Psychic Warrior
First Post
I would like opinions on this house rule regarding class skill lists. Any foreseeable problems? I am a big advocate of skill checks for almost anything (even the 'social' ones although the players still have the RP the situation) so allowing them to customize their skill lists within the parameter below seems reasonable to me. Any constructive criticism is greatly appreciated.
Upon character creation each player chooses their class skills for their class within the parameters set out below. Multiclassing into a new class allows the player to again choose their own class skill list but their total number of skills for the new class is one lower than listed below. A third class is reduced by 2 class skills and so on. Prestige Classes and Racial Paragon levels are exempt from this rule - their skill lists are ‘fixed’ and cannot be altered when entering into them.
The number of class skills is limited by both quantity, type (physical and mental) and a few skills are exclusive to specific classes.
The following skills are exclusive to these classes
Appraise – Bards & Rogues
Disable Device – Rogues
Forgery – Rogues
Gather Information – Bards & Rogues
Open Lock – Rogues
Spell-craft – Bards, Clerics, Druids, Sorcerers & Wizards
Use Magic Device – Bards & Rogues
While other classes can get ranks in these skills they can never be class skills for any classes but those listed.
The following classes may choose these number & type of class skills when first created.
Physical Skills are those based off of Strength, Dexterity or Constitution
Mental Skills are those based off of Intelligence, Wisdom or Charisma
Barbarian: 8 physical & 6 mental / 4 skill points/level
Bard: 10 physical & 15 mental / 6 skill points/level
Cleric: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (religion)
Druid: 4 physical & 10 mental / 4 skill points/level one mental skill must be Knowledge (nature)
Fighter: 8 physical & 2 mental / 2 skill points/level
Monk: 10 physical & 8 mental / 4 skill points/level
Paladin: 5 physical & 7 mental / 2 skill points/level
Rogue: 12 physical & 16 mental / 8 skill points/level
Scout: 10 physical & 10 mental / 8 skill points/level
Sorcerer: 2 physical & 6 mental / 2 skill points/level
Spirit Shaman: 4 physical & 10 mental / 4 skill points/level one mental skill must be Survival
Swashbuckler: 8 physical & 6 mental / 4 skill points/level
Warlock: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (the planes)
Warmage: 4 physical & 6 mental / 2 skill points/level one mental skill must be Knowledge (arcane)
Wizard: 2 physical & 12 mental / 2 skill points/level one mental skill must be Knowledge (arcane) and one must be Spell-craft
Upon character creation each player chooses their class skills for their class within the parameters set out below. Multiclassing into a new class allows the player to again choose their own class skill list but their total number of skills for the new class is one lower than listed below. A third class is reduced by 2 class skills and so on. Prestige Classes and Racial Paragon levels are exempt from this rule - their skill lists are ‘fixed’ and cannot be altered when entering into them.
The number of class skills is limited by both quantity, type (physical and mental) and a few skills are exclusive to specific classes.
The following skills are exclusive to these classes
Appraise – Bards & Rogues
Disable Device – Rogues
Forgery – Rogues
Gather Information – Bards & Rogues
Open Lock – Rogues
Spell-craft – Bards, Clerics, Druids, Sorcerers & Wizards
Use Magic Device – Bards & Rogues
While other classes can get ranks in these skills they can never be class skills for any classes but those listed.
The following classes may choose these number & type of class skills when first created.
Physical Skills are those based off of Strength, Dexterity or Constitution
Mental Skills are those based off of Intelligence, Wisdom or Charisma
Barbarian: 8 physical & 6 mental / 4 skill points/level
Bard: 10 physical & 15 mental / 6 skill points/level
Cleric: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (religion)
Druid: 4 physical & 10 mental / 4 skill points/level one mental skill must be Knowledge (nature)
Fighter: 8 physical & 2 mental / 2 skill points/level
Monk: 10 physical & 8 mental / 4 skill points/level
Paladin: 5 physical & 7 mental / 2 skill points/level
Rogue: 12 physical & 16 mental / 8 skill points/level
Scout: 10 physical & 10 mental / 8 skill points/level
Sorcerer: 2 physical & 6 mental / 2 skill points/level
Spirit Shaman: 4 physical & 10 mental / 4 skill points/level one mental skill must be Survival
Swashbuckler: 8 physical & 6 mental / 4 skill points/level
Warlock: 2 physical & 8 mental / 2 skill points/level one mental skill must be Knowledge (the planes)
Warmage: 4 physical & 6 mental / 2 skill points/level one mental skill must be Knowledge (arcane)
Wizard: 2 physical & 12 mental / 2 skill points/level one mental skill must be Knowledge (arcane) and one must be Spell-craft