heat can't.
Heat Metal might, but not
Fireball, etc. That's a whole lot more than just IR!
SeanKReynolds said:
Statue: Same issues as iron body.
Same answers as above.
SeanKReynolds said:
Wall of Force: Same question as Otiluke's sphere spells: Is a creature on the other side invisible to infravision? It allows visible light but not damaging sorts of energy, but enough heat will damage someone.
Light passes through a
Wall of Force? Does
Searing Light? Can I use my Circlet of Blasting on'em?
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I think Infravision could work, just fine, if it was put back into the system with the appropriate thought! It had its problems for two reasons: 1) That thought wasn't taken prior to its introduction, and 2) Mixing real-world science with Myth & Magic tends to produce strange results, and untimately results in admitting "No, there's probably no way to make this work... Nerf the spell!"!
Then again, I have no problem with Darkvision, either