“I’m just saying,” Thrush insists, “we should wipe out everything on the floor we’re on before we go any higher. No cutting corners!” He shakes a finger at everyone, but especially at Alcar and Lester. “No rushing up the stairs until we’ve secured what’s behind us. The last thing we want is to need to leave in a hurry and to have our retreat cut off behind us.”
“You’re right about that,” concedes Lester.* “We do need to be careful to make sure we can get out of here when we need to.”
Both Orbius and Lillamere are sending out magical divining eyes, with Lillamere’s
prying eyes making Orbius slightly jealous. Soon enough the sensors will report back, and in the meantime our heroes set about searching some of the areas that they have been in but not thoroughly investigated, starting with the room that the stairs up from below leads into. To their gratification, Gerontius immediately turns up a secret door. Opening it reveals a hallway, and the party moves down it while the eyes search out some other areas. The party finds themselves at a door after only about 100’, and throwing it open they find themselves looking into a rubble-strewn room with four great statues of the mastodon loxo in the corners. Slithering noises come from within the rubble, and three foul snakes slide forth to attack. They are clearly not entirely natural, as each of them has a head at each end of its body; However, they are little challenge to our heroes, and in but a few short moments they are dispatched.
“Those snakes are called amphisbaena,” comments Sonja. “But they look... warped somehow. Diseased. Befouled...” He frowns.
“The Bile Lords have been busy,” comments Horbin dryly.
Our heroes warily search the room, expecting the statues to animate at any moment. They don’t, and no new dangers reveal themselves. After a thorough search, Gerontius once again turns up a secret door. “Ze Bile Lords must be fond of zecret doors,” the air halfling chortles. “But zey cannot hide zem from me!”
This secret door leads directly into another chamber, this one somewhat cruder than most of those in the mountain so far. As the party moves into the room, they slow and their conversation stops. Sonja’s breath catches in his throat.
They have found the elephants’ graveyard.
Crude images of mastodon loxo of unknown antiquity are on the walls. The art looks much more primitive than other pieces the party has seen on this level of Bile Mountain. Bones are everywhere, yellow and white and stained brown. Huge elephantine skulls, with odd bifurcated trunk bones, are laid in piles. Great ribcages as wide as a wagon lay on the floor, splayed open like some odd mandala. Thigh bones and fingers, pelvises and vertebrae- the entire 80’ diameter room is full of bones.
“Wow,” whispers Sonja.
“Hey, let’s search this place! There could be loot!” Lester grins and moves into the room. He begins to rifle through the bones looking for anything interesting or valuable.
And as he handles the bones, his intentions insolent and defiling, the bones start moving. There is a terrific rattling sound as they drag themselves together, into a single shape- that of a long serpent composed of bones grinding against one another, with a huge loxo skull for a head! Its skeletal trunk breaks off and is absorbed by the main body of the gargantuan creature, churning and clattering. “Uh oh,” Lester comments.
The great bone thing strikes, snapping down at Thrush, and it bites him. The burly warrior braces himself and takes the blow, but to his surprise, it does more than just tear into his flesh. Instead, the bones in his body begin jerking towards the monster, trying to free themselves of his body! Thrush gives out a terrified scream, staggering weakly, and it chomps down on him again. The bones in his body quiver eagerly, visible through the meat and skin of his form, and Thrush screams again, sagging on his feet. He activates his
boots of teleportation and zips over to Horbin.**
“Horbin,” he gasps, “help!”
The monster turns its attentions to the party’s dwarven monk. Chakar sees the thing coming, clattering forward towards him. It’s a mass of bony death headed right at him. The monk takes up a defensive stance and braces himself to try to resist the monster’s ability to subsume bones, and then its massive ‘jaws’ clamp down on him. He yells in pain as the bones in his arms try to pull themselves out of him!
