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3.5 Curse of the Crimson Throne Adventure Path

DWChancellor

Explorer
3 out of 5 rating for Curse of the Crimson Throne Adventure Path

Do you like Varisia? Do you want to know more about Korvosa? Play Curse of the Crimson Throne. Do you detest linear quest lines, dungeon delving, and intrigue? Don't play Curse of the Crimson Throne. This solid but often uninspiring adventure path suffers from having been eclipsed by the more recent adventure paths in quality and content simply because of all the lessons learned while writing adventure path after adventure path. I have no doubt that when Curse was originally released it was great, but better modules have been released since.
 
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

I've only played chapter one: Edge of Anarchy on this one, but so far the AP has offered an intriguing setting in the city of Korvosa, which is plunged into chaos at the death of the monarch, under suspicious circumstances. The players are hired as additional help for the Korvosan Guard, and spend most of the adventure carrying out missions for the Guard in the hopes of quelling the unrest in the city. This chapter has a very episodic feel to it, and has enough "ewww" moments to impart the grim, gritty feel of this urban adventure to the players. I'll be starting the second chapter: Seven Days to the Grave" after the holidays are over, so I can post more info later.
 

Lwaxy

Cute but dangerous
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

While the first half of this AP has a lot of city sandbox elements, the second half is much more fixed, although the adventures contain advice to the GM how to adapt or leave out certain things. If a group either dislikes sandbox style play or totally abhors railroading, this is probably not the right AP. Also, some of the dungeon elements added seem a bit far fetched and ust there to have a dungeon at all. With the right group and the right GM it is a delight to play.
 

Zil

Explorer
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

I really enjoyed running the Adventure Path. In the initial three volumes, the focus is urban adventuring in Golarion's Korvosa. GMs running this adventure should consider picking up Paizo's guide to Korvosa as it can help in fleshing out the city. After the completion of the third adventure, the focus moved beyond Korvosa before returning again in the sixth. My players quite enjoyed this adventure and some of the special rules for the AP such as the harrow rules and some of the other rule systems contained within such as the rooftop chase rules. My only nitpicks are that the Harrow rules specific to the final installment made the end encounter a bit too easy in our game. Also, the final resolution with the group's harrow deck was unsatisfying to the group. Overall though, one of the best Adventure Paths and highly recommended.
 

P0L

Villager
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

Really brings to life the city of Korvosa. This AP will work best if you manage to make your players LOVE their hometown. When the s**t hits the fan, they should want to stay and fight, and only grudgingly leave the city for the 4th adventure.It has colorful characters, including the city's own "batman" that if you manage to involve with the players can make a very satisfying side plot.The revolving dungeon of Arkona is one of the best I've run!The second part feels a little railroaded out of the city, but takes you to exotic locations, including the cinderlands barbarian lands and a deadly high level haunted castle that will take quite a few sessions to clear.Finally, you come back to your hometown for an epic showdown with the Big Bad.
 

Talysian

Villager
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

If I could take out the Shoanti chapter and the nothing but a huge dungeoncrawl chapter this would be my favorite ap hands down.
 

Dragovon

Registered User
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

This was lots of fun to run. Was built well to make the PCs care about the town and maybe even have one become the new ruler.
 

Starfox

Villager
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

As so often, this is an adventure path of two different parts. It looks like a city adventure, and the beginning is one. Parts 4, 5, and half of part 6 are set outside the city, and require a pretty different set of skills than the rest, testing city-bred rogues and investigators severely. The three first parts are great, lovely situations and lots of opportunities for role-play. The fourth and fifth parts are set outside the city and is a survival adventure and a huge dungeon respectively. Both are interesting, but feel a bit out of place. The final part is a summing up and feels a little hurried. Combining parts 4 and 5 and splitting the final part into two books would have been a better use of pages. Still, this is a kick-ass series of adventures and makes for some very memorable villains. Highly recommended. Personally, I have used this as the core story of a 4-year campaign (with lots of other filler, among them half of the Council of Theives AP), and it has filled my expectations and the story has been strong enough to stay compelling despite all the distractions.
 

nyteshade_xt

Villager
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

Curse of the Crimson Throne starts off a bit slow in my opinion and feels just a bit disconnected from the first adventure to the second. Otherwise it's fun to play and GM.
 

