the Jester
Legend
“We will have to be very cautious,” Otis opines grimly. “From Dahlia’s description, if we are not careful, we may be beset by a large number of demonic enemies.”
“If we can get close enough,” Kyle offers, “I can turn invisible and sneak across the bridge to scout it out.”
“Be careful,” warns Sir Colder.
“Oh, believe me,” Kyle replies, “I will.”
***
Under a featureless maroon sky, with no sun or stars, our heroes trek from the sticky, swampy area and move forwards towards the bridge. The great chasm that it crosses comes into view soon enough, and as the party approaches the edge, Dahlia warns them of the horrors that she saw- hundreds of bodies impaled, some of them still alive and tormented by the demons below. It is a sickening garden of pain.
“Perhaps we could try to rescue them,” Sheriff Jorgen muses, but Dahlia shakes her head.
”Believe me, there are too many demons. It would be suicide.”
“I don’t know how much we should interfere with this time anyway,” Kyle adds. “What if we mess up the past, and damage our present?”
The group proceeds in near silence. Shortly, the bridge comes into view- a rickety, wood-and-rope affair that looks unreliable and rather perilous. Gusts of wind shake it, and the creaking sounds of the cords that are strung across to the far side of the gap is all too audible.
“Our hortheth will not be able to croth thith bridge,” Lord Cedric points out.
“We don’t have a choice,” Otis replies. “We must not let Sir Harth escape us! It will take us miles out of our way to go around.”
Cedric remains silent, but he places his hand on Thuderpuss’ flank.
“You’re up, Kyle,” Goer says cheerfully.
With a gulp, Kyle turns invisible and begins to slowly, cautiously cross the bridge. It sways under his slight frame, and the creaking sound seems to grow louder. He swallows nervously, hoping that the bridge can hold his weight (I’m light as a feather, he reassures himself).
Kyle looks down.
Gasping, he squeezes his eyes shut. That was a bad idea, he thinks. Clenching his teeth, he continues his advance, foot by foot working his way towards the other side. His friends are clustered about a dozen feet from the edge of the gorge, where Kyle can easily see them but they should be hidden from view from the demons in the bottom of the chasm. Fortunately, Kyle thinks, there is only one really close by. As long as we don’t make a huge ruckus, we’re probably fine...
He is almost across the bridge, now- no more than 20’ to go. And then he grows cold as a terrible-looking troll emerges from the rocks at the far side. The muscles of its arms are strange; they seem to ripple and flow, almost like liquid.
The troll rumbles out a laugh and coughs, “I can smell you.”*
Otis- back on the near side of the bridge- does not hesitate for even a moment. I hope Kyle isn’t too far forward, he thinks grimly, and launches a fireball.
Everything happens very quickly.
The troll howls, staggering backwards as the flames lick up around it. Simultaneously, caught in the blaze of fire, the ropes at the far end of the bridge crumbles to ash, and Kyle can hear the snap of the ropes breaking apart. “Oh crap,” he whimpers, and wraps several of the ropes around his arm- and then the far end of the bridge drops away, swinging back towards the near wall of the canyon, slamming into it with incredible force and almost bouncing Kyle free and down into the demon gap below. Gasping, the elfblood starts to slowly climb. He glances down just in time to see the demon, which had been idly poking at the impaled victims below, vanish.
Above, where the rest of our heroes stand ready at the top, the demon appears from nowhere is a puff of foul-smelling vapor. It guffaws crudely and opens its large, dagger-toothed mouth in a wide grin. The party and it exchange a few tentative blows, none of which even hit the demon; its casual, backhand claw, on the other hand, nearly tears Jorgen’s arm from its socket.
“Fall back!” shouts Goer.
“What about Kyle?” cries Dahlia.
Cedric, Lord of Whitewater, gives a wild battle cry and charges the demon.
He half-expects it to kill him in a single blow; as he closes with it, it smacks at him, but his shield takes the worst of it. “RAAAAAGHH!!!” he roars, slamming into the demon with all his might, bull rushing it back- and off of the edge of the cliff! He watches triumphantly as the fat, frog-like thing plunges down, down- onto one of the stakes on which the bodies below are impaled!
“Serves you right!” Sir Colder shouts after it.
