Keepin it fun
For what its worth ... When the character in question has a smile and a twinkle in her eye, it's usually a visual clue that the cover is for fun.
It's the sultry or pouty look -- not to mention certain body parts portrayed out of proportion -- that some people may interepret as not being tasteful.
I think cheesecake -- and beefcake, for that matter -- is fine for game covers, especially for something being branded as "Unorthodox."
Would I recommend that strategy for Wizards or Sword and Sorcery? No. They are producing general interest -- not niche -- rpg products. Besides, they occupy the top spots in the market, where it is more important to not to offend. They don't have to shout -- in the same way anyway -- to be noticed on a store shelf.
Those in the rpg pdf game have a different audience, and have to do something to get noticed. It's a crowded field. The Unorthodox products have found a way to distinguish themselves where the consumer sees them, on a very crowded web page.
Your products are fun, "what if ..." type of rules exploration. It's certainly appropriate that the ladies on your covers waltz through a village wearing tights and a smile. If the cheeky characters on the cover are having fun, then the consumer should expect the stuff inside to be fun. And the Unorthodox stuff is fun.
For what its worth ... When the character in question has a smile and a twinkle in her eye, it's usually a visual clue that the cover is for fun.
It's the sultry or pouty look -- not to mention certain body parts portrayed out of proportion -- that some people may interepret as not being tasteful.
I think cheesecake -- and beefcake, for that matter -- is fine for game covers, especially for something being branded as "Unorthodox."
Would I recommend that strategy for Wizards or Sword and Sorcery? No. They are producing general interest -- not niche -- rpg products. Besides, they occupy the top spots in the market, where it is more important to not to offend. They don't have to shout -- in the same way anyway -- to be noticed on a store shelf.
Those in the rpg pdf game have a different audience, and have to do something to get noticed. It's a crowded field. The Unorthodox products have found a way to distinguish themselves where the consumer sees them, on a very crowded web page.
Your products are fun, "what if ..." type of rules exploration. It's certainly appropriate that the ladies on your covers waltz through a village wearing tights and a smile. If the cheeky characters on the cover are having fun, then the consumer should expect the stuff inside to be fun. And the Unorthodox stuff is fun.