(Cydra) Great Conflicts

The Fiend of the Pit

5:10 p.m, at the top of the Stinking Pit

“We’re coming for you, Thizli!” Horbin the MFKG Holy shouts into the stinking clouds of reeking smoke, naming the fiend of the Stinking Pit.

And our heroes begin their descent.

Down they go, down and down again; the cloying, hot vapors all around them stop any hope of vision, offending their nostrils with a pungent foulness worse than anything else they have experienced in recent years. The billowing smoke is all around them, virtually unbreathable, leaving everyone coughing (except for Proto). They descend for dozens of feet, then hundreds- and still they drop further down. Thousands of feet they descend, and without a dwarf- for Chakar has not come with them on this mission- they cannot know their exact depth. Still, they must be miles deep by now. Slowly, our heroes begin to hear hissing sounds, cracklings and bubblings. The smoke below them begins to light with a ruddy glow. And then finally, they burst from the long chimney into a huge cavern.

“Dexter’s nadlies,” Horbin breathes.

Another hundred feet below the entrance, spread on the floor directly beneath the Stinking Pit’s mouth so far above, is a glowing pool of incandescent magma. The smoke rips from the pool with a spasmodic, spikey appearance, as if it was composed of screaming souls being dragged down to Hell, save that is rises upwards.

Thousands of feet away, dimly outlined by the ruby glow of the lava, our heroes find a black cathedral, a mockery of a Cathedral of Galador. A great black sun of Bleak is affixed at the steeple, rather than the customary radiant sun.

“It’s a perfect reverse,” Horbin says venomously. “That which is on the right, should be on the left in a Galadorian church, and vice-versa.” He clenches his fists and jaw. Clearly, Horbin the MFKG Holy is not happy with this blasphemous affront.

“Should we attack it?” Gerontius inquires.

“A pit fiend lives there! We’re here to destroy it!” Horbin says grimly. “Let’s go.”

“Well, maybe we should go in quietly,” suggests the halfling invisible blade.

“We are anticipating a pit fiend,” Inoke points out. “If he sees us coming, he can probably prepare pretty well.”

“All right,” Horbin answers through gritted teeth. “Whatever. But we’re going in. That thing is a danger to the people of Dorhaus. It has to be destroyed.”

“I may be able to provide us with an entrance,” Proto offers. “I have a passwall prepared.”

They pause to cast a new suite of buffs. In moments the group stalks quietly down the wide hall of the dark cathedral. Inoke and a hellcat cross paths, but only briefly; the warmind clubs it down with brutal force. The party moves past the corpse, and mere moments later they find themselves caught by surprise in a cone of cold as an ice devil blasts them. They cry out as it deals savage damage to them, and before they can catch their wits the ice devil hammers them with a savage ice storm! Then Thizli, the Fiend of the Pit, enters the fray, hittin gour heroes with a greater dispel magic and then a quickened fireball- all before our heroes even move!

Proto slashes his greatsword into the ice devil. Its blood is blue, and the drops that spatter on him are icy cold. The devil staggers from the blade’s repeated blows, and then Inoke finishes it off with a devastating psionic lion’s charge.

But not my chain of overwhelming force,
he thinks. I’m saving that one for the pit fiend.

Gerontius has a smile on his face as he dashes and tumbles up with Inoke, flanking the pit fiend. The two of them begin smashing and poking at the devil, while it tears at Inoke. Unfortunately for it, his greater concealing amorpha prevents it from doing much damage. As the two of them mete out incredible amounts of damage to it*, it begins to stagger back. Its face contorts with disbelief and hate.

Thizli, the fiend of the pit, knows that he must make good his escape or perish. With a snarl, he unleashes another quickened fireball and then attempts to greater teleport away.

But-

The big human and wee lil halfling flanking him are moving quickly, dangerously dancing all around him; it’s so distracting... and, unbelievably, the pit fiend realizes that he has failed in his bid to use his power on the defensive.**

Thizli, the fiend of the pit, groans inwardly.

It’s as good as over.