Kyle, meanwhile, finally reaches the top of the rope bridge, which is hanging rather precariously from its moorings at the near end of the canyon. Gasping, he pulls himself up and announces his presence.
“Uh-oh,” Lord Cedric mutters.
Below, on the stake, the demon twitches. Its arms flail about. And then- it vanishes.
“Let’s get out of here!” cries Jorgen. “Those things seem to be able to move from place to place instantly, like that demon that was working with Sir Harth!”
“It’s probably going to get its friends,” Sir Colder says. “I concur with the sheriff. Let’s get away from here!”
The party moves away as fast as they can, riding double where possible and leaving the fastest on foot to run alongside. The demon gap recedes behind them as they retreat, and no pursuit is apparent. After a few minutes they halt to discuss their next course of action.
“Clearly, we have to go around the canyon,” Sheriff Jorgen states. “I don’t think going through it is an option. What do we know about the terrain?”
Dahlia replies, “Well, as a bird, I could see that there are mountains in one direction and that weird red forest in the other. The forest is closer, and I could tell that the canyon draws to a close a couple of miles inside of it.”
“So we would have to go into that unwholesome place,” muses Goer.
“Me not like woods!” Me exclaims.
“On the other hand, the mountains are back the way we came- in fact, I think that they’re the same mountains that we passed through when we left the Ghost Tower. It’s reverse progress, and I couldn’t see the end of the chasm.”
The party debates for a few moments, but Otis’ argument remains very persuasive: There is no time. We have to catch Harth. No backtracking!
“At leatht we did not have to leave our mountth behind,” Cedric says gratefully as the party turns towards the strange twisted woods.
As they make their way across the mad land, our heroes are alert for signs of pursuit from the demons of the canyon. None seems to be coming, however, and their nervous glances at the chasm to the north almost cause them to miss the next threat coming their way.
Whirring and clicking, two machines come over a rise before the party. They halt and survey our heroes for a moment. Roughly man-sized, roughly man-shaped, they are clearly artificial. Like skeletons of metal and glass, with long sharp blades built into their hands, the things are clearly of the same ilk as the shattered specimens that our heroes found earlier amongst the dead of one of the battlefields that they have stumbled upon here. One of them shows some signs of damage.**
Colder steps up. “Where are your masters!” he barks. “Go back, I command you!”
But the machines seem to focus on him, Dahlia and Kyle- the three of our heroes with elven blood in their veins.
They speak in unison, a single word that our heroes cannot comprehend, but its meaning is quite clear. The machines move to attack.
The battle is furious.
There are only two of the things, but they are fast and deadly, springing into battle, leaving telling wounds and springing back out. The party quickly finds that the machines are deadly precise with their blades. They are also very magic resistant; neither Kyle’s magic missiles, nor Dahlia’s call lightning, can do much of anything to them. No, this is a fight that will only be won with sweat and steel. Thunderpuss, Sir Cedric astride her, throws her chest into one of them, knocking it back, and Cedric strikes at it with his bastard sword. Jorgen, Me and Goer all put their best efforts forward. The constructs are too quick, difficult to damage, almost impossible to stop! When blades do manage to connect, they seem to mostly deflect from the hard metal of the killing machines.
Finally, Sir Fwaigo, using all the strength developed in his arms over years at the forge, manages to land a blow solid enough to crash through one of the constructs’ head. Sparks and smoke flare out, and the first of the creatures seizes up, freezes and topples. The lights glowing behind its eyes dim and die.
Then everyone is able to surround the other one, and though it cuts and thrusts into our heroes with deadly skill, its movements are impeded. Able to focus better, to aid one another in landing solid blows, it only takes our heroes a few more seconds to finish it. With a pair of great hews, Sir Percival (“Me”) cuts the remaining war machine nearly in half!
All around them, wiring, nuts and bolts, springs, broken bits of metal and glass and strange, unidentifiable things litter the ground. Weird oil and lubricating fluids are pooling on the ground, slowly seeping into the cracked and blasted earth.
Kyle starts digging through the mess, looking for anything interesting that he can salvage.
“Me hurt,” comments Me. He is bleeding from several deep wounds. Dahlia and Lord Cedric are tending the party’s worst wounds.
“Perhaps we should rest,” suggests Otis. “My spells are depleted, we are wounded and tired...”
