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(Cydra) Great Conflicts

Ouchie! Two down on each side (Orbius/Jezebel vs. Jared/Lazenby) (three for the ruby rod if you count Zavael), though the plane-shifter might be right back again theoretically if there was any contingency to un-petrify.

Did Albin vanish himself for the first round and wait?

So both sides lost wizards - that probably helped the rest of the fight from going nuclear in quite the same way.

(oh, and Sybele remembered a name? Was that a mistake, or a side effect of something else going on?)

Fun fun fun!
 

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Sir Maxwell Norrington’s blood sings as he strikes down one fiend after another. The cadre of ice devils is not falling back due to him alone, though; Lester, Inoke and Sybele have all done their parts as well. Certainly, the combination is one that is breaking the ranks of the devil squad and will quickly lead to a route- if that monk doesn’t ruin it all.

Frost bursts in chilling cones around Bennodel (“that monk” to Maxwell’s mind) and the villains he’s fighting, but he slips away, evading the frost, steps past Lester and strikes down one of the devils in a pair of swift chops with his hand. Inoke, beside him, crushes another one even as Alcar invokes a holy aura to surround himself, Lester and Inoke.

Something is not right, Bennodel thinks again. He feels very uneasy. Why are they using a holy aura if they serve the Dark One? He tenses as both Lester and Inoke move in on him, and then he leaps up and back, spinning over the top of a building, away from the deafening arena.

That was some jump, Inoke thinks, and leaps after his foe, also clearing the building’s roof in a single bound.

Grimdim grimaces dourly. He chuckles inwardly. These are our first worthy foes since Bel, he thinks. Agents of the Dark One! They must be stopped! He turns on Veil, who gulps and raises his shield, but a slash from the axe tears the mindspy nearly in two. Then the dwarf whirls towards Sybele, recognizing that she is focused on Kyrion and that Kyrion seems unable to cast spells. That’s about enough of that! Grimdim thinks.

The next thing Sybele knows, the savage dwarf is on top of her, striking with incredible fury. She yelps and psionic teleports far enough away to survive- but the dwarf spots her and begins advancing again immediately. Her blood pours from his axe to join with that choking the streets. He hurt me surprisingly badly, she realizes.

Lester turns on the dwarf and begins to unleash the fury, using his new metamagic rods of quickening. He blasts two meteor swarms at the dwarf, and Grimdim simply soaks it up.

He shouts at Lester. Though the Angel of Adventure cannot hear his words, he can read lips well enough to know what Grimdim is saying.

Is that all you got?

Meanwhile, Albin and Gerontius are dueling, knives vs. sword, a duel of finesse and expertise. The sound of their blades crossing cannot be heard over the roar of the games, but if it could it would be remarkably delicate. Neither wastes a move; each acts with the sort of precision and finesse that requires years of experience and training. They are both blurs.

Each lands a blow or two, but neither can slip through the other’s defense easily. When Kyrion lands a blow across the halfling, and he momentarily turns to fend her off, Albin manages to sneak one in; but then Gerontius tumbles back, getting a little distance, and grins.

Evenly matched. He shakes his head ruefully. This guy is the best rogue I’ve ever met, unless you count Asmodeus’ freaky faceless assassins. He grins again.

Kyrion, meanwhile, falls back a few paces. She can’t speak, thanks to the control sound that Sybele is using to keep her from casting, but she has noticed a number of things that just aren’t adding up.

That celestial over there, she thinks, he has invoked a holy aura. That doesn’t make sense. Unless...

Gerontius tumbles in again. He leapfrogs past a sweeping blow of Albin’s, landing froglike next to Kyrion. She braces herself for an attack, and the halfling slashes in with a dagger.

The blow is perfect.

It slices in and out again, cutting out the target area, and as it leaps free of Kyrion, Gerontius snatches it out of the air.

Her badge of the Ruby Rod.

Gerontius looks her in the eye and shouts as loud as he can. She can’t make out his words at first- but his intent is clear.

He offers her his pipe.

Not far away, Inoke comes down in a loud crash in the midst of a garbage heap near an infernal fruit stand. Bennodel stands impassively, watching him. There’s a lot of cover between here and the arena, leading to a lot less noise here; when Inoke moves cautiously forward, the monk cries out loudly, “Something’s wrong here. I have a feeling we’re being duped- all of us!”

Inoke hesitates. “Then why do you serve Asmodeus?”

The monk winces. ”Don’t say that name! And we don’t, not exactly.” His eyes narrow as he stares hard at Inoke. “And I think your group has a lot to answer for.”