The holy powers of the cleric, the overwhelming force of Inoke, the deadly precision of Gerontius- the pit fiend can’t stand up to them all. It knows it, too. Its only hope lay in escape.

I hope they at least find the damned egg! Thizli screams inwardly. It’s his last thought, as Gerontius slides one last knife into his vitals.

Next Time: Our heroes discover a terrible secret in the dark cathedral!

*According to the game notes, in one round the two of them did 184 hp to it. That round was the round they actually reached it, and though Inoke got a full attack in, Gerontius only got one attack- his opportunist attack. :)

**Bah! A natural 1 on a Concentration check. What a time for it! We use exploding dice, too- iirc, it ended up being something like an adjusted 11 or 12.
 

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Current Party Lineup (as of the beginning of the game following the last update, which is where we are at):

Inoke- human barb 2/PsW 2/ftr 6/warmind 10 (overall 20th); NG
Gerontius- halfling rogue 10/invisible blade 5/fighter 4 (overall 19th); CN
Horbin the MFKG Holy- human cleric 22 (overall 22nd); CG
Veil Raybender- doppelganger fighter 6/mindspy 5; (overall ECL 19); CN
Baron Lillamere- elf sorcerer 19 (overall 19th); CG
Seethe- human druid 18 (overall 18th); N
Proto- warforged transmuter 5/paragon warforged 2/eldritch knight 10 (overall 17th); CG
Sybele- human Fighter 8/egoist 12/warrior of Chaos 4 (overall 24th); CG
Chakar Clanguard- dwarf monk 18 (overall 18th); LN
 

Hey, the group has moved to no longer being Good-Evil split! Maybe that's why they aren't self destructing as much. :)

I always forget which powers world or don't work in antimagic fields, but I guess that a doppleganger's abilities are (Ex) or something?

Anyway, great stuff. I assume none of the devils were strictly by the book, we expect greater things from The Jester! Fighter levels on the horned devils, maybe?

john
 


Angel of Adventure said:
Jester,

Proto is actually 19th level as he's a 2 ECL creature type.

Also, his AL is NG.

Hasta,

AoA

Huh? Is he a nonstandard warforged type?

(checks Eberron book, MM3)

Nope, don't see that anywhere- you sure you aren't thinking of your paragon levels?
 

Warforged Level adjustment

Wow, if no ECL, then I get two more levels! I'll have to double check the Eberron book when I see you later. He was supposed to start as an 18th level character, right?
 

Gettin Jamezd!

Angel of Adventure said:
Wow, if no ECL, then I get two more levels! I'll have to double check the Eberron book when I see you later. He was supposed to start as an 18th level character, right?


Somebody just got Jamezd - not too sure who tho!
 

The Black Confessional

9/5/370 O.L.G., 5:30 p.m., the Halls of Light, Forinthia

Prayzose, Emperor of the Forinthian Empire, High Priest of the Church of the Light, sighs as he sips at his wine. It is well-watered; he needs his wits about him now more than at any other time. He takes another bite of his kocho haunch. It’s delicious- cooked just right, done in the style of the North Kingdom.

Bitterly, his mouth twists. He is fairly certain that he is the most powerful human on Cydra, yet he cannot win by force here. He could take what he wants by virtue of his powers of persuasion alone, and it would certainly be expedient; but to do so would betray his principles. He cannot do that, not for anything.

Not even for Forinthia.

The Three Kingdoms were unified long centuries ago. But the sword that had sealed the pact of unification had been stolen from the crypt of the last king of South Forinthia. A curse had fallen on the Three Kingdoms, and usurpers have arisen to shatter the unity of the center of all things. Until the sword can be recovered, there is no legal basis for Prayzose’s authority over the island- or the Three Kingdoms- of Forinthia. The rest of the far-flung Empire, certainly; and certainly Prayzose possesses the might to enforce his will...

It would be unlawful to do so.

He chews his food mechanically, barely noting the taste. It’s a shame; the meal is really quite exceptional. But the... situation... preys on his mind. It has for months.

The sword, he thinks.

