Shadowrun Man said:
I apologies for that last post, I should of chosen a better way to word it. But any ways lets put that behinds now and move on.
Keep that up and we might acutally forgive you
I heard that someone said something cybernetic implants in an earlier thread. I have a few question about these cybernetic implants and the rules on them.
In addition to those presented here, I have created a small system of nano-implantations, based on Deus Ex (since our d20 Modern game will be loosely based on that).
#1. How are you going to have them effect the character?
Only positively, since they had no disadvantages in DX, either. But like in DX, you have to activate them and pay Bio-Energy for that (but in my version, your amount of that improves with level, is much lower than 100, and regenerates, but there are probably no power cells). They are a little like magic items, only weaker.
The system is very basic: the implantations come in three levels, level one being like you find them, and the other two obtainable through update-modules. Common bonuses are +2/+4/+6 to a physical ability score, or +5/+10/+15 to two related skills (or similar stuff), though there are a couple of more exotic ones.
#2. How are you going to find them?
They aren't sold at all, but can only be obtained as part of the "treasure". They won't lie in the ditch, either, since the technology isn't very wide-spread, and the sources will be limited to the goverment force we work for (at least initially) and some companies that develop the stuff.
#3. How are you going to restrict the amount the character can take.
It's derived from DX. I translated the implantations from the game as best I could. Some (4 I think) have been taken out altogether. You can have 1 in your head, 1 for the eyes, one for the arms, one for the hands, one for the legs, and 1 for the body (slightly less than in DX)
#4. what adverse effect will the character suffer from for having to much cybernetic implants.
The number of the implantations are restricted, and cannot be overcome, but here are no disadvantages for having many, but you always must use energy to power them, so they're not always-on (our game will be only a little over real-world technology, so we don't want anything to Sci-Fi-like). Also, they have to be implanted via a treat injury (surgery) check, and if the surgeon messes it up, it has to be fixed, or the implant will kill you slowly.
Now these are resonable questions so to those that hate me, dont go and find thing's to criticize me on, ok.
I wouldn't call it hate. You just annoyed us. For hate you'd have to do much worse. (That's NO challenge

)
For once I'm trying to be resonable, and again I apologies for that last post.
As long as you only post constructive stuff here, and no flaming, it's OK.
We might still come over and spank you, of course
