Derrick a.k.a Kerrith Mageblade
Here is my maniac mage with a sense of humour, please review
And here is his familiar, the weasal
(And no, he doesn't goes pop, my PC not that cruel
)
And here is his rascal of a bard cohort, Rezz of the Windspear
Here is my maniac mage with a sense of humour, please review

Code:
[b]PC Name :[/b] Derrick a.k.a. Kerrith Mageblade
[b]Gender :[/b] Male [b]HD :[/b]d4
[b]ENworld Nick :[/b] Goldhawk [b]Height :[/b] 5’ 9’’
[b]Race :[/b] Human [b]Weight :[/b] 176 [b]HP :[/b] 66/66
[b]Class :[/b] Conjurer 13 [b]Age :[/b] 21 [b]Current/Normal[/b]
[b]Level :[/b] 13 [b]Hair :[/b] Black
[b]Align :[/b] CG [b]Eyes :[/b] Brown [b]XP :[/b] 78,000
[b]Size :[/b] Medium [b]Speed :[/b] 30 fts. [b]Needed for[/b]
[b]Deity :[/b] Boccob [b]Next Level :[/b]91000
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[b]ABILITIES[/b]
Base Final
(Dice Level Racial Magic Misc Ability / Modifier
Roll) Increase Bonus Item Score
STR : 9 -- -- -- -- 9 / -1
DEX : 16 -- -- -- -- 16 / +3
CON : 15 -- -- -- -- 15 / +2
INT : 18 +3 -- +2 -- 23 / +6
WIS : 12 -- -- -- -- 12 / +1
CHA : 13 -- -- +2 -- 15 / +2
+1 Ability Increase every 4th level is added to Base number.
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[b]COMBAT STATISTICS[/b]
ARMOR CLASS [b]BASE ATTACK BONUS[/b]
AC Total : 16 MELEE RANGED
AC when Flat-Footed 13 Total: +5/+0 Total: +9/+4
AC vs Touch Attack 16 Base: +6 Base: +6
Base: 10 STR: -1 DEX: +3
Armor: -- Misc: -- Misc: --
Shield: +0
Dexterity: +3 [b]INITIATIVE[/b]
Size: -- Total: +7
Magic: +3(Defl.) DEX: +3
Misc.: -- Misc.: +4
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +8 = 4 + 2 + 0 + 2
Reflex : +11 = 4 + 3 + 2 + 2
Will : +11 = 8 + 1 + 0 + 2
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RACIAL TRAITS
Medium
30' base speed
1 extra feat at first level
4 extra skill points at 1st level, 1 extra skill point each other level
Common
Favored class – Any
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FEATS Indicate for level, class, race, etc.
Improved Initiative(Human Bonus Feat)
Craft Wondrous Items(Wizard Bonus Feat (5th))
Spell Penetration(Wizard Bonus Feat (10th))
Scribe Scroll(Wizard Bonus Feat (1st))
1. Extend Spell
3.Quicken Spell
6.Leadership (Rezz of the Windspear)
9.Spell Focus (Conjuration)
12. Spell Focus (Enchantment)
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CLASS ABILITIES
Familiar
School Specialization: Conjuration
School Prohibited: Necromancy
School Prohibited: Illusion
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PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Bonus: Draconic Bonus: Abyssal
Bonus: Elven Bonus: Terran
Bonus: Slyvan Bonus: Giant
Bonus: Celestial Bonus: Ignan
Bonus: Infernal Bonus: Orc
Bonus: Goblin Bonus: Gnoll
Bonus: Auran Bonus: Aquan
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SKILLS
Sill Point Total: 118
Max Class ranks: 8
Max Cross-Class ranks: 16
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+10 = 4 +6 +0 | Appraise (INT) Yes
+18 = 16 +2 +0 | Concentration (CON) Yes
+22 = 16 +6 +0 | *Craft: Alchemy (INT) Yes
+14 = 8 +6 +0 | Decipher Script (INT) No
+12 = 8 +2 +2 | Diplomacy (CHA) Yes
+22 = 16 +6 +0 | *Knowledge (Arcana) (INT) No
+14 = 8 +6 +0 | *Knowledge (Nobility and Royalty)(INT) No
+14 = 8 +6 +0 | *Knowledge (Architecture & Engineering)(INT) No
+24 = 16 +6 +2 | Spellcraft (INT) Yes
+14 = 8 +6 +0 | Speak Language (INT) No
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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GRAPPLE BONUS: BAB +6 + STR -1 + SIZE +0 + MISC +0 = +5
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PROTECTION
ARMOR
NAME : Ring of Protection +3
TYPE : Magic ring
DEFLECTION BONUS : +3
CHECK PENALTY : -
SPELL FAILURE : -
SPEED: -
WGHT : -
PROPERTIES: -
COST: 9000 gp
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EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Scholar’s Outfit ---- 6 lbs. body
Spell component pouch ---- 2 lbs. belt
Scroll case ---- 1/2 lbs. belt
Spell Book(100 pages used) ---- 3 lbs. back
Spell book(26 pages used) ---- 3 lbs. hand
Final Cost of items, armor, and weapons: 0
Total weight carried(PC): 14.5 lbs.