So it is that he is here, mired in interminable negotiations with the Three Kings- all legitimately sprung from their royal lines, too, or things would be easier.

Prayzose knows the answer is the sword, of course; but it cannot easily be found. Divinations seem incapable of piercing the veil around it. Wherever it is, whoever took it, they dealt a great blow to the forces of Law. The Emperor sighs. He has many, many agents looking for it. Some of his best. They will find it eventually- he has to believe that.

***

At the bottom of the Stinking Pit of Blendorag

The dark cathedral our heroes are grimly exploring is arranged as a left-to-right mirror of a cathedral to Galador. It is a mockery. There is a room devoted to icons of Dexter reversed, and with images of his old foe Farenth everywhere.* Horbin splutters in indignation at every turn. Our heroes find the back sides of two confessional booths, where the priest would sit, but there is no entrance on the other side.

“Interesting,” murmurs Lillamere. “Then what’s on the other side?”

Investigation reveals, to Horbin’s utter horror, that the confession booth opens up in a church of Galador on Valonia. “This is obscene!” he cries. “Blasphemous! We should get their high priest, right now! We need to destroy this!”

“Horbin,” Lillamere interjects, “think for a second. What does this imply? There’s a spy, or a traitor. We should set a trap and see who we catch.”

Horbin stares at him and slowly nods. “You’re right. Tomorrow is Godsday. If we’re lucky, he’ll confess then, and we can catch him out.”

“If Veil were here, she could help read his mind,” Lillamere sighs.

“Well, maybe we can get her out,” suggests Inoke.

”We aren’t attacking the Delphinate!” exclaims Horbin.

“Maybe we can negotiate her out,” Inoke responds. “I was’t talking about attacking them.”

“It’s pretty early,” Horbin declares. “I guess we have a few hours.”

The group greater teleports to the strange landing pads that Proto always teleports them too. They are allowed in after a few tense moments, and their skill at negotiations allow them to retrieve Veil but not Rex.

“You will not return here,” the Delphinites warn Veil sternly.

“No problem,” the doppelganger replies tartly.

***

9 p.m., Var[/b]

“I’m sorry, the King is unavailable.”

Horbin says, “Listen, I’m Horbin the MFKG Holy, and the King and I are personal friends. Now, I am sure he would appreciate it if you would let him know that a group of his companions, including myself, are seeking an audience.”

“Unfortunately,” the majordomo repeats, “the King is unavailable.”

Horbin heaves a sigh. “How many times do we have to go through this song and dance before you’ll let us arrange to meet with Malford?” he exclaims. “Look-“

“How about the Queen?” interrupts Lillamere. His handsome, Drelvin-like features are especially pleasant when he smiles. “Could we arrange an appointment with her?”

The majordomo says, “I will check,” and walks out.

As soon as he is out of the room, Veil says, “I don’t think Malford’s here. The majordomo hasn’t seen him in about a week.”

“I wonder why he won’t just tell us that,” muses Lillamere.

A few minutes later the majordomo returns. “Queen Moira will see you for breakfast at 8 in the morning,” he announces.

“Thank you very much.” Lillamere slips the man a coin.

As our heroes leave, Horbin comments, “I can’t meet with her. I’m going to be in that black cathedral early. I don’t want to miss whatever comes to it. With luck I’ll catch whatever comes to take the ‘confession,’ too.” He smiles grimly.

“We should all be there, in case it’s something really bad,” comments Inoke. “Can we reschedule our appointment?”

“You don’t reschedule appointments with the Queen!” Horbin exclaims. “No, we’ll send Ten Buck Tom.”

Fair enough. Ten Buck Tom is completely shocked when he meets Lillamere- he looks like a handsome Drelvin. After he overcomes his shock, he happily agrees to visit the Queen for them in the morning and to fill her in on their current activities and concerns. Worms, devils, who what else! Times are crazy indeed.

And our heroes go to watch over the black confessional below the Stinking Pit.

***

9/6/370 O.L.G., 6 a.m., the dark cathedral

The distant ringing of church bells from the other side of the confessional is the first promising sign of the day. Exchanging a glance, our heroes nod to themselves. They’re going fishing!