“This is not good,” Horbin worries,
healing Thrush. Meanwhile, Alcar has cast
divine power and waded into the monster, smashing at it with his mace. The monster lashes back at the angel, and Alcar screams too. The monster’s deadly bone subsumption attack weakens him. But he grits his teeth- this undead beast needs to learn the lesson of Galador’s mercy! He strikes at it again, smashing bones to splinters. While it is distracted, Chakar manages to tumble away from it after a failed attempt at going ethereal.
Then Thrush and Inoke both step back into the melee, backing Alcar up. A moment later Chakar is moving back in as well, having had a brief moment with Horbin that put him back into the shape he needs to be in to fight this thing.
The creature stops for a moment and rears up. Suddenly it spews forth four mastodon loxo skeletons, which immediately animate and lurch to the attack, but the monster is simultaneously suffering a punishing series of blows from Alcar and Thrush. Then Inoke explodes to huge size and activates his
chain of overwhelming force and, in a single monstrous blow, he cleaves through all four skeletons, shattering them! His next two blows are more than the entire serpent of bones can handle, and he casts it down in thousands of bony pieces!
“Wow, what was that?” wonders Thrush. “That thing was
nasty.”
“I think it’s called a boneyard,” Horbin answers. “The animate spirit of a huge group of bones.”
“Nasty is right,” agrees Chakar with a groan. Horbin and Alcar quickly tend the wounded, magically
restoring their bones to their proper places and healing the bloody cuts and tears that their friends have suffered. Then the party, led by Lester, resumes their search of the chamber. Before long they uncover the remains of a party of adventurers. They debate raising them, but after a fairly unproductive
speak with dead they decide against it. Nonetheless, the remains of their gear includes a few magic items of no great power (a couple of potions, a wand of
detect magic, and some low-powered chain mail and a glaive) and a sack of 400 gp.
“No wonder these guys couldn’t hack it in Bile Mountain!” Lester exclaims. “They were probably just some over-ambitious adventurers without the wisdom to realize that they were in over their heads.”
Sonja wrily adds, “Well, maybe we are too.”
Orbius and Sybele, meanwhile, are gathering up the loot. “It’s better than nothing,” admits Sybele. “We can sell most of the crap. And we can always use potions.”
By this time, Orbius and Lillamere have surveyed the rest of the level with their mystical eyes (at least, barring secret areas) and they report that there doesn’t appear to be anything else worth exploring. After a brief discussion of the merits of thoroughness, they search every room anyway, just to ensure that they haven’t missed any secret doors. Then they head to the stairs in the room with the great pool of bile, in which lies the corpse of the great bile beast.
And, as they head up the stairs, they find the one thing they missed: another pair of bile oozes.
Caustic acid sprays out, blasting Chakar and Inoke. Inoke manages to resist most of the damage thanks to his
energy adaptation, but Chakar finds himself burnt fairly badly. Worse yet, he is stunned by the pain of the acid!
Inoke immediately draws his mace from his
glove of storing and sets to making an impression on the oozes, using his sweeping strike to attack both of them at the same time. Thanks to his
energy adaptation his mace resists being dissolved by the caustic fluid of the oozes.
Flame strikes and arrows begin whizzing forward. Alcar shouts, “Watch out, they’ll destroy your stuff!” But he is too slow in his declaration, for one of the oozes blasts Wankerman with its caustic spray and dissolves both his armor- and his epic spear! He cries out in dismay as the weapon smokes, hisses and melts down to virtually nothing.
But our heroes hammer at the oozes. Inoke’s position and ability to strike both oozes each time he attacks, coupled with his near-immunity to their acidic touch and backed up by the spells of the party’s casters, is enough to smash the oozes into puddles of goop in less than thirty seconds.
“Damn it!” Wankerman curses. “Now I don’t have any armor!”
“Weren’t you armorless a great deal of the time anyhow?” asks Chakar.
“Yeah, but having armor is a lot better than not having armor,” Wankerman sighs. “Worse yet, it got my spear. That was most of my worth right there.”