“My group!” exclaims Inoke.

Out front, Sybele notes that the battle has seemingly teetered to a stop, at least for the moment. She switches her control sound to allow conversation, dimming the unceasing noise from Tiamat’s Games. Grimdim is still coming forward like a mad juggernaut, but Kyrion cries out, “Grimdim, no!”

The dwarf draws up short, scowling.

“I think,” Kyrion says, “that we have been tricked.”

***

“Are you sure this place is secure?” asks Inoke again.

“Absolutely,” reassures Bennodel.

The two parties have returned to a demiplane the ruby fist gang (which is not their own name for themselves, but it is a convenient identifier for our purposes) have the use of. Our heroes are more than a little nervous; they have no reason other than their new tentative allies’ words to trust the demiplane’s safety. Yet-

“What about that fishmonger?”

The fishmonger and his friends were more diabolic agents. They had seemingly been some of the agents keeping the ruby fist gang (“Don’t call us that,” their cleric said again) on the trail of our heroes. But once they realized that the two parties had figured it out, the game was up, and the fishmonger and his friends had made an attack on the combined force. They were no match for the group- not even close.

Now the two parties compare notes.

Our heroes tell the other group their tale. “Well, it all started when we defeated this pit fiend and saved a phoenix egg that it had captive. We had known for years- well, some of us anyhow- that after the egg was retrieved, it would hatch in a year and a day and grant us a wish. Unfortunately, it turned out that it was kept bottled up, so to speak, as part of a deal that we unwittingly broke. That deal released the guy who came before Asmo-“

”Don’t say his name!” the entire other group cries at once.

Bennodel explains. “He knows. If you say his name, he can hear it- and what you say immediately afterward.” He grins sheepishly. “We’ve been calling him ‘the Big A’ to avoid letting him know all our plans.”

“Go on,” Kyrion urges. “Tell us the rest.”

“Wait a minute,” interjects Grimdim. “They released the guy who came before? Does that mean who I think it means?”

“He once ruled Hell; call him the Big L,” Lester replies.

“We need Lazenby back,” Albin comments.

“And we could use Orbius and Jezebel,” retorts Horbin. “Well, I can true resurrect them tomorrow if you can come up with the necessary diamond.”

“Not necessary,” responds Kyrion primly. “I’ll bring them all back- no diamonds needed.”

“Well, but to bring them back at full strength, unhindered by their time across the veil-“ Horbin starts.

“No diamonds needed,” repeats Kyrion. She smiles.

“Your tale,” Albin prompts impatiently.

“Hold on,” Sybele says. “We might as well get their two guys, and my daughter and our wizard guy back first, otherwise we’ll just have to tell it all over again.”

Albin leans over and whispers to Gerontius. “Does she have a problem with names or something?” The halfling only laughs.

Soon the two groups have recovered their friends. A break enchantment restores Lazenby to human form, and he is quickly appraised of the situation. Then, not long after, Kyrion true resurrects all the dead- no diamonds required.

“How did you do that?” Hobin asks. She tries to explain, but it’s convoluted and it seems like it would require a considerable amount of devoted study to achieve.* Still, he is grateful for her lessons, and he in turn tries to show her the basics of an unusual spell he knows, called thunderous blows.**

Then, finally, our heroes relate the rest of their story. They tell of their release of ‘the Big L’ (“it starts with Luci and ends with the stuff you line cold weather gear with, you know, not hair...”) and of the sudden complications of having the Big A out to get them. Assassins, scrystrikes, it’s generally not a very good deal for anyone.

“So the Big L offered to help us set up an ‘opportunity,’” Alcar spits. “And we’re going to kick the Big A’s ass.”

“Meantime, we were warned about you guys,” Inoke picks up the thread. He explains that the group had been led to believe that they were the Big A’s elite agents.

“Well, not exactly,” Albin replies. And the other group begins their tale.

Next Time: The other group’s perspective! Let’s compare and contrast our two groups!

*Which is to say, she has the epic feat Ignore Material Components.

**This was really cool, actually- a Cydra spell migrated to another campaign world in game! :D
 



Brain said:
I think Sybele brought Jezebel back to life with Psionic Revivify and she may have done the same for Orbius.