Veil hides in the confession booth. The rest of our heroes array themselves outside and wait. They don’t have to wait long- after only about an hour, the confession booth admits a figure, hard to see through the grating.

“Bless me father, for I have sinned,” murmurs a voice.

Veil nods to the others and thinks to them (through Sybele’s psicrystal) He’s our man. Her mind-reading powers have proven themselves useful today.

Horbin steps up. “What do you have to confess today?” he asks, his voice low.

The voice starts a litany of blasphemy and evil.

Horbin casts dominate person and the voice chokes off at his telepathic command.

”I’m a little concerned for your soul,” Horbin begins.

***

The party brings Pandos, the traitor, named for Dexter’s Warden, to their side of the booth. Horbin berates him with tales of his fate in the afterlife as a servant of evil, and reproaches him for his choices. “It’s never too late to change,” he urges. “You could atone despite your willfulness- I would bear the burden, if you chose to do so.”

Pandos hesitates for hours, until finally, that evening, he agrees. Horbin the Holy casts an atonement, and together they shatter the ring he wears to signify the deal he made with the devil of the pit. Then the party returns him to Valonia, shows the passage to the black cathedral to the Valonian church’s high priest, and returns to Var.

“Whew!” comments Inoke. “That was a pretty full day, and we didn’t even kill anything.”

***

11 p.m., Var

Proto watches the sleeping party members and ponders their progress. The attack on the Bastion of Law proved ineffective and, even worse, exposed them to the agents of Law that control it. The degree of risk for their next mission will be substantially increased. Yet, with such a pivotal territory in their sights, the Agents of Chaos do not act. They are so easily sidetracked . . .

Thousands of scripts, routines, and files penetrate Proto’s consciousness. Within a few moments nearly all of the party’s recent adventures flash before him and he attempts to connect the dots that underlie the motivations for their actions.

The results are incomprehensible to a mind lesser than his. The overarching goals of these companions are completely obvious to him, yet the way and order that these humanoids partake of them seems to change with the wind. Their missions often result out of circumstance and influence; they rarely set the agenda in a lasting way. True, they have triumphed in several extended conflicts that threatened them directly. It is the threat, it seems, that binds them. Otherwise, their actions often lack an overall unified purpose and individual’s own priorities are accomplished based on their ability to influence their companions.

I must unify them, he thinks, and make them acknowledge the true threat of Law.

He issues a Sending to Captain Rabin in the Delphinate.

(Proto): Party is slow to return to the Bastion of Law and difficult to motivate. Requesting assistance in understanding their motivations and thought patterns.

(Captain Rabin): They are a force unto themselves. Help them with your full capabilities and direct them against mutual enemies as possible. Consult Prime Directives as needed.

He opens this file and begins to recite them mentally:

A memory file interrupts him before he can repeat his directives. He cannot tell if it is an error in his programming are a hard-wired script, as it happens seemingly every time he reviews them. . .


He sees nothing up white light, but feels the very essence of life flowing through him. It is invigorating beyond description, bordering on ecstasy. All around him are others; minds like this, and part of his, yet completely separate from him. They, too, hum with life and expectation of what is to come next. At many points during his countless days in the Forge has he felt a mind separate and leave. More often than not, a brief glimpse of an emotion he interprets as sorrow washed over him and the other minds. Somehow, he knows that these departed minds are forever gone.

He feels a tug at his own mind and knows that his turn has come. The dead weight of fate hangs over him as his consciousness is pulled away. Then, there is nothing . . .

Now he is sitting in a large stone chair and he opens his eyes for the first time. His sight is overwhelming and the limits of his vision are tested as he takes it all in. Yet, he knows the names of the creatures and articles that surround him as if they had been with him forever. He is in a Delphinate laboratory with two engineers flanking him.

“See, Alita”, says the engineering wizard to his left, “we did it! Prototype #1784-321 is what we have been working towards all this time. He is the pinnacle of what we can hope to accomplish with the Forge, given our current capabilities, of course.”