Derrick
Light Load: 30 lbs. or less Medium Load: 31-60 lbs.
Heavy Load: 61-90 lbs. Lift over head: 90 lbs.
Lift off ground: 180 lbs. Push or Drag: 450 lbs.
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MAGIC ITEMS
Magic Items
Wand of Assess Caster(50 charges)(375 gp)
+1 Fighter Bane Dagger (8302 gp)
Ring of Protection +3 (9000 gp)
Horn of Fog (2000 gp)
Cloak of Resistance +2 (4000 gp)
Ring of Freedom of Movement (40,000 gp)
Hat of Hilarity (gives +2 enhancement bonus to Int and Cha, 1/day allows wearer to tell a joke as a full-round action that functions just like Tasha’s uncontrollable hideous laughter, except that it doesn’t trigger attacks of opportunity; CL 3rd)(20,000 gp)
Scroll (clone)(4000 gp)
Rod of Cancellation (11,000 gp)
Handy Haversack (2000 gp)
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TREASURE List where carried
PP: 200
GP: 765
SP: 78
CP: 20
MISC.:
GEMS:
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SPELLS
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 15 4 + 2 + 1 = 7 All(23)
1 16 4 + 2 + 1 = 7 11
2 17 4 + 2 + 1 = 7 6
3 18 4 + 1 + 1 = 6 5
4 19 4 + 1 + 1 = 6 6
5 20 3 + 1 + 1 = 5 4
6 21 2 + 1 + 1 = 4 6
7 22 1 + ? + 1 = 2 2
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
School Specialization: Conjuration
School Prohibited: Necromancy
School Prohibited: Illusion
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Resistance, Acid Splash#, Detect Poison*, Detect Magic, Read Magic, Daze, Dancing Lights, Flare, Light, Ray of Frost, Mage Hand, Mending, Message, Open/Close, Arcane Mark*, Prestidigitation**, Copy*, Wizard Glue*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hypnotism, Mage Armor#, Protection from Law*, Magic Missile*, Identify, True Strike, Charm Person*, Disguise Self, Enlarge Person*
[b]Scribed Spells[/b]
Detect Secret Door*, Feather Fall*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Shatter*, Protection from Arrows*, Web#, Rope Trick*
[b]Scribed Spells[/b]
Cat’s Grace**, See Invisibility*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Fireball*, Thunder*, Haste**, Dispel Magic*
[b]Scribed Spells[/b]
Stinking Cloud#
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Black Tentacles#, Resilient Sphere, Polymorph*, Stoneskin**
[b]Scribed Spells[/b]
Scrying*, Charm Monster
Prepared Metamagiced Spells
Extended Thunder*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Feeblemind**, Summon Monster V#, Teleport*, Wall of Force
[b]Scribed Spells[/b]
Baleful Polymorph*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Contingency, Greater Heroism, Disintegrate*, Mage’s Lucubration*
[b]Scribed Spells[/b]
Summon Monster VI#, Chain Lightning*
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Forcecage*, Summon Monster VII#
[b]Scribed Spells[/b]
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
* Spells prepared
# Spells in the Conjuration extra slot
Cost for the spells : 6600 gp
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HISTORY / BACKGROUND
20 years ago, a child was born to a family of herbalist. As the child grown up, his parents teach him the skills of the family trade. But the child was not destined to follow his father’s footstep. Instead, he had shown rare brilliance and talent of the arcane that he gains the notice of the wizards in his town. Taken into the academy at no charge at all, little Derrick excelled particularly in the school of Necromancy and Enchantment. He later joined the armed services of his kingdom, becoming a battle-mage that helps his company in many battles.
