Rystil Arden said:Trouble is that the DC is so low that it usually doesn't matter. I've had a PC in a game I ran who really wanted a particular evil NPC as a good-aligned cohort though, so they poisoned her until she automatically failed all Will saves and then stuck on the helm. It worked out pretty well.
Salthorae said:IIRC poisoning is an evil act...
Umbran said:Bit of a hijack, but I don't believe you'll find a clear cite of that in the rules these days. Poison use and the skill to use poisons safely is most common in evil classes, but I don't think they've drawn such a line in the sand in 3.Xe Causing major pain and suffering may be evil, but this sort of poison more smacks of ... a sneaky, underhanded tactic, an unfair fight. And that's not so much a violation of Good as of Law.
Raven Crowking said:Intentionally removing freedom of choice of an individual...
...so as to change them into a person that better serves your needs seems to me not so much a violation of Law as of Good.![]()
Umbran said:Pause right there. To my way of thinking, law and chaos are all about freedom of choice, and how the rights of the individual compare to those of the group.
Well hold on a sec. Depriving an evil enemy of all choice, and even depriving them of existance is not generally a problem. Killing evil things is a mainstay of the game for Good characters, right?
I don't buy that. Sorry. I still see this as an issue of Law and Chaos, not Good and Evil, as far as the books are concerned.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.