I liked the Rules Cyclopedia treatment as well, although it did get a little funky if you exceeded an 18 stat (from memory, 19-20 was +4... then 21-24 was +5... and so on, all the way up to a max of +20 with a 100 stat score). The stat ranges for each "bump" in plus were somewhat arbitrary. For example, you needed to refer to a table to figure out what bonus a creature with a 33 Strength had, unlike current 3E.
It was vastly better than 1e/2e treatment, though. Back in those days, most of my players simply rerolled or chose another class if their fighter didn't have an 18 Strength. You needed a 16 Strength to get +1 melee damage (only), and a 17 Strength gave you +1 attack/damage. Apart from encumbrance (rarely used) and breaking doors (also rarely used), it became meaningless. And, of course, if you got that 18 Strength, out comes the percentile dice...
The result: characters with uber-stats all over the place. A 1e/2e fighter with: S 15, D 14, C 14, I 18, W 14, Ch 18... had no significant "combat-meaningful" bonuses over a fighter with a 9 score in every stat.
The Cyclopedia/Basic treatment made a character with as low as a 13 stat feel like they were getting some bang for their buck.