(Psi)SeveredHead said:Maybe they'll come up with something better than "sticky anti-McGuffins" in the Magic Item Compendium.
I hated most 3.x cursed items, even as a DM. They had little reason to exist. Most "cursed" items would be something like a malfunctioning healing potion. While I could picture an evil cleric deliberately making such an item as a final "screw you" to whoever beat him in his lair, it makes almost no sense for them to be found in random treasure (except accidentally).
jadrax said:The Disease rules could be used to represent simple curses.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.