Nightbeat84
Explorer
WabbbajackRoll chart
If the user of the weaponhas no spell casting the spell save DC is 14 the spell attack bonusis +5
				
			If the user of the weaponhas no spell casting the spell save DC is 14 the spell attack bonusis +5
- Heal 6d8 to every	creature withing 50ft
 - Your speed becomes	10ft
 - All creatures vomit
 - Can target 1 creature	and becomes paralyzed for 1 round
 - You cast Chaos bolt	lv 5
 - You glow with bright	light in 30ft radius for the next minute any creature that ends its	turn withing 5ft of you is blinded until the end of its next turn.
 - A random creature	within 60ft of you  becomes poisoned for 1d4 hours
 - The clouds begin to	rain and lighting and thunder [FONT=Times New Roman, serif]fiercely	the rain heavily obscures [/FONT]	
 - 	[FONT=Times New Roman, serif]Your	gender changes to the opposite sex[/FONT]
 - 	[FONT=Times New Roman, serif]Cast	Hunger of Hadar target self[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Armor of Agathys self level 4 and one other ally[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Dense Macabre on the surrounding 100ft[/FONT]
 - 	[FONT=Times New Roman, serif]You	turn a random creature withing 20ft into a rabbit for 2 rounds[/FONT]
 - 	[FONT=Times New Roman, serif]Gems	and gold fall from the sky DM says how much[/FONT]
 - 	[FONT=Times New Roman, serif]You	sneeze....[/FONT]
 - 	[FONT=Times New Roman, serif]You	can not be found by divination magic or by normal tracking[/FONT]
 - 	[FONT=Times New Roman, serif]All	hostile creatures withing 30ft immediately target you, no matter	what their current task is[/FONT]
 - 	[FONT=Times New Roman, serif]You	gain 2d10 temporary hit points[/FONT]
 - 	[FONT=Times New Roman, serif]Cast	chain lighting[/FONT]
 - 	[FONT=Times New Roman, serif]Cast	Heroes Feast[/FONT]
 - 	[FONT=Times New Roman, serif]You	sprout wings made of magical energy for 1hour your flying speed is	50ft[/FONT]
 - 	[FONT=Times New Roman, serif]Cast	wrack on self Wrack 4th-level necromancy Casting Time: 1 action	Components: V, S Range: 90 feet Duration: Concentration, up to 10	minutes Your victim must make a Constitution saving throw. On a	failed save, the creature collapses in pain. Boils and blisters	appear all over its skin and then pop, covering it with vile fluids	as its eyes fill with blood,causing the victim to be paralyzed and	blinded until the spell ends. The victim can attempt a Constitution	saving[/FONT]
[FONT=Times New Roman, serif]throw at the end of each of its turns. If it succeeds, the spell ends. Even after the spell ends, the victim has disadvantage on attack rolls and ability checks until it finishes a short or long rest.[/FONT]
 - 	[FONT=Times New Roman, serif]All	active effects from this staff are neutralized, and all charges are	depleted.[/FONT]
 - 	[FONT=Times New Roman, serif]You	fart......[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Magic Missile at level 5[/FONT]
 - 	[FONT=Times New Roman, serif]You	become invisible for 3 rounds[/FONT]
 - 	[FONT=Times New Roman, serif]You	are granted a wish which will be figure out next session[/FONT]
 - [FONT=Times New Roman, serif]You	cast fireball as a 4[/FONT][FONT=Times New Roman, serif]th[/FONT][FONT=Times New Roman, serif]	level spell centred on self[/FONT]
 - 	[FONT=Times New Roman, serif]You	gain Devilsight[/FONT]
 - 	[FONT=Times New Roman, serif]You	are granted 1 extra action for 1d4 rounds[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Confusion on self[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Banishment on a random creature withing 30ft[/FONT]
 - 	[FONT=Times New Roman, serif]Each	creature within 30ft of you become invisible for the next min.[/FONT]
 - 	[FONT=Times New Roman, serif]1	ability score increase by 2 or decrease by 2 roll d20 1-10 decrease	11-20 increase[/FONT]
 - 	[FONT=Times New Roman, serif]You	choke on a fly[/FONT]
 - 	[FONT=Times New Roman, serif]Someone	is randomly cursed[/FONT]
 - 	[FONT=Times New Roman, serif]in	the area everyone can hear faint ,ethereal music for 10mins[/FONT]
 - 	[FONT=Times New Roman, serif]You	summon an elemental roll d20 1-10 attacks you and everyone around it	11-20 it aids you[/FONT]
 - 	[FONT=Times New Roman, serif]Your	skin turns a vibrant shade of blue,can use remove curse spell can	end the effect[/FONT]
 - 	 [FONT=Times New Roman, serif]Tsunami	appears around you but you are immune to the effect  use the spell	effect in PHB[/FONT]