“Let’s at least get away from here first,” suggests Jorgen. “For all we know, there may be more of these things coming.”
That idea is enough for Kyle to give up on trying to extract one of the eyes from the more-intact war machine head. Our heroes move away for about half an hour, then halt, make camp and set watches. Those not on watch settle in to a troubled night’s sleep- at least, as much as it can be called night when there is no difference in the sky from one minute to the next. Their night is uninterrupted; and in the morning, as refreshed as they can be in the life-draining land that they are forced to traverse, they break camp.
As they are packing their gear, Otis casts a spell upon himself: his new discovery, lead shield. He casts another on Kyle. “That should protect you from the disabling properties of this land, as well as preserving the dweomers of your magic,” the wizard tells his apprentice.
And they move on towards the strange forest.
As they travel, they once again come onto a ravaged battlefield. This one is strange and disconcerting, however, for no clothes, armor, weapons or other things remain: only naked corpses, terrifically damaged. They show the signs of battle, including cuts and stab wounds, but nowhere is even a single broken spear or a tattered remnant of a banner. The ground itself looks scoured, and rather than the churned earth one normally finds at the sight of a battle, there are only pitted stones and broken gravel. There are probably several hundred corpses here, all of them apparently human.
“Bad magic,” grunts Me.
“I think you’re right,” Otis says slowly. So far, he has been the one to insist on at least a cursory search of the battlefields that the party has come across; but this time, he decides against it. After all, there is no sign of any treasure (as the only things visible on the field are naked corpses), but there is a real chance of danger.
We must pursue Harth. There is no time.
The party moves on, and soon they are near the horrible wood again. Ahead of the group stretches a strange, warped wood. The deformed, off-colored trees rustle even without wind. From the woods, strange groaning and spattering sounds emerge. The twisted trees are distinctly unnatural, more the colors of meat than of plants, from the dark red color of congealed blood to a strange, fleshy pink-brown or the grey of meat gone bad. The smell from the weird forest is disconcerting, as well; it smells of earth mixed with blood, rot and excrement.
“No,” Dahlia murmurs to herself, “I don’t like this at all.”
Next Time: Within the Warped Wood!
*Speaking in Elven.
**Think of them as being similar to the Terminator, once all the human-looking junk is stripped away.
“If we can get close enough,” Kyle offers, “I can turn invisible and sneak across the bridge to scout it out.”
“Be careful,” warns Sir Colder.
“Oh, believe me,” Kyle replies, “I will.”
***
Under a featureless maroon sky, with no sun or stars, our heroes trek from the sticky, swampy area and move forwards towards the bridge. The great chasm that it crosses comes into view soon enough, and as the party approaches the edge, Dahlia warns them of the horrors that she saw- hundreds of bodies impaled, some of them still alive and tormented by the demons below. It is a sickening garden of pain.
“Perhaps we could try to rescue them,” Sheriff Jorgen muses, but Dahlia shakes her head.
”Believe me, there are too many demons. It would be suicide.”
“I don’t know how much we should interfere with this time anyway,” Kyle adds. “What if we mess up the past, and damage our present?”
The group proceeds in near silence. Shortly, the bridge comes into view- a rickety, wood-and-rope affair that looks unreliable and rather perilous. Gusts of wind shake it, and the creaking sounds of the cords that are strung across to the far side of the gap is all too audible.
“Our hortheth will not be able to croth thith bridge,” Lord Cedric points out.
“We don’t have a choice,” Otis replies. “We must not let Sir Harth escape us! It will take us miles out of our way to go around.”
Cedric remains silent, but he places his hand on Thuderpuss’ flank.
“You’re up, Kyle,” Goer says cheerfully.
With a gulp, Kyle turns invisible and begins to slowly, cautiously cross the bridge. It sways under his slight frame, and the creaking sound seems to grow louder. He swallows nervously, hoping that the bridge can hold his weight (I’m light as a feather, he reassures himself).
Kyle looks down.
Gasping, he squeezes his eyes shut. That was a bad idea, he thinks. Clenching his teeth, he continues his advance, foot by foot working his way towards the other side. His friends are clustered about a dozen feet from the edge of the gorge, where Kyle can easily see them but they should be hidden from view from the demons in the bottom of the chasm. Fortunately, Kyle thinks, there is only one really close by. As long as we don’t make a huge ruckus, we’re probably fine...
