Current Inspirations?

Damn it, if anyone had told me that modeling bureaucracies and socio-political breakdowns was eventually going to be key in my D&D game, you can bet your ass I'd have paid more attention in history class!

PC, just watch the news every night. You'll catch up pretty quick.


I'm getting a lot of inspiration from artwork lately

I was reviewing a series of pieces by van Eyck the other day and it made me think of creating an adventure which is a progression of various illusions, each produced by a glass (mirror) within a glass within a glass. Each illusion would constantly shrink in effect into the background but focus more clearly on something that was not immediately apparent. I've always liked van Eyck for that kinda thing.

The man in this painting for instance always reminded me of a Magician hiding in plain sight, and his looking glass in the background not as a reflecting glass, but a sort of crystal ball always looking inwards at ever smaller things in the world around him.

eyck2.jpg


Otherwise, when driving I've been listening to a series of lectures on Napoleon. Last night coming back from the party for my squadron I listened to the Affair (or Plot) of the Infernal Machine, in which various men tried to assassinate Napoleon on his way to the Opera to hear Haydn's Creation for the first time (I always thought that incredibly ironic for several different reasons).

Anyways, the whole incident gave me the idea of building an Infernal Machine which is secretly a Artifact with a mind of it's own. It's an insane device which is suicidal and desires to destroy itself, but cannot, because without help it cannot move any of its own components. Outwardly it appears as Complex Clock but also radiates magic (in a D&D setting, in another setting it would seem different) and has a series of "settings" or configurations. You can turn and twist and reconfigure the device and each setting has a different magical, illusory, or psychic effect on those near enough to be within the area of effect. One final, very complex configuration will "light the magical fuse" which will cause the device to explode (releasing all of the pent-up magical energy and killing the inhabiting mind) so powerfully it is like the explosion of a small tactical nuclear warhead, only the "after-effect" is not an EM pulse and lethal radiation, but magical radiation (in this case, a fantasy game) which will have various effects on magical fields, crops, animals, and people for years to come.

(Only slowly, with the help of various rumors, legends, and yet to be discovered lost sections of hidden texts will the players come to realize the true nature of the Infernal Machine, which all the locals just call the Clock of the Configuration.)
 
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My current Classic D&D campaign is heavily based on ancient Central Asia at the the time of the Silk Road. Humans are barbarians, or are just establishing city states ruled by tyrants. The Old Testament (especially Genesis and Judges), the Golden Bough, Clark Ashton Smith and Tanith Lee are the main literary influences. The Elven Empires are a bit like a combination of the very late Roman Empire, the antebellum American South, and a constant 70s Glam rock concert. My Dwarves are heavily influenced by Wagner's Nibelungs. The Hobgoblins of the time are very organized, and are influenced by 20th century fascism.

My Castles & Crusades campaign (set in the future of the Classic D&D one) centers around a former free city long ago absorbed into a decadent, continent-wide human empire. That setting is influenced by Smith and Lee also, but with generous helpings of Terry Gilliam movies. Other important influences are contemporary conspiracy theories (especially about the New World Order, Illuminati, the Gnomes of Zurich, and the Reptilians), medieval romances, the books of Charles Fort, and the art of Edward Gorey. The Orcs are hateful, inbred mutants al la The Hills Have Eyes. The Drow have a very 1920s Berlin feel to them.
 

My campaigns have always been inspired by art (I can spend hours browsing conceptart.org). Past that, I currently find a lot of inspiration in such novels as the Kingkiller Chronicle (Patrick Rothfuss), the Malazan Book of the Fallen (Steven Erikson), the Psalms of Isaak (Ken Scholes), and Dragera (Steven Brust).
 





When you're down-under you can even quadruple yourself on Walk-About. But I'm with you for the most part and so I'm gonna skip ahead a bit too. Sextepulated. And if that won't work, how bout Centenurized!


My current Classic D&D campaign is heavily based on ancient Central Asia at the the time of the Silk Road. Humans are barbarians, or are just establishing city states ruled by tyrants. The Old Testament (especially Genesis and Judges), the Golden Bough, Clark Ashton Smith and Tanith Lee are the main literary influences. The Elven Empires are a bit like a combination of the very late Roman Empire, the antebellum American South, and a constant 70s Glam rock concert. My Dwarves are heavily influenced by Wagner's Nibelungs. The Hobgoblins of the time are very organized, and are influenced by 20th century fascism
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Clav, I was right with ya up until the 70s glam concerts. I still have recurring flash-backs and nightmares about those times. Luckily the medicine helps most of the time...
 


So much hair.

I hope these elves have moustaches.

Nope. My Elves are androgynous, bisexual, polyamorous and spend much of their time strung out on drugs. They will will wage wars against each other (using human mercenaries as proxies) over issues of fashion or aesthetics. Their legal system is based on beauty - someone or something's legal value is based wholly on how beautiful it is considered to be. Killing an ugly creature is not considered murder, while breaking someone's beautiful jewelery is a serious crime. They keep magically charmed people as pets and ornaments.
 

churrasco2.JPG


no kidding. it's gonna be a one shot game starting on an inn that serves the best (south brazilian) barbecue the party can eat...
 

Pets & Sidekicks

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