Maybe- Rob thought that was possible, but I recall the conversation about the Ignore Material Components feat fairly distinctly. I could be wrong, but Rob's memory of the event (from what he posted on the group) was not super clear, nor is mine. Call it dramatic license if you must. ;) I know Horbin the MFKG Holy got schooled in cheap true rez techniques that day, which (I think) is one of the things that prompted him to teach thunderous blows to Kyrion. :)

Sad that the fishmonger's barely a footnote, eh?
 

The cut/grab combo by Gerontius to get the Ruby Rod Badge was a natural 20.

Gerontius figured the badge may have been the cause of the other party's allegiance to the Big A (magic is tricky), and if not, well at least they would get the message, one way or the other.

Good job of both the quantity and quality of your posts Jester, keep em comin.
 

Good stuff.

What frightens me is the caliber of opponent that the combined GMs will have plotted to confront *TWO* epic PC groups. What's that, 11 epic PCs and cohorts or so?
 

Kyrion, Albin, Jared, Bennodel, Lazenby, Grimdim- their names are famed throughout Erath. They have faced down many terrible enemies, from entire guilds of assassins to that cursed kuo-toan priest-queen, and they have earned the accolades and friendship of many nations, churches and organizations of their world, Erath. They have even negotiated a possible deal with their arch-enemy, the Dark One, to spare the lands of human and demihuman from a terrible orcish horde.

Contrast this with our heroes, who, as Lester confides in the Erathian heroes, have been kicked out of or made enemies of many places and organizations. And the Church of the Light, of course.

“They aren’t our enemy,” Horbin protests.

”Their High Priest is, sort of,” Sybele says, “you know, that one guy? Who rules Forinthia, right?”

Anyway, the Erathians explain that, on their world, the orcish homeland was ravaged by a magical accident they themselves witnessed when they time traveled to the past. The orcs could no longer live in those lands, and thus their great leader, the Dark One, arose to lead them forth in a terrible war on more hospitable lands, to claim as their own. It gets complicated from there, but the Erathians eventually learned a few key relevant facts.

For one, there used to be ten Hells, but the Big A “compressed” the Tenth Hell when he took over.

”That must be when he banished or bound the Big L,” suggests Orbius. Lazenby nods.

Eventually, after a series of adventures with the clock running (the Dark One had only given them a month to solve his lands’ problems), the heroes of Erath found themselves in combat against the Lord of the First Hell, Bel. With Tiamat in a cage secretly aiding them, they managed to destroy the Arch-Devil and free the Chromatic Dragon.

“That was you guys?” exclaims Sybele.

“Impressive,” grunts Inoke.

Alcar merely mutters an imprecation about Bel.

Since then, they’ve been following the trail of some deadly villains- or so they thought. “Desecrated churches, a trail of corpses, murders and villainy of the blackest sort: it all led us to you. But it is now obvious that the whole thing was a set-up,” Bennodel explains. “We should never have listened to the Big A or his agents at all; they manipulated us masterfully.” He appears tranquil, but Grimdim seethes with anger.

Orbius and Kyrion are discussing an interesting conundrum. “How come we’ve never heard of each others’ home planes? I’ve never hear of this ‘Galador’ or anything, and from what you tell me he is important enough on a planar level that I should have,” the priest says. Orbius and her get into a very esoteric discussion about abstract planar theory. While the rest of the party exchanges tales, the two of them work on the question, and eventually they arrive at a conclusion. Their planes must be very far apart, part of different cosmologies completely. The planar layout that Orbius knows is not precisely the same as Kyrion’s. But they share the Nine Hells.

”That must be the connection,” Orbius reasons. “And if the proper conjunction ocurred, our realms might come within reach of one another.”

The two parties discuss what to do. “We were relying on the Big A for help,” Jared remarks, “but that now seems much less like a good idea.”

“Well, the Big T is kind of a behind-the-scenes supporter of us,” comments Bennodel.

“The Big T?” asks Sybele.

“You know, lots of heads, dragon?”

“Oh, gotcha.”

Lillamere says, “Well, that helps us avoid immediate trouble. But surely you realize that the Big A will be after you now- and trust us, that isn’t a good thing. He can strike you through the planes, and it hurts a lot. Maybe you should consider helping us against him.”

“Well, we can beat the scrystrike- we have an artifact that produces a 10’ radius mind blank,” Lazenby replies.

“Yeah, what’s in it for us?” Albin demands. “Why should we help you? Attacking the Big A sounds like suicide to me! How many thousands of pit fiends does he have? And how many can he summon to do his bidding?”

“Oh, we can reward you,” Orbius smiles. He proceeds to tell them about the party’s winnings, using divination magic to cheat at gambling.