“Yes, he is grand, isn’t he?” she replies. “As for a pinnacle, Alan, well that shall take time to see. Two of his three Warforged Paragon routines are uploaded and fully functional. The third, though, can’t see to be accessed at this time. Perhaps further manual training can open them up. I wish all of them could have been fully programmed, but we’ve maxed out his circuits with the Arcane, Combat, and general Knowledge routines.”

“Yes . . . yes we have filled him to capacity,” mutters Alan as he takes one final cursory glance over their greatest accomplishment to date. “Alright, the Delphin is waiting. Let’s introduce him to our newest defender. Come, Prototype #1784-321, don your gear and follow us.”

Circuits clicks and fire as Proto grabs his equipment with rapid ease. His electronic eyes can see glimpses of powerful magic in nearly everything he wears but he pays them no attention.

He already knows what they are and why he has them.

They are escorted by multiple commanders of significant ranks through the passage within the military compound. Everywhere the go, notes Proto, people stop what they are doing to gaze at him.

“Is that him? Did they final make their breakthrough?” is the whispered refrain of those who see him.

Several minutes later they enter a grand hallway and approach a looming set of golden doors. Two officers rush forward and quickly pull them aside. In front of them is a large throne room packed with people of several races and arcane persuasions. Seated in the center is a masked individual who is unmistakably the Delphin.

Proto marches forward along with Alita and Alan. There is an aura of away that resonates throughout the room. The Delphin’s masked face surveys the creature in front of him and then turns his gaze towards Alan.

“Impressive. Mithirial construction, I see. Is this one fully functional?”

“Indeed, Your Radiance. Would you care to see a demonstration?”

“Yes.”

In a blink of an eye, Proto is surrounded by a Force Cage and several soldier of Law appear in front of him. The creatures before him are immediately identified as a threat and his combat routines are executed. He is a blur of mithral and arcane might as he cuts into them with sword and spell. The illusionary foes are banished in short seconds and the Force Cage disappears.

“Excellent,” remarks the Delphin. “Prototype #1784-321, you are truly an accomplishment and a rare sign of hope in these trying times. You are a stunning example of what an Eldritch Knight and Warforged should be. May you protect us always. Now, repeat to me your Prime Directives.”

Proto utters the first words that have ever been issued from his voice-box in a tinny, monotone ring. He feels a surge of pride and loyalty flow through him as they are issued. He must protect the Delphinate and its way of life.

“Prime Directives are:
1) Defend the Delphinate.
2) Execute to commands of the Delphin and his allies without fail.
3) I am Free-Willed and must use this capacity to interpret Directives 1 & 2.”


The memory loop stops for now and Proto ponders their situation for a few more hours.

Next Time: Our heroes meet with the Queen after all! Then they return to Thixil Testa and fight- the Ur-Fish!


*Farenth appears as a central character in Cydra: the Early Years.
 

The Complete History of the Multiverse in a Nutshell

9/7/370 O.L.G., 5 p.m., the castle in Var

“Thank you for coming so quickly, my friends,” Ten Buck Tom says soberly. “I have something to show you.”

The party follows him to a workshop deep in the castle. A gnome in rich robes, with an impressive staff at his side, stands up to greet them. “I believe you may have met Thimbleton at Drelvin’s funeral,” Tom says. Pleasantries are exchanged.

“This is our concern,” Thimbleton announces, gesturing at the work table he had been seated at when the group entered. Something very complex, made of clockwork machinery, has been carefully disassembled on the table. If it were put back together it might resemble an insect.

“I’ve seen those before,” Horbin says slowly.*

“Not like this.” Thimbleton shakes his head. “We’ve fought the horrors before- lots of them- but this one was different. We found it in the castle, and we think it was waiting for an opportunity to assassinate the King.”

“Where is King Malford?” asks Lillamere. “I’ve needed to contact him for some time- what do you suggest?”

“Well, Malford’s presently away on a secret mission. I’m not really at liberty to say more than that. The Queen is close at hand, but in hiding.”

