jaker2003
Explorer
I submit the following for EnWorld peer review:
Wound Cursing: The damage this weapon deals doesn't heal naturally and resists healing spells. A creature attempting to cast a conjuration (healing) spell on a creature damaged by this weapon must succeed on a DC 16 caster level check, or the spell has no effect on the injured creature. Only the damage dealt by the weapon itself, not energy damage curses wounds in this manner.
Faint necromancy; CL 5th; Craft Magic Arms and Armor, bestow curse; Price +1 bonus.
Morgul steel: This cursed metal inflicts wounds that cannot heal naturally, though healing magic functions normally. Weapons made of Morgul steel cost twice as much to make as their normal counterparts. Items without metal parts cannot be made from morgul steel. An arrow could be made of morgul steel, but a quarterstaff could not. A double weapon that has only half of it made of morgul steel increases its cost by 50%. Morgul steel has 30 hit points per inch of thickness and hardness 10.
Comments?
Wound Cursing: The damage this weapon deals doesn't heal naturally and resists healing spells. A creature attempting to cast a conjuration (healing) spell on a creature damaged by this weapon must succeed on a DC 16 caster level check, or the spell has no effect on the injured creature. Only the damage dealt by the weapon itself, not energy damage curses wounds in this manner.
Faint necromancy; CL 5th; Craft Magic Arms and Armor, bestow curse; Price +1 bonus.
Morgul steel: This cursed metal inflicts wounds that cannot heal naturally, though healing magic functions normally. Weapons made of Morgul steel cost twice as much to make as their normal counterparts. Items without metal parts cannot be made from morgul steel. An arrow could be made of morgul steel, but a quarterstaff could not. A double weapon that has only half of it made of morgul steel increases its cost by 50%. Morgul steel has 30 hit points per inch of thickness and hardness 10.
Comments?