 - 	[FONT=Times New Roman, serif]You	must succeed on a charisma saving throw DC 13 or you become a	craving cowered  [/FONT]	
 - 	[FONT=Times New Roman, serif]you	summon a demon[/FONT]
 - 	[FONT=Times New Roman, serif]you	summon a devil (might aid the players)[/FONT]
 - 	[FONT=Times New Roman, serif]Nature	calls.....[/FONT]
 - 	[FONT=Times New Roman, serif]your	blood begins to burn from the inside Burning Blood 4th-level	necromancy Casting Time: 1 action Range: 120 feet Components: V, S,	M (a drop of blood and a pinch of saltpeter) Duration:	Concentration, up to 1 minute You infect the blood of a creature	within range with[/FONT]
[FONT=Times New Roman, serif]a toxic mixture of corrosive fluids. The target must make a Constitution saving throw. On a failure,it takes 1d8 acid damage and 1d8 fire damage. Until the spell ends, the target can’t take reactions, and it can only take move actions on its turn. On a successful save, the target doesn’t take any damage or suffer any ill effects that turn. However,for the spell’s duration, the target must make a new Constitution saving throw at the start of each of its turns, or it takes the damage and suffers the spell’s effects.[/FONT]
 - 	[FONT=Times New Roman, serif]You	can't speak for the next hour, when ever you try to speak pink	bubbles float out of your mouth[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Levitate self[/FONT]
 - 	[FONT=Times New Roman, serif]You	disintegrate into ash[/FONT]
 - 	[FONT=Times New Roman, serif]Your	HP is reduced by half (Rounded down)[/FONT]
 - 	[FONT=Times New Roman, serif]your	HP is increased by half, (rounded down)[/FONT]
 - 	[FONT=Times New Roman, serif]All	your used charges are replenished[/FONT]
 - 	[FONT=Times New Roman, serif]A	clone of yourself springs into existence who is the exact apposite	of  yourself[/FONT]
 - 	[FONT=Times New Roman, serif]You	shrink down to half your size[/FONT]
 - 	[FONT=Times New Roman, serif]You	summon a servant hes name is Alfred he is a golem(Manastorm) with	intelligence score of 19 and can speak a language you speak[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast life transference randomly[/FONT]
 - 	[FONT=Times New Roman, serif]You	gain madness pg 259 of the DMG[/FONT]
 - 	[FONT=Times New Roman, serif]Your	speed is now 40ft[/FONT]
 - 	[FONT=Times New Roman, serif]You	gain resistance to everything for 1hour[/FONT]
 - 	[FONT=Times New Roman, serif]Deal	2d10 Necrotic damage to each creature withing 30ft radius you regain	hit points equal to the sum of the damage[/FONT]
 - 	[FONT=Times New Roman, serif]For	the next minute, you can teleport up to 20 feet as a bonus action on	each of your turns[/FONT]
 - 	[FONT=Times New Roman, serif]You	turn into a sweet roll, While a sweet roll you are incapacitated and	have vulnerability to all damage. If you drop to 0 hit points you	form reverts.[/FONT]
 - 	[FONT=Times New Roman, serif]You	become paralyzed to the left side of your body for 10mins, your	speed is now 20ft and you drop anything in your left hand and your	vision is blurred and roll at disadvantage on attack rolls[/FONT]
 - 	[FONT=Times New Roman, serif]You	become hungry....for blood, you are now a white vampire[/FONT]
 - 	[FONT=Times New Roman, serif]You	identify your Allies as enemies and enemies as allies for 10 mins[/FONT]
 - 	[FONT=Times New Roman, serif]All	your gold turns to lead[/FONT]
 - 	[FONT=Times New Roman, serif]You	start to Hallucinate as if on drugs.........[/FONT]
 - 	[FONT=Times New Roman, serif]Maximize	the damage of the next damaging spell/ or attack roll[/FONT]
 - 	[FONT=Times New Roman, serif]Your	fingers ignite into flame any flammable object you touch burst into	flames you can douse the flames as an action[/FONT]
 - 	[FONT=Times New Roman, serif]You	regain up to 5 levels worth of spell slots [/FONT]	
 - [FONT=Times New Roman, serif]you	gain 3 charges of the Eldritch blast cantrip. You cast this at a	17[/FONT][FONT=Times New Roman, serif]th[/FONT][FONT=Times New Roman, serif]	level. Your charges stay there until you use them[/FONT]
 - 	[FONT=Times New Roman, serif]All	enemies have advantage on attack rolls until you take a long rest[/FONT]
 - 	[FONT=Times New Roman, serif]All	hostile creatures withing 60ft heal for 5d8[/FONT]
 - 	[FONT=Times New Roman, serif]All	attack rolls made against you are made with disadvantage until you	make 2 long rest[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast Otiluke's Resilient Sphere[/FONT]