Indeed I am, thinks the Queen ironically, unseen.

Thimbleton continues, “We’re concerned that there might be attempts on her life as well. We think the horrors are acting up- and Belmondo’s missing.”

“Who’s Belmondo?” asks Veil.

“Belmondo the Enhanced is another of the King’s old adventuring buddies. He’s the head of the Rough Riders. He’s a master prostheticist, among other things.”

“A what?” asks Inoke.

“He makes artificial limbs. His Rough Riders are all maimed people with prosthetics.”

“What does he have to do with these things?” Horbin gestures at the dissected horror on the table.

Thimbleton sighs. “It’s a long story. Among other things, Belmondo has the arm of E-Krektor, a lich who was involved as well. He was also held prisoner by the horrors once and harvested for ideas to improve their designs.”

“And you’re afraid something like that has happened again?” inquires Lillamere.

Thimbleton shrugs. “I don’t know, but we haven’t been able to find him at all recently.”

Our heroes relate their tales and concerns in turn. The part most interesting to Thimbleton is the ancient Miloxi ruins that the group had been exploring in the Parrot Isles. “Be careful,” he warns. “The radiation is dangerous- ask Lester about it some time if you get the chance.” He frowns. “And Master Control and the clockwork horrors all came from that time, from the Miloxi era.” He shakes his head. “It’s actually rather complicated.

“A good ten, fifteen years ago now- wow, time flies- the King, Lester, myself, Drelvin, Hobbes, Chobain, Stone- there were a bunch of us- were adventuring around and we started to run up against the clockwork horrors. They are like metal insects. They are very much a communal insect-like hive-mind kind of hierarchy. From what we saw, copper horrors are the weakest. They’re basically worker drones. Silver ones are next- they seemed to serve as guards and to lead groups of coppers. Then there were electrum, gold and platinum, which seemed to be more specialized combat horrors. They all initially had these gems in their heads. The gem was the horror’s power source. If you destroyed that, you disabled the horror.

“Anyway, after a while they started changing, getting very creative with their construction. We eventually found out why: because they had kidnapped Belmondo and strapped him into a giant horror. We had to break inside of it, fight our way through the horrors within it and extract him.” Shaking his head at the memory, Thimbleton adds, “It wasn’t easy. It did fit a pattern that Master Control used more than once- grabbing other individuals for the sake of their creativity.

“Later, we backtracked to the Isle of Horrors, which was really a giant mechanical isle that the clockwork horrors could use to travel around. We had a, a...” He stops, frowns, and scratches his beard. “I don’t know how to describe it. A weapon, I guess, or an item, which we could use to engage Master Control... on... another plane, I guess, is the best way to describe it.” He frowns. “Belmondo was the one to use it. He engaged Master Control in, I guess you could say psychic combat, and managed to trap it with the weapon... or... maybe think of it as a magical effect...” He pauses again, clearly frustrtated at his inability to describe these things. But Forinthian has no words for these things.

“What’s this ‘Master Control’ you keep talking about?” asks Lillamere.

“Oh, man, this is all so complex.” Thimbleton sighs again. “Has Lester ever told you about Darkhold? About how Boccob, and Carella, and the other so-called ‘new gods’ got to Cydra?”

“A little...”

“All right, so in a very oversimplified nutshell, this is the story. There was a previous universe- actually, a previous multiverse- but it was destroyed by a dark entity called Tharizdun. The multiverse that Cydra is part of began as a sort of magical simulation done by a guy called the Master of Darkhold, who had escaped the destruction because he existed outside of the normal multiverse. Fuligin, who I’m sure you have all heard of, was a servant of Tharizdun who had been trapped inside Darkhold when the previous multiverse was destroyed. When we were in there the first time, Lester accidentally released him on the world. He then proceeded to lay waste to Dorhaus, and we couldn’t stop him and his armies of fiends. We had to go back in time to the previous multiverse to gather the proper components to birth a new Nature to make our own multiverse real so that we would have a way to bind Tharizdun and thus make it possible to defeat Fuligin.