Ackbladder

Villager
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

Although there are a few weak spots (see below), this is one of my favorite AP's that I've read to date. It's got a compelling storyline, a lot of decent city-based adventuring, and a compelling big bad guy (er gal actually).Weak points are the whole Shoanti ritual section (for me, I didn't find that very interesting) and the kind of underwhelming finale. I've heard some people complain about the big meaty dungeon crawl that is Scarwall, but I think it's really well done, and to me it seems like the real highlight of the AP. There are lots of bits that seem worth elaborating on (Blackjack, the nosferatu, chaos running rampant throughout the city, that psychotic elf cleric who is the best NPC ever) - it's almost an embarrassment of riches. As a GM, my big problem would be picking and choosing what to spend time on fleshing out. Of course, now there is also the problem of converting to a more modern rules system - either Pathfinder or whatever floats your boat. I really despise the mess that 3.5 became, so I'd personally be disinclined to play it as is under 3.x D&D rules. If I was playing Pathfinder, I might not judge CotCT to be worth the effort in converting, since there are other ready to roll AP's that I think are almost as strong (Shattered Star, RotRL AE). But if you're looking for an AP to convert to 5E or some other system, I'd put this near the top of your list, especially if your group is in the mood for some swashbuckling urban plotlines.
 

mxyzplk

Villager
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

Even though it's written for 3.5e, we played it using the Pathfinder Beta rules, and it was my favorite AP. You get to defend your city, party with barbarians, and commit regicide. Book 4 is a bit lead-by-the-nose but the city of Korvosa, the NPCs, and the overall plot were a huge amount of fun.
 

Crucius

Villager
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

This is a good AP in terms of RP, and storyline; But mechanically it's just too challenging. Getting destroyed by Blood Veil for the vast majority of the beginning of the game is difficult enough, but the end of Book 2 dungeon is nearly impossible in it's vanilla form. Fighting a leukodaemon at level 5 or 6, as a miniboss, is insane. Followed by the boss of the dungeon you have to kill twice? Just too much. From other perspectives, though, the AP is well crafted. Interesting NPCs, a great storyline, and fun encounters make this a great AP. Just be careful with the vanilla encounters.
 

Greyson

Explorer
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

It's hard to follow-up withe the amazing Rise of the Runelords. But, Curse of the Crimson Throne does a pretty good job. The adventure Path moves south to the city/state of Korvosa and explores that interesting region, its people and its unique queen. This is a must-play adventure path to get to know western Golarion.
 

Rorryn

Villager
4 out of 5 rating for Curse of the Crimson Throne Adventure Path

Great time, I felt kind of like I was Ned Stark from Game of Thrones........you know, minus the execution part.
 

Navior

Villager
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

Read my full review on Of Dice and Pen.

It was perhaps inevitable that Curse of the Crimson Throne would one day also receive a similar treatment to Rise of the Runelords. There’s no special anniversary to celebrate this year, but does there really need to be? Much like its Runelords predecessor, the new hardcover compilation of Crimson Throne updates the adventure path to Pathfinder rules and also expands on the story where beneficial and streamlines in other areas. It also takes advantage of the most recent rules supplements, making use of newer monsters, classes, and feats where appropriate.

At nearly 500 pages in length, it is actually a substantially larger tome than the hardcover Runelords (a good 50 pages or so longer), and its extra length is certainly put to good use. Indeed, it manages to make one of the best adventure paths even better.
 

Daramere

Villager
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

Curse of the Crimson Throne is a masterwork adventure, weaving extensive thematic components throughout, effectively using memorable NPCs, expertly working PCs into the larger story in significant (but level-appropriate) ways, and just providing a good adventuring time.
 

Enrico Poli

Villager
5 out of 5 rating for Curse of the Crimson Throne Adventure Path

Memorable story and characters. Fourth installment is much weaker then the others but the overall story is still superb.
 

zztong

Explorer
3 out of 5 rating for Curse of the Crimson Throne Adventure Path

This AP had an interesting plot, but the execution was too drawn out. This is a two-book plot spread out over six books. There's lots of unimportant encounters and a couple of missed opportunities for more inspired encounters/situations.
 

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