 - 	[FONT=Times New Roman, serif]Roll	a d10, your age changes by a number of years equal t the roll. If	the roll is odd, you get younger if you roll even you get older[/FONT]
 - 	[FONT=Times New Roman, serif]The	closest creature to you turns into a penguin[/FONT]
 - 	 [FONT=Times New Roman, serif]You	cast Reverse Gravity on self[/FONT]
 - 	[FONT=Times New Roman, serif]All	creatures within 60ft of you are pushed 80ft from you violently and	with great force DC dex 14 to knocked prone take 5d6 force damage on	fail half on successful[/FONT]
 - 	[FONT=Times New Roman, serif]You	get a splinter on your thumb[/FONT]
 - 	[FONT=Times New Roman, serif]The	closest ally deals an extra 1d20 damage, the next time they attack[/FONT]
 - [FONT=Times New Roman, serif]You	cast celestial fist at 3[/FONT][FONT=Times New Roman, serif]rd[/FONT][FONT=Times New Roman, serif]	level Celestial Fist 1st-level conjuration  Casting Time: 1 action[/FONT]
[FONT=Times New Roman, serif]Range: 30 feet Components: V, S, M (a holy symbol) Duration: Concentration, up to 1 minute[/FONT]
[FONT=Times New Roman, serif]You conjure a great fist of light that smashes down on your enemy and seeks to hold that foe fast in its grip. Choose a large or smaller creature within range. The target must make a Dexterity saving throw. On a failed save, it takes 4d4 radiant damage and is restrained until the end of its next turn. On a successful save, it takes half as much damage, and isn’t restrained.[/FONT]
[FONT=Times New Roman, serif]At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the radiant damage increases by 2d4 for each slot level above 1st.[/FONT]
 - 	[FONT=Times New Roman, serif]You	understand all languages and speak them as well[/FONT]
 - 	[FONT=Times New Roman, serif]1d4	random magical items are destroyed [/FONT]	
 - 	[FONT=Times New Roman, serif]It	begins to snowstorm[/FONT]
 - 	[FONT=Times New Roman, serif]You	become wild....you crave the kill of a creature with your bare	hands. You unarmed attack rolls and damage rolls have a +5 modifier.	Until you kill a creature in this way, you have a restless sleep and	wake up form long rest with 1 point of exhaustion[/FONT]
 - 	[FONT=Times New Roman, serif]You	cast venom bolt  4th-level evocation Casting Time: 1 action[/FONT]
[FONT=Times New Roman, serif]Range: Self (100-foot line) Components: V, S, M (a drop of venom from any sort of poisonous snake) Duration: Concentration, up to 1 minute A beam forming a 15-foot wide by 100-foot line of caustic green energy blasts from your eye, mouth, fingertip, or tail tip in a direction you choose. Every creature in the affected area must roll a Dexterity saving throw, taking 3d6 acid damage on a failure, or half as much on a success. In addition, the blast poisons the area it struck with toxic energy and nauseating fumes for the duration. When a creature enters the affected area for the first time on a turn or starts its turn there, it must make a Constitution saving throw or take 2d8 poison damage and become poisoned for the duration. If it succeeds, it takes half the damage and isn’t poisoned. A creature that is poisoned by this spell but[/FONT]
[FONT=Times New Roman, serif]is no longer within the affected area can make a Constitution saving throw at the end of each of its turns. On a success, it is no longer poisoned.[/FONT]
 - 	[FONT=Times New Roman, serif]Random	magic item generated from DMG tables[/FONT]
 - 	[FONT=Times New Roman, serif]You	fall in love with the closest non hostile object/creature with 30ft,	for 1hour[/FONT]
 - 	[FONT=Times New Roman, serif]You	summon a celestial being DM determines which one[/FONT]
 - 	[FONT=Times New Roman, serif]Your	body gains a tattoos that grant you a random effect determine by the	DM[/FONT]
 - 	[FONT=Times New Roman, serif]You	have disadvantage on saving throws until the next long rest[/FONT]
 - [FONT=Times New Roman, serif]Inky	black darkness starts to coil up your body from your shadow, black	tendrils of pure midnight start to enter your mouth, eyes and ears.	Your flesh turns ashen grey, your facial features become gaunt and	your eyes are sunken. Your spells/melee deal extra necrotic damage	You also gain the blur spell twice per long rest and [FONT=CelestiaAntiqua-Semibold, serif]Sustaining	Shadow feature: [/FONT][FONT=CelestiaAntiqua-Medium, serif]your	bond to the Plane of Shadow also know as the shadowfell allows you	to absorb dark energies, mitigating certain biological needs. You	need to eat only a single meal per week to maintain health, you no	longer sleep. Your breathing is irregular if not at all, Your	attitude towards the dead and living are about the same you do not	notice a distinction. [/FONT][/FONT]	