He is almost across the bridge, now- no more than 20’ to go. And then he grows cold as a terrible-looking troll emerges from the rocks at the far side. The muscles of its arms are strange; they seem to ripple and flow, almost like liquid.
The troll rumbles out a laugh and coughs, “I can smell you.”*
Otis- back on the near side of the bridge- does not hesitate for even a moment. I hope Kyle isn’t too far forward, he thinks grimly, and launches a fireball.
Everything happens very quickly.
The troll howls, staggering backwards as the flames lick up around it. Simultaneously, caught in the blaze of fire, the ropes at the far end of the bridge crumbles to ash, and Kyle can hear the snap of the ropes breaking apart. “Oh crap,” he whimpers, and wraps several of the ropes around his arm- and then the far end of the bridge drops away, swinging back towards the near wall of the canyon, slamming into it with incredible force and almost bouncing Kyle free and down into the demon gap below. Gasping, the elfblood starts to slowly climb. He glances down just in time to see the demon, which had been idly poking at the impaled victims below, vanish.
Above, where the rest of our heroes stand ready at the top, the demon appears from nowhere is a puff of foul-smelling vapor. It guffaws crudely and opens its large, dagger-toothed mouth in a wide grin. The party and it exchange a few tentative blows, none of which even hit the demon; its casual, backhand claw, on the other hand, nearly tears Jorgen’s arm from its socket.
“Fall back!” shouts Goer.
“What about Kyle?” cries Dahlia.
Cedric, Lord of Whitewater, gives a wild battle cry and charges the demon.
He half-expects it to kill him in a single blow; as he closes with it, it smacks at him, but his shield takes the worst of it. “RAAAAAGHH!!!” he roars, slamming into the demon with all his might, bull rushing it back- and off of the edge of the cliff! He watches triumphantly as the fat, frog-like thing plunges down, down- onto one of the stakes on which the bodies below are impaled!
“Serves you right!” Sir Colder shouts after it.
Kyle, meanwhile, finally reaches the top of the rope bridge, which is hanging rather precariously from its moorings at the near end of the canyon. Gasping, he pulls himself up and announces his presence.
“Uh-oh,” Lord Cedric mutters.
Below, on the stake, the demon twitches. Its arms flail about. And then- it vanishes.
“Let’s get out of here!” cries Jorgen. “Those things seem to be able to move from place to place instantly, like that demon that was working with Sir Harth!”
“It’s probably going to get its friends,” Sir Colder says. “I concur with the sheriff. Let’s get away from here!”
The party moves away as fast as they can, riding double where possible and leaving the fastest on foot to run alongside. The demon gap recedes behind them as they retreat, and no pursuit is apparent. After a few minutes they halt to discuss their next course of action.
“Clearly, we have to go around the canyon,” Sheriff Jorgen states. “I don’t think going through it is an option. What do we know about the terrain?”
Dahlia replies, “Well, as a bird, I could see that there are mountains in one direction and that weird red forest in the other. The forest is closer, and I could tell that the canyon draws to a close a couple of miles inside of it.”
“So we would have to go into that unwholesome place,” muses Goer.
“Me not like woods!” Me exclaims.
“On the other hand, the mountains are back the way we came- in fact, I think that they’re the same mountains that we passed through when we left the Ghost Tower. It’s reverse progress, and I couldn’t see the end of the chasm.”
The party debates for a few moments, but Otis’ argument remains very persuasive: There is no time. We have to catch Harth. No backtracking!
“At leatht we did not have to leave our mountth behind,” Cedric says gratefully as the party turns towards the strange twisted woods.
As they make their way across the mad land, our heroes are alert for signs of pursuit from the demons of the canyon. None seems to be coming, however, and their nervous glances at the chasm to the north almost cause them to miss the next threat coming their way.
Whirring and clicking, two machines come over a rise before the party. They halt and survey our heroes for a moment. Roughly man-sized, roughly man-shaped, they are clearly artificial. Like skeletons of metal and glass, with long sharp blades built into their hands, the things are clearly of the same ilk as the shattered specimens that our heroes found earlier amongst the dead of one of the battlefields that they have stumbled upon here. One of them shows some signs of damage.**
Colder steps up. “Where are your masters!” he barks. “Go back, I command you!”