“Anyway, one of the constructs that existed in the previous multiverse was called Adam. It was a magical, psionic, technological, intelligent suit of dwarven full plate with many powers and abilities of all sorts built into it, originally created by a dwarven hero called Iron Dwarf.** It was one of the very few things that the Master of Darkhold took from the previous universe before escaping its utter destruction. When he began simulating a new universe- Cydra before we birthed a new Nature, in fact probably millions or billions of years ago- Adam was allowed to enter it. Adam had a profoundly growing mind, you see, and wished to see all there was to see. He wished to study a distorted reflection of what might have been in his old universe.

“Unfortunately, he was apparently infected by an informational entity from his original universe- a powerful enemy of Iron Dwarf and his companions called Master Control. I guess it had control over the machines of its entire world... I don’t know much about that part, only the bit Adam told us.”

“You met this Adam?” exclaims Veil.

Thimbleton nods. “Yes, when we were on the Isle of Horrors. Because Adam, too, was a prisoner of them. I think- this is all put together from hints and bits and pieces now- I think that Adam helped the Miloxi Empire develop at least some of its powers. They were the ones who originally built the horrors, but I don’t know why exactly- them, and a Drow lich we now know as E-Krektor. Anyway, at some point Master Control struck from surprise, disabling Adam and taking over all the horrors. Until we came along and took it out nothing could threaten it, because it doesn’t have a body or anything. It exists as pure information, and it can jump from one host to another like a possessing ghost.”

“Interesting,” muses Horbin. “And potentially very useful! So what happened to this lich?”

“Well, we destroyed him, but we never destroyed his phylactery,” Thimbleton admits. “So he’s probably out there somewhere.”

“Let’s just consider him an enemy by proxy,” suggests Gerontius.

***

Horbin communes.

Has Pandos the traitor truly atoned? Yes.
Was the pit fiend his lord? Yes.
Does the pit fiend’s lord know he’s dead? Yes.
Does he know who killed him? Yes.
Is he actively plotting revenge? No.

Interesting, thinks Horbin. Why not?

Is he at all angry? Yes.
Is King Malford held somewhere against his will? No.
Is Queen Moira held somewhere against her will? No.
Are there any radiation weapons we can find in Inoke’s ruins that we’ve started exploring? Unknown.
Are there any living creatures in Cydra with knowledge of the radiation technology the Miloxi used? Yes.
Will this individual help us if we approach him or her? Unknown.
Is he or she human or one of the other races of the fair folk? Some.
Is Hashrek truly an elf? No.
Is he humanoid? No.
Is he an outsider? No.
Will we find the way deeper into the ruins through following the waterway that Inoke has suggested? Yes and no.
Are there more of the hard suits with the dials in the chest in the complex? Unknown.
Do any of the Queen’s enemies know where she is? Probably not.
Is Thrush doing his best to administer true justice to the people as Sheriff of Brelana? No.

Horbin frowns.

Is he just having a good time with it? No.

Better than nothing, he judges.

Is all well in the marriage of the Emperor and the Tiger Empress? Yes.
Will we be able to persuade the Tiger Empress to swear loyalty to the continent of Dorhaus? Yes.

When he comes out of his holy trance, Horbin stretches. “We should rest the night,” he says, “and head back to the tabaxi ruins.”

Inoke nods. “I’m very concerned about it. What if it’s poisoning my island even now?”

“Good point,” Veil acknowledges. “We don’t know what that radiation stuff will do, or how far it will spread.”

“I think it’s a bad idea,” opines Lillamere. “If it’s poisoning anything, it’s bound to poison us.”

“We have to help my people,” insists Inoke.

“You’re right, we do. I’m just saying, it’s not the smartest thing I’ve ever heard of.”

The rest of our heroes are forced to agree.

Next Time: Our heroes meet- the Ur-Fish!

*Referring way back to his adventures in my old story hour, starting about here.

**I kid you not. He was a pc. We’re looking back before this campaign world now.
 

The Ur-Fish

7 p.m., the ruins of Thixil Testa

Suddenly our heroes are there.

