CURSE OF STRAHD: Here's The Official Announcement & Cover Image!

WotC just officially announced Curse of Strahd, and unveiled the cover art. In this post, I'll cover whatever coverage appears around the web (such as the art items sent to some sites) so you have it all in one place. Curse of Strahd is "... a new Dungeons & Dragons adventure set in Castle Ravenloft and the surrounding land of Barovia. Written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure published in 1983, Curse of Strahd pits players against the vampire Strahd von Zarovich. Curse of Strahd will be available to everyone on March 15, 2016." The adventure is for character levels 1-10 (including a "starter adventure" from 1-3) and was written by Chris Perkins, and original Ravenloft authors Tracy Hickman and Laura Hickman. WotC's Jeremy Crawford says "Curse of Strahd focuses on the lands of Barovia, a D&D mini-setting filled with gothic towns, NPCs, and tales."

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Continued coverage - check back to this page for links to coverage around the web. I'll keep updating this as Strahd Coverage Central.


  • Art previews sent to Geek & Sundry and The Escapist.
  • Title and other details scooped.
  • The official announcement from WotC.
  • Geek & Sundry's interview. "What we’ve done in Curse of Strahd is given you a bigger sandbox. The land of Barovia is more detailed than it has been previously, and there are more cool places to go and more cool people to meet, and a mechanism to guide you." - Chris Perkins.
  • Polygon interview. "This new version of the story will be more than 250 pages long, and include everything Dungeon Masters will need to get their players situated in the kingdom of Barovia. The centerpiece will be Strahd's castle, Ravenloft, but Perkins says the entire play area is roughly the size of half of Rhode Island and contains many new locations and characters."
  • Collecting the Tarokka cards. As they're revealed, they'll be posted in this thread.
  • iO9's coverage. Includes a new art piece.
  • Chris Perkins mentions that "Curse of Strahd is 256 pages. Same size as OOTA and POTA."
  • You can already pre-order it on Amazon.
  • Pre-order Tarokka card deck (54 cards) from Gale Force 9 soon.
  • Mike Schley has worked on the maps, like he did for previous adventures.
  • Here's what Curse of Strahd means for s4 of the D&D Adventurer's League. "As befits a gothic storyline, for season 4 we are releasing fourteen adventures (in addition to new DDAO and DDEP adventures and some other surprises), but unlike previous D&D Adventurers League seasons, where adventures were somewhat more episodic while adding to an overall meta-plot, this season is a tight, continuous story. For maximum enjoyment of this season the intent is that you start 4-1 Suits of the Mist with a 1st-level character, then play 4-2, the 4-3, and so on following in order until your character is 8th-level at the end of the fourteen part series."


Click on the image to see the full set of 54 Tarokka cards, which will be available from GF9
tarokka.jpg


A classic Dungeons & Dragons villain rises from the grave in the new storyline, Curse of Strahd.

Today, Wizards of the Coast announced Curse of Strahd, a new Dungeons & Dragons adventure set in Castle Ravenloft and the surrounding land of Barovia. Written in collaboration with Tracy and Laura Hickman, the authors of the original Ravenloft adventure published in 1983, Curse of Strahd pits players against the vampire Strahd von Zarovich. Curse of Strahd will be available to everyone on March 15, 2016.

“Revisiting the land of Barovia with the creators of the original Ravenloft adventure has been a highlight of my professional career,” said Chris Perkins, principal story designer at Wizards of the Coast. “Tracy and Laura Hickman created a timeless villain whose faults reflect the darkest traits of humanity. I can't begin to describe what it's like to walk through the halls of Castle Ravenloft with its creators as your guides.”

Heroes from the Forgotten Realms and other D&D worlds can easily be drawn into Strahd’s cursed land. Once there, they must contend with the horrors of Barovia. Its people are melancholy, misshapen and grotesque, living in fear of the wolves and other creatures that serve Strahd’s evil will. The only hope for the trapped adventurers is to heed the warnings of a mysterious fortune-teller named Madam Eva. Drawing random cards from her tarroka deck, she directs adventurers to search Strahd’s domain for artifacts and allies to help the master of Castle Ravenloft. That is, before he orchestrates your demise for his amusement and feasts on your terror.

DnDCOS_Logo_wGlyph_dark.png

Unravel the mysteries of Ravenloft® in this dread adventure for the world’s greatest roleplaying game

Under raging storm clouds, the vampire Count Strahd von Zarovich stands silhouetted against the ancient walls of Castle Ravenloft. Rumbling thunder pounds the castle spires. The wind’s howling increases as he turns his gaze down toward the village of Barovia. Far below, yet not beyond his keen eyesight, a party of adventurers has just entered his domain. Strahd’s face forms the barest hint of a smile as his dark plan unfolds. He knew they were coming, and he knows why they came — all according to his plan. A lightning flash rips through the darkness, but Strahd is gone. Only the howling of the wind fills the midnight air. The master of Castle Ravenloft is having guests for dinner. And you are invited.