But the machines seem to focus on him, Dahlia and Kyle- the three of our heroes with elven blood in their veins.
They speak in unison, a single word that our heroes cannot comprehend, but its meaning is quite clear. The machines move to attack.
The battle is furious.
There are only two of the things, but they are fast and deadly, springing into battle, leaving telling wounds and springing back out. The party quickly finds that the machines are deadly precise with their blades. They are also very magic resistant; neither Kyle’s magic missiles, nor Dahlia’s call lightning, can do much of anything to them. No, this is a fight that will only be won with sweat and steel. Thunderpuss, Sir Cedric astride her, throws her chest into one of them, knocking it back, and Cedric strikes at it with his bastard sword. Jorgen, Me and Goer all put their best efforts forward. The constructs are too quick, difficult to damage, almost impossible to stop! When blades do manage to connect, they seem to mostly deflect from the hard metal of the killing machines.
Finally, Sir Fwaigo, using all the strength developed in his arms over years at the forge, manages to land a blow solid enough to crash through one of the constructs’ head. Sparks and smoke flare out, and the first of the creatures seizes up, freezes and topples. The lights glowing behind its eyes dim and die.
Then everyone is able to surround the other one, and though it cuts and thrusts into our heroes with deadly skill, its movements are impeded. Able to focus better, to aid one another in landing solid blows, it only takes our heroes a few more seconds to finish it. With a pair of great hews, Sir Percival (“Me”) cuts the remaining war machine nearly in half!
All around them, wiring, nuts and bolts, springs, broken bits of metal and glass and strange, unidentifiable things litter the ground. Weird oil and lubricating fluids are pooling on the ground, slowly seeping into the cracked and blasted earth.
Kyle starts digging through the mess, looking for anything interesting that he can salvage.
“Me hurt,” comments Me. He is bleeding from several deep wounds. Dahlia and Lord Cedric are tending the party’s worst wounds.
“Perhaps we should rest,” suggests Otis. “My spells are depleted, we are wounded and tired...”
“Let’s at least get away from here first,” suggests Jorgen. “For all we know, there may be more of these things coming.”
That idea is enough for Kyle to give up on trying to extract one of the eyes from the more-intact war machine head. Our heroes move away for about half an hour, then halt, make camp and set watches. Those not on watch settle in to a troubled night’s sleep- at least, as much as it can be called night when there is no difference in the sky from one minute to the next. Their night is uninterrupted; and in the morning, as refreshed as they can be in the life-draining land that they are forced to traverse, they break camp.
As they are packing their gear, Otis casts a spell upon himself: his new discovery, lead shield. He casts another on Kyle. “That should protect you from the disabling properties of this land, as well as preserving the dweomers of your magic,” the wizard tells his apprentice.
And they move on towards the strange forest.
As they travel, they once again come onto a ravaged battlefield. This one is strange and disconcerting, however, for no clothes, armor, weapons or other things remain: only naked corpses, terrifically damaged. They show the signs of battle, including cuts and stab wounds, but nowhere is even a single broken spear or a tattered remnant of a banner. The ground itself looks scoured, and rather than the churned earth one normally finds at the sight of a battle, there are only pitted stones and broken gravel. There are probably several hundred corpses here, all of them apparently human.
“Bad magic,” grunts Me.
“I think you’re right,” Otis says slowly. So far, he has been the one to insist on at least a cursory search of the battlefields that the party has come across; but this time, he decides against it. After all, there is no sign of any treasure (as the only things visible on the field are naked corpses), but there is a real chance of danger.
We must pursue Harth. There is no time.
The party moves on, and soon they are near the horrible wood again. Ahead of the group stretches a strange, warped wood. The deformed, off-colored trees rustle even without wind. From the woods, strange groaning and spattering sounds emerge. The twisted trees are distinctly unnatural, more the colors of meat than of plants, from the dark red color of congealed blood to a strange, fleshy pink-brown or the grey of meat gone bad. The smell from the weird forest is disconcerting, as well; it smells of earth mixed with blood, rot and excrement.
“No,” Dahlia murmurs to herself, “I don’t like this at all.”
Next Time: Within the Warped Wood!
*Speaking in Elven.
**Think of them as being similar to the Terminator, once all the human-looking junk is stripped away.