One day, his allegiances changed when his sworn king abandoned his beloved home-town for so-called ‘strategic’ purpose against a war with the marauding orc tribes.
Needless to say, Derrick is devastated when he heard of this and against order, went to his town to organize a defense against the orcs. Although Derrick is successful in repelling the orcs, the king is mad when he heard the news and demanded his head. Derrick is then forced to leave his family and friends and flee from the kingdom’s persecutors.
Now, Derrick kept his identify hidden, prefer to let himself known as “Kerrith Mageblade” when mingling with the people. So far, none had guessed his true identity. However, the persecutors sent by the king is determined to take Derrick to the king, dead or alive.
(P.S. Since this your world, Jester, can you help me pick the kingdom Derrick is angry and against?)
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MOTIVATIONS & GOALS
He got the motivation of a common adventurer, which is kick big ass, earn big buck and get big fame.
However, he wishes to pursue the dream that one day he can return home as himself. Until that day come, he will fight for justice in the name of Kerrith Mageblade.
He also wants to dispose the king, anger by the injustice and lack of mercy shown to him and his town folks.
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And here is his familiar, the weasal


Code:
[b]Rickki[/b]
[b]Species:[/b] Weasel
[b]Tiny Animal[/b]
[b]Hit Dice:[/b] ½ 13d8 (33 hp)
[b]Initiative:[/b]+6
[b]Speed:[/b]20 ft. (4 squares), climb 20 ft.
[b]Armor Class:[/b]22 (+2 size, +2 Dex, +8 natural), touch 14, flat-footed 20
[b]Base Attack/Grapple:[/b]+6/–6
[b]Attack:[/b] Bite +12 melee (1d4–4)
[b]Full Attack:[/b]Bite +12 melee (1d4–4)
[b]Space/Reach:[/b]2-1/2 ft./0 ft.
[b]Special Attacks:[/b]Attach
[b]Special Qualities:[/b]Low-light vision, scent
[b]Saves:[/b]Fort +8, Ref +14, Will +5
[b]Abilities:[/b]Str 3, Dex 18, Con 10, Int 12, Wis 12, Cha 5
[b]Skills:[/b]Balance +12, Climb +12, Hide +19, Move Silently +16, Spot +10,Listen +8
[b]Feats:[/b] Weapon Finesse, Improved Initiative, Improved Natural Attack, Snatch, Multiattack
[b]Grant PC :[/b] +2 on Reflex saves, grant feat: Alertness when near, Scry on familiar
[b]Familiar Abilities:[/b]
improved evasion, share spells, empathic link, Deliver touch spells,Speak with master
Speak with animals of its kind, Spell resistance, +7 Natural Armor(already included), Int changed into 12 (already included)
And here is his rascal of a bard cohort, Rezz of the Windspear
Code:
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PC Name : Rezz of the Windspear
Gender : Male HD :d6
ENworld Nick : Goldhawk Height : 5’ 9’’
Race : Half-Elf Weight : 176 HP : 52/52
Class : Bard 10 Age : 18 Current/Normal
Level : 9 Hair : Black
Align : CG Eyes : Brown XP : 45000
Size : Medium Speed : 30 fts. Needed for
Deity : Boccob Next Level :55000
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ABILITIES
Base Final
(Dice Level Racial Magic Misc Ability / Modifier
Roll) Increase Bonus Item Score
STR : 10 -- -- -- -- 10 / +0
DEX : 16 -- -- -- -- 16 / +3
CON : 13 -- -- -- -- 13 / +1
INT : 15 -- -- -- -- 15 / +2
WIS : 11 -- -- -- -- 11 / +0
CHA : 16 +2 -- -- -- 18 / +4
+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS
ARMOR CLASS BASE ATTACK BONUS
AC Total : 13 MELEE RANGED
AC when Flat-Footed 10 Total: +7/+2 Total: +10/+5
AC vs Touch Attack 13 Base: +7 Base: +7
Base: 10 STR: -- DEX: +3
Armor: -- Misc: -- Misc: --