 - 	[FONT=Times New Roman, serif]You	make Constitution saving throw DC 15 or you are turned to stone[/FONT]
 - 	[FONT=Times New Roman, serif]You	become Ethereal for 10 min, you cannot harm or be harmed in this	time[/FONT]
 - 	[FONT=Times New Roman, serif]An	eye appears on your forehead, you have advantage on wisdom	perception checks you also can see into the Ethereal plane of	existence and have true sight[/FONT]
 - 	[FONT=Times New Roman, serif]You	speak the truth and only the truth for 1d4 days[/FONT]
 - 	 [FONT=Times New Roman, serif]You	give off a strong odour that only beast can smell, for the next 24	hours beast from all over the land are hunting you.[/FONT]
 - 	[FONT=Times New Roman, serif]You	summon a dragon DM rolls on for type of dragon[/FONT]
 - 	[FONT=Times New Roman, serif]You	rip a black hole in time and space Reality Maelstrom 9th-level	evocation[/FONT]
[FONT=Times New Roman, serif]Casting Time: 1 actionRange: 150 feet Components: V, S, M (a golden hoop no less than 1 Duration: 1 round With a crack of lightning and thunder, a 20-foot radius spherical rip in space and time appears at a point you choose within range. The spell has two different areas[/FONT]
[FONT=Times New Roman, serif]of effect. First, all loose materials weighing under 100 pounds within 20 feet of the maelstrom’s center are sucked into it and transported to a random plane of existence. Similarly, any creatures caught within 20feet must make a Wisdom saving throw or be sucked[/FONT]
[FONT=Times New Roman, serif]into the maelstrom and transported. All objects and creatures sucked into the maelstrom are transported to the same plane of existence.The maelstrom has a secondary windstorm effect[/FONT]
[FONT=Times New Roman, serif]that extends 40 feet from its center. All unattended objects weighing 50 pounds or less in the extended area are pulled 20 feet closer toward the maelstrom’s center, and then sucked into the rift and transported. A creature within the secondary effect must make a Dexterity saving throw, or be sucked 20 feet closer into the maelstrom’s primary area of effect. Afterwards, the creature must make a Wisdom saving throw or be sucked into the rift and transported to[/FONT]
[FONT=Times New Roman, serif]another plane. Consult the following table to determine the destination for any objects or creatures sucked into the maelstrom:[/FONT]
[FONT=Times New Roman, serif]d% Planar Destination[/FONT]
[FONT=Times New Roman, serif]01-05 Heroic Domains of Ysgard[/FONT]
[FONT=Times New Roman, serif]06-10 Ever-Changing Chaos of Limbo[/FONT]
[FONT=Times New Roman, serif]11-15 Windswept Depths of Pandemonium[/FONT]
[FONT=Times New Roman, serif]16-20 Infinite Layers of the Abyss[/FONT]
[FONT=Times New Roman, serif]21-25 Tarterian Depths of Carceri[/FONT]
[FONT=Times New Roman, serif]26-30 Gray Waste of Hades[/FONT]
[FONT=Times New Roman, serif]31-35 Bleak Eternity of Gehanna[/FONT]
[FONT=Times New Roman, serif]36-40 Nine Hells of Baator[/FONT]
[FONT=Times New Roman, serif]41-45 Infernal Battlefield of Acheron[/FONT]
[FONT=Times New Roman, serif]46-50 Clockwork Nirvana of Mechnus[/FONT]
[FONT=Times New Roman, serif]51-55 Peaceable Kingdoms of Arcadia[/FONT]
[FONT=Times New Roman, serif]56-60 Seven Mounting Heavens of Celesti a[/FONT]
[FONT=Times New Roman, serif]61-65 Twin Paradises of Bytopia[/FONT]
[FONT=Times New Roman, serif]66-70 Blessed Fields of Elysium[/FONT]
[FONT=Times New Roman, serif]71-75 Wilderness of the Beastlands[/FONT]
[FONT=Times New Roman, serif]76-80 Olympian Glades of Arborea[/FONT]
[FONT=Times New Roman, serif]81-89 Concordant Domain of the Outlands[/FONT]
[FONT=Times New Roman, serif]90-91 Elemental Plane of Fire[/FONT]
[FONT=Times New Roman, serif]92-93 Elemental Plane of Earth[/FONT]
[FONT=Times New Roman, serif]94-95 Elemental Plane of Air[/FONT]
[FONT=Times New Roman, serif]96-97 Elemental Plane of Water[/FONT]
[FONT=Times New Roman, serif]98 Feywild[/FONT]
[FONT=Times New Roman, serif]99 Shadowfell Demiplane of the DM’s Choice[/FONT]
 - [FONT=Times New Roman, serif]Reroll[/FONT]