Technik4 said:
No, a fighter with 1 Int will fight just as well as a fighter with 8 or 10 Int (with the exception of the feat chain involving Expertise). A fighter with 0 Int will be incapacitated. Also, a fighter would receive a Will save vs enfeeblement, whereas he wouldn't against Synaptic Shock.
First off, there is no save against Ray of Enfeeblement.
Anyway, a fighter with 1 Int will NOT fight as well as a fighter with 10 Int. The fighter will have NO tactical ability WHATSOEVER. That means no "adjusting to get into a flanking position", no switching weapons when one doesn't work, no ready actions, no delay actions, nothing that requires more than the basic animalistic thought. This guy is fighting off pure adrenaline at this point, concerned only with survival.
Technik4 said:
Touch of Idiocy disabling spellcasters? Not quite, you are assuming spellcaster vs spellcaster so that means my wizard has to get close enough to touch your wizard (Touch of Idiocy after all). Not usually a bright idea in a wizard fight.
Why?
Technik4 said:
The difference between "helpless" and "effectively" helpless is huge. As other discussions are showing, despite having a 1 in an attribute (and therefore the negative modifiers to your actions) you are just as able to do anything someone with a 10+ can do.
Um, no. With 1 Str, you won't even be able to carry your equipment, much less make effective attacks.
Technik4 said:
They don't need to be level 9, but you make a good point later about how it is difficult to place the spell level because we are talking about damage instead of a penalty. Thanks for coming around.
Well a little study shows that ability damage spells in and of themselves are a bad idea. I didn't come around. I'm saying that after study, it's obvious it shouldn't be done AT ALL without backlash and penalties.
Technik4 said:
Also I don't see a problem with Necromancies being able to lower mental attributes, just because there is no precedent. Similarly, I wouldnt have a problem with an Enchantment that lowered physical attributes. These are 2 of the "weaker" schools of magic, no need to make them weaker than they already are by pigeon-holing future spells.
There is a need if the very definitions of those schools don't fit what you're doing. Enchantment = Mind, Necromancy = Physical. This is more or less stated in the book.
Technik4 said:
Another thing that needs to be considered with this spell (regardless if it is a broken 0-level cantrip for 1d2 Int or a 4th level spell for 1d6 Int,Wiz, or Cha) is that as a follow-up to Enffeblement it makes Enfeeblement that much more powerful by setting up for a spike. After all, wizards and sorcerors get a -4 to save vs Enfeeble, if you can fire a quickened Synaptic Shock in the same round, thats TKO fairly guaranteed for a couple lower level spells.
Technik
Again, there is NO SAVE for Ray of Enfeeblment. Second, how does -1d6 Str and -1d6 Int mean a KO?