  • A fantasy-horror adventure for characters levels 1 – 10, Curse of Strahd™ provides everything a Dungeon Master needs to create an exciting and memorable play experience.
  • Fans of the Dungeons & Dragons® Roleplaying Game can have additional adventures in Ravenloft by participating in the D&D Adventurers League™ organized play program.
Curse of Strahd is produced by Wizards of the Coast. It was written by Chris Perkins, Tracy Hickman, and Laura Hickman, edited by Kim Mohan and Jeremy Crawford, and art directed by Kate Irwin. The adventure incorporates material from the original Ravenloft adventure as well as new story content created by Tracy and Laura Hickman, Chris Perkins, Adam Lee, Richard Whitters, and Jeremy Crawford.

[h=3]ITEM DETAILS[/h]Price: $49.95
Release Date: 15 March, 2016
Format: Hardcover
ISBN: 9780786965984
Pagecount: 256 pages
Pre-order on Amazon

Heroes from the Forgotten Realms and other D&D worlds can easily be drawn into Strahd’s cursed land. Once there, they must contend with the horrors of Barovia. Its people are melancholy, misshapen and grotesque, living in fear of the wolves and other creatures that serve Strahd’s evil will. The only hope for the trapped adventurers is to heed the warnings of a mysterious fortune-teller named Madam Eva. Drawing random cards from her tarroka deck, she directs adventurers to search Strahd’s domain for artifacts and allies to help the master of Castle Ravenloft.

While waiting for the adventure, experience the power of Madam Eva for yourself each day. Head to Twitter and retweet the official @Wizards_DnD Twitter account using the hashtag #DNDFortune. Madam Eva’s fortunes are based on which random card she draws from her tarokka deck and displays for each reading. Check back each day with Madam Eva to see what your #DNDFortune will foretell.

Players will also love to get their hands on a physical tarroka deck of cards produced by Gale Force 9 and available with the release of the adventure. The tarokka deck is a powerful tool for both Madam Eva and for Dungeon Masters running Curse of Strahd. By using the tarokka deck to randomize locations within the adventure, Dungeon Masters can customize each party’s exploration of Barovia, allowing Curse of Strahd to be replayed for years to come.

Strahd is waiting for you … What are you afraid of?

Curse of Strahd Key Art 1.jpg
 

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Not really looking forward to everyone at the table somehow being an anti-undead cleric, paladin, ranger or warlock by some freakin mystical coincidence. Just like every on at the table now was magically set up to fight demons in the underdark, almost like their characters had divine insight into them being in the Underdark with lots of demons to fight. Except for my character who would have been perfect for Ravenloft.

I guess my Ravenloft character will have to be different as were the rest of my characters in the previous seasons.

Sounds like a player problem rather than a game or adventure one.
 

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Yet those go from lvl 1 to 15
5 less levels here.

Could be a good thing.
More details?
Less fighting?

If they are doing the product well, the loss of the five levels could be due to devoting a certain amount of space to discussing the finer points of running a horror fantasy adventure versus a normal fantasy adventure. Presumably, this product is for all DMs to use and not just those who already have a background in horror gaming, therefore I would expect at least some discussion about horror tropes and creating the right atmosphere (and that inevitably means cutting out other material).
 


Nah, metagaming isn't inherently a thing (people make it a thing, and insist upon it being done in order to pretend that they are avoiding doing it in the first place) - there is just playing the game in good faith, and playing not in good faith (usually called cheating). Everything people refer to as metagaming is actually either perfectly acceptable "just playing the game", or is outright cheating.

Making a character and choosing the options that will be most useful in the type of campaign that character ends up being played in? That's just playing the game - since a brand new player with zero clue about how to play the game could build the very same character for the very same campaign, it would actually be metagaming if you insisted that an experienced and knowledgeable player couldn't make that character for that campaign (since that would be forcing the player to use their knowledge as a player to decide the course of their character, even though the character could have differing knowledge that would indicate a different course being taken).
 


Not really looking forward to everyone at the table somehow being an anti-undead cleric, paladin, ranger or warlock by some freakin mystical coincidence. Just like every on at the table now was magically set up to fight demons in the underdark, almost like their characters had divine insight into them being in the Underdark with lots of demons to fight. Except for my character who would have been perfect for Ravenloft.

I guess my Ravenloft character will have to be different as were the rest of my characters in the previous seasons.

This is much more difficult to do in 5e, by design they left out the fiend and undead type weaknesses. There are also far fewer spells and class abilities that specifically target them. I dont think you can make a anti-undead build that is substatially more effective against undead over any other mob.
 

Now we just need to figure out how WizKids' "Monster Menagerie" miniatures set fits in with this. I wonder if that was a working title and we'll see that it's actually been renamed to "Curse of Strahd" when we start seeing previews for the set. I suppose it's also possible that the set goes with some other product, like a second Monster Manual ...
 
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