LeapingShark
First Post
I too use cut-scenes, and my players love them. And yep, the idea came from the old WEG Star Wars hardcover, which does a great job of explaining how to do them properly.
As long as you keep the scenes short, the meta-gaming repercussions are usually harmless. It's all in good fun, which is what gaming is all about.
My favorite thing to do is to show the BBEBG reacting to the heroes efforts, then hinting at terrifying/mysterious new plans being set into motion against them. This serves to reward the group by giving them some satisfaction in seeing the BBEBG frustrated over their recent successes, then it make the players fear the future.
The best example of cut-scenes I can think of, is from the Jagged Alliance 2 computer game, so lately I've been modeling alot of stuff from the antics of Deidranna and her assistant Elliot.
As long as you keep the scenes short, the meta-gaming repercussions are usually harmless. It's all in good fun, which is what gaming is all about.
My favorite thing to do is to show the BBEBG reacting to the heroes efforts, then hinting at terrifying/mysterious new plans being set into motion against them. This serves to reward the group by giving them some satisfaction in seeing the BBEBG frustrated over their recent successes, then it make the players fear the future.
The best example of cut-scenes I can think of, is from the Jagged Alliance 2 computer game, so lately I've been modeling alot of stuff from the antics of Deidranna and her assistant Elliot.