Shield: +0
Dexterity: +3 INITIATIVE
Size: -- Total: +11
Magic: -- DEX: +3
Misc.: -- Misc.: +8
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +4 = 3 + 1 + 0 + 0
Reflex : +10 = 7 + 3 + 0 + 0
Will : +7 = 7 + 0 + 0 + 0
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RACIAL TRAITS
Medium
Immunity to sleep spells and similar magical effects, and a +2 racial bonus on
saving throws against enchantment spells or effects
Low-Light Vision
+1 racial bonus on Listen, Search, and Spot checks.
+2 racial bonus on Diplomacy and Gather Information checks.
Elven Blood
Automatic Languages: Common and Elven
Favored class – Any
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FEATS Indicate for level, class, race, etc.
1. Quick Strike
3. Silent Spell
6. Improved Initiative
9. Skill Focus (Perform: Comedy)
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CLASS ABILITIES
Bardic Knowledge
Bardic Music (9 use per day)- countersong
- Fascinate
- inspire courage +2
- Inspire competence
- Suggestion
- Inspire greatness
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PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Elven
Bonus: Dwarven
Bonus: Aquan
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SKILLS
Sill Point Total: 104
Max Class ranks: 13
Max Cross-Class ranks: 6.5
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
+17 = 13 +4 +0 | Bluff (CHA) Yes
+14 = 13 +1 +0 | Concentration (CON) Yes
+23 = 13 +4 +6 | Diplomacy (CHA) Yes
+12 = 6 +4 +2 | Disguise (CHA) Yes
+10 = 7 +3 +0! | Escape Artist (DEX) No
+19 = 13 +4 +2 | Gather Information (CHA) Yes
+14 = 13 +0 +1 | Listen (WIS) Yes
+20 = 13 +4 +3 | Perform: Comedy (CHA) No
+13 = 13 +0 +0 | Sense Motive (WIS) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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GRAPPLE BONUS: BAB +7 + STR +0 + SIZE +0 + MISC +0 = +7
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PROTECTION
ARMOR
NAME :
TYPE :
AC BONUS :
MAX DEX :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WGHT :
PROPERTIES:
COST:
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EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Total weight carried(PC): 0 lbs.
Rezz of the Windspear
Light Load: 33 lbs. or less Medium Load: 34-66 lbs.
Heavy Load: 67-100 lbs. Lift over head: 100 lbs.
Lift off ground: 200 lbs. Push or Drag: 500 lbs.
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MAGIC ITEMS
Magic Items # Cost Weight Location
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TREASURE List where carried
PP:
GP:
SP:
CP:
MISC.:
GEMS:
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SPELLS
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 14 3 + 1 + 0 = 4 6
1 15 3 + 1 + 0 = 4 4
2 16 3 + 1 + 0 = 4 4
3 17 2 + 1 + 0 = 3 4
4 18 0 + 1 + 0 = 1 2
5 ? ? + ? + 0 = ? ?
6 ? ? + ? + 0 = ? ?
7 ? ? + ? + 0 = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Summon Instrument, Message, Prestidigitation, Detect Magic, Know Direction, Mage Hand
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hideous Laughter, Silent Image, Remove Fear, Disguise Self
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Mirror Image, Tongues, Eagle’s Splendor, Invisibility
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Glibness, Charm Monster, Major Image, Slow
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Greater Invisibility, Zone of Silence
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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