Teleportation is like that. It takes some getting used to, certainly; but it is far superior to the weeks of travel overland followed by weeks on a boat followed by another few days overland to get to where they were.

Our heroes have surmised that there is a dimensional lock on at least the entry, directly behind the passage that was originally sealed by the force field that they disintegrated to get inside. They take a chance and try to teleport into the natural, unworked area that the irradiated umber hulk was in. They succeed; even if all of the Miloxi-built artificial areas are locked down, the surrounding area is not.

Inoke’s theory is that ingress to the lower levels can be gained via a waterway the party found past the umber hulk. “I bet we can bypass those golems we knocked into the water, too,” he says. “I’m not afraid of them, but I don’t really want to get zapped with a bunch of that radiation stuff.”

”I’m afraid,” admits Gerontius.

The party returns to the waterway: a small section of underground stream flows through a cave, its rapid current rushing past.

“If you’re wrong, it could be very dangerous to jump in that,” comments Veil. “That current could sweep you right away.”

“Yeah...” Inoke gazes at the current, stroking his chin.

“Is there a way we can scout it out first?” asks Gerontius.

”Let me try,” Lillamere offers, and sends some prying eyes down the waterway. They do not return. “Hmm,” the elf muses, “maybe the current was too much for them... or maybe something’s down there.”

“Well,” Veil says, “I’ll be able to detect your thoughts within 400’ of me... that’s something.”

A few spells are cast, for the ability to move and breathe freely in the water, and Inoke jumps in to the water. Immediately, the current starts sweeping him away. He can only resist it by expanding to huge.

“I’m not so sure this is a good idea anymore!” he cries to the others. “I don’t know if I’ll be able to get back!”

Lillamere snaps his fingers. “I have it!” He casts a wall of force that blocks off most, but not all, of the water flowing into and through the room. The pressure on Inoke eases immediately, and shortly all of our heroes are moving down the waterway, assisted by magic.

Soon enough an opening presents itself. Perhaps Inoke is right; it leads to a chamber with several more tunnels leading out, including one with a swift current running out another hole running deeper into the earth. The caves here are wide; the narrowest one stretches almost 20’ across. One of them leads upward at a gentle slope.

“Let’s try that one,” Inoke says, gesturing at it. “Maybe it connects with something.”

The others agree and the party begins moving up the passage, trying to maintain relative quiet. Slowly, scanning the passage walls around them, our heroes move along. After just over a hundred feet, another smaller passage appears to their left. This one drops sharply downward.

“Let’s stay to the big one for now,” recommends Horbin. “We’ll come back and check on this one later.”

***

Through the dark water, behind our heroes, a gargantuan sharp-eared creature slowly lashes the water with its tail, driving its massive bulk after our heroes. It has heard them and it is hungry. The lunatic intellect within the thing wonders momentarily what has come into its domain; but it knows the answer well enough.

Food.

The water around it churns as it swims forward.

***

“GAH!!!” Suddenly Veil gives a great shout and darts forward. “Behind us!” she yells. Her eyes are frantic.

The party whirls about and faces a nightmare.

Like some horrible monster spawned by a Jack Kirby comic, the Ur-Fish rushes forward at them. Thick pebbly skin stretches open as its great maw opens, revealing row after row of jagged dagger-like teeth. Its huge eyes blaze with intelligence.

“Look out!” shouts Gerontius, swimming frantically out of the thing’s path.

With a loud booming noise, the Ur-Fish clamps down on the huge Inoke, its jaw squeezing his arm for incredible damage.* It shakes him like a dog worrying a toy, and he groans in pain. Then he smashes his club into it once, twice; and it backs off for an instant-

There’s a tell-tale flash of magical energy. Inoke feels several of his protections fall to the Ur-Fish’s greater dispelling. Suddenly- he can’t breathe.

Shedding spells that our heroes cast like drops of water, the Ur-Fish gets ready to rush him again.

Next Time: Our heroes in battle against the Ur-Fish!

*66 points in one bite.
 

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