The Erathians are aghast. “Cheating at gambling! That’s... that’s...”

“That’s brilliant,” laughs Gerontius.

”Seriously, you can make a killing,” Veil says with a big grin. “Good money to be made, that’s for sure.”

“Just pony up the money and we’ll do the rest,” Lester chortles. “Your reward is only limited by your ability to invest!”

“Think about it, you’re cheating Hell,” Orbius says. “How can that be wrong?”

Slowly, the Erathians become more and more interested. Eventually, they accept the idea, but Bennodel can’t help but wonder whether associating with these Cydran loose cannons will lead his party to more and more compromises.

“I say we help ‘em, regardless,” Grimdim rumbles. “I got a thirsty axe and there’s someone who tricked us all needs talkin’ to.” He grins a mad dwarvish grin.

Next Time: Assault on Asmodeus!!!




***

Another interesting contrast between the Erathian and Cydran parties that my group later remarked on was that the Erathians are all single-classed except Grimdim, who has the dwarven paragon class plus fighter, whereas of my group, most have 3+ classes with the notable exception of Horbin. However, that doesn't fit well in the context of an update... thus a little annotation here at the end. :)
 

Odds are high for a second update today. This one is a tease.

****

Tensions are high. The two parties have joined forces, and now they will act as one.

Never, in all the history of the Nine Hells, has such a powerful group of mortals walked together here with one purpose. Never, in all the history of the Nine Hells, has Asmodeus been under such threat.

In the depths of Nessus, Asmodeus obliterates a messenger in a terrible rage.

The forces of Lucifer are on the move.

One and a half million pit fiends surround the palace. All forces are placed on alert. The entire area is placed under a dimension lock to prevent unexpected surprises. The floor golems are awakened, the prismatic traps engaged.

Asmodeus, in his fury, destroys another ten pit fiends, then snarls and whirls and stalks to his throne room.

Lucifer!

It should be impossible- yet there it is, an army rolling forward at the unbreachable walls of his fortress. Treachery! Many of the ancient devils that recall Lucifer’s reign from before have thrown in with him. He has moved very quickly, adroitly maneuvering events, perhaps even outmaneuvering Asmodeus.

Well, in force of arms, Lucifer’s army is doomed. They are neither numerous enough nor potent enough to overcome Asmodeus’ pit fiend defense.

Asmodeus frowns. What is he playing at? There must be some trickery afoot- some kind of feint or misdirection. But what?

In his throne room, he keeps the presence of his daughter Glasya, who can always soothe his white-hot rage with her moist kisses; Martinet, obsequious little Martinet, the courtier to end all courtiers; his favorite great wyrm; and eighteen stout pit fiends, armed and armored with +5 greatswords and +5 full plate.

***

Glaisig leads our heroes through secret ways that are unknown even to Asmodeus. There was a time when all the Hells were Lucifer’s, and secret warrens burrow through many places that have yet to be discovered in the modern age. They cross from one layer to another, some even opening onto other planes.

Our heroes, all seventeen of them,* follow the Hidden Minister along a long dark stair that leads to a narrow, hidden passage. That in turn leads to a secret door to a chamber that leads down another long flight of stairs. After an interminable climb, our heroes find themselves at the back side of yet another secret door.

“Now we enter his palace proper,” the devil warns in a low voice. “His guards and agents, save for whatever personal guard he has, should be out of the way.”

“Your ‘distraction’?” inquires Inoke.

Glaisig nods in reply. “From here you are on your own. Go straight until you have descended two flights of steps, then turn right down the blood marble hall. At the end of that take the hall to the left; that will lead you to the doors to the throne room, where you will find ‘the big A’. When you are done, I will come to aid you in escaping.”

After Glaisig leaves, the party advances into the Palace of Hell. Everywhere, gold and the finest gems are inlaid in everything. The architecture is both magnificent and cruel- the art depicts the suffering of the damned, of course, and lechery and sin of many sorts.

Orbius and Lester have foresight going, which prevents them from triggering a number of deadly traps. One is particularly fiendish, and by coincidence resembles Orbius’ tactical use of reverse gravity against the Erathians, but it also includes poisoned spikes and green slime, as well as a primatic wall.

Finally, our massive group of epic heroes reaches the large set of double doors Glaisig had indicated as being the entrance.

I can't believe we're doing something this suicidal, Horbin thinks incredulously.

Deep breath.

And let’s go.

Next Time: A really frickin’ epic fight.

*Including cohorts, of course.
 

Into the Woods

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