Hot Pursuit is a solid and not too complicated system for chases. To me, the provided rules help you to easily employ exciting and fast chases – as long as you’re using a vehicle. A DM will have to do some work himself for foot chases (just like air or space chases, and races), but the majority of the work has still been done for him, since most maneuvers and rules will apply as is. The errors or unclear descriptions in the examples are annoying, but they will be taken care of with the new version to be out soon.
When all is said and done, Hot Pursuit profits from the author’s stance of choosing fun and excitement over realism (as is visible in his own rules change regarding fruit carts, for example). If you are looking for a chase system (and maybe even liked what you saw in Grim Tales), you should take a look. If you enjoy using Spycraft’s system and don’t think it’s too cumbersome, you needn’t buy Hot Pursuit – though you still might like it.
Rated 3,6 on a 0,1 to 4,9 scale.