Crap! Burned me twice in a row.
You know, I got so excited after watching
Ong Bak and wanting to create a ruleset that would provide for that kind of action I totally forgot that.
Um, you can expect OTHER kinds of goodness.
The rules go through the original
Hot Pursuit rules and outline the changes required for foot chases -- Spot penalties for Range, stability penalties for surface, along with rules for tiring. There's a review of the existing maneuvers -- any changes for characters on foot (different skills -- you can use, for example, Climb, Balance, Jump and Tumble for Close/Lengthen) and a couple of new maneuvers: "They're After Me" (to get a crowd riled up against your pursuers) and "Just What I Needed" (to find useful items as you hurtle along). There's new rules for Obstacles, too, and a whole new suite of new locales and sample obstacles. And expanded rules for melee combat -- what happens if you attempt a Trip attack while in the midst of a chase?
Now you know.
Or you will, after you've bought it.
