Harrington Street Subway Station, Coast City
April 18
00:28
Fate blasts the zombie that's looming over the fallen man. It strikes the zombie in the shoulder, spinning it around and drawing its attention toward Fate. (Attack roll 11+8=19, hit; dmg save vs DC18, successful, no damage)
The other zombie, already in Fate's face, takes another swipe and clocks Fate in the head with unnatural strength. (Attack roll 23, hit; dmg save roll 7+2=9...player has option to use a hero point or try his luck...)
Granite and Jorgi approach the wrecked subway car, climbing around twisted metal, fungal tendrils, and a few small fires. They hear no more gun shots, but there is suddenly a renewed bout of screaming coming from the next car in line. They can also just make out figures moving through the windows.
*****
Station 6
Lawrence finds the door locked. Some deft work with a couple paper clips that he seems to habitually carry around and the lock clicks open. The door resists, but finally squeaks open a couple inches.
Slipping back into his swarm form, Tarentula slips through the crack and enters a short hallway that opens onto a metal grating platform. The platform overlooks a vast room, poorly lit by a couple decrepit old blue service lights. Several pipelines, each six feet in diameter, run along the far wall and enter a house-sized apparatus...presumably something functionally involved in pumping. Under the pipes the floor is recessed...and filled with foul, stagnant water.
The floor, walls, and ceiling are covered with fungal tendrils. Many are moving slowly, as if they were blowing in a non-existant breeze. There is no sign of habitation or the presence of anyone else, though there are a few doors leading out from the lower level. Stairs, also covered in fungi, lead from the platform down into the room.