“Maybe we should go back outside and open up the store,” Horbin suggests. “You could get some new armor and weapons, we could see some stuff...”
“We do have time constraints,” warns Baron Lillamere. “We need to attack the Bastion with enough time to overthrow it before they install the new Arrow of Law.”
“We have plenty of time,” Lester replies blithely.
“The longer they have to prepare for us,” Baron Lillamere responds, “the worse. This is
Law, after all. They’re probably good at planning, you know.”
“At least they can’t tell what we’re doing while we’re in Bile Mountain,” remarks Horbin.
“But we need to go outside to access the store,” Wankerman insists. “I
need a weapon and armor.” The others can hardly argue with that.
“Of course,” Lillamere grumbles. “But let’s keep on track.”
Out and then back in they go. Horbin’s
portable store provides items of reasonable worth for Wankerman, and soon the party has returned to the stairs leading up. They move cautiously, but no more bile oozes show themselves at this time. The stairs ascend for about 30’, and then Lester (who is in the lead) bumps into what appears to be a
wall of force.
“Allow me,” Lillamere says. He uses his argent savant ability to
unbind the wall, dissolving it and allowing passage. Unfortunately, this also allows the gas that had been blocked by the wall to flow down and over the party. Only the
heroes’ feast that they consumed earlier protects them.
Coughing and wheezing, our heroes ascend another ten feet and into a chamber come our heroes. The broken rubble of a great elephant-headed juggernaut is scattered around the room. Those who were part of the original expedition to Bile Mountain recongnize their handiwork. “We’ve been here before,” Orbius says with a nod.
But there is only an instant to admire the broken juggernaut, for on the room’s ceiling are two more of the nasty energy-draining thorciasids. They begin spitting their cocooning goo almost immediatley as Thrush rushes forward, but it slides off him ineffectually (thanks to his
freedom of movement)! For the most part, the party begins moving forward, trying to gain the room. Baron Lillamere simply stays where he is and fires a volley of
seeker missiles. Inoke tries to attain a good position, but he is surprised when the rubble of the juggernaut suddenly starts to move, smashing into him and swarming around him!
This battle goes on a little longer, but the end result is the same. The rubble swarm proves fairly potent, but it cannot survive against these heroes for long. It flows over many of them, crushing them, but a combined volley of magic and weapon blows focused on it for a few moments takes it out of the fight. The bugs are tough and dangerous, but Inoke comes up with the idea of using
iron body (via a magic item) to render himself immune to both their ability drain and their energy drain. Soon the bugs are squished and the rubble swarm is pulverized.
After the battle is done, our heroes look around the room, and though there is no treasure, there are two doors out. Picking one, they open it to reveal a long hallway that sinks halfway down. At the end is a half-ruined door. In the chamber are more of the cockroach-like thorciasids, but these ones are covered in yellow froth. Bile drips from their mouths.
“I’ve got them!” Inoke calls, and steps into the hall and closes the door behind him. “While I’m in
iron body form they pretty much can’t hurt me.” And he begins advancing on the bugs. There are five of them, one of which is significantly larger than the others. With a grin, Inoke begins pummeling. Bug juice sprays as he starts killing them. The thorciasids spit their goo at him, but his
freedom of movement prevents it from affecting him. Their attacks, which are so deadly in that they drain energy and mutliple abilities, are useless against his
iron body.
But the big bug demonstrates a disturbing level of intelligence. Quickly, it scurries back along the ceiling until it reaches the back end of the chamber. Then it opens the door behind it, and the vomit hounds come forth.
Next Time: A big battle! The return of Axon and Axel (and introducing Axar)- but in a quantity you might not expect! And a Bile Lord!!
*Thanks to a new spell of Orbius’ creation,
diplomat’s tongue, Lester can speak without rhyming. At least as long as the spell lasts.
**At least on the lower levels of Bile Mountain, our heroes determined that limited
teleportation is possible within areas (though they know they cannot ‘port up or down levels).