D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

The 2024 rules get a new official designation.
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Settling a debate that has lasted for over two years, the current edition of Dungeons & Dragons, which has been known by various names up until now, has finally received an official designation: D&D 5.5e.

Previously, the current ruleset was referred to as 'One D&D', before becoming 'D&D 2024'. Other variations exist, but the most common version used by fans was D&D 5.5.

The 5.5 terminology echoes the edition names used in the early 2000s for D&D 3E and D&D 3.5.

D&D Beyond has an FAQ related to the name change. In it, they say that "Earlier on, [the 2024 rules] were referred to differently. As D&D Beyond evolved and more players used both versions side by side, it became clear that “5.5e” matched how the community already talks about the game and made things easier to understand."

The terminology will be used going forward on D&D Beyond, although unlike the 3E/3.5 hardcovers, the physical book titles will not include any edition designations.

The 2014 edition of D&D is to continue to be called "5e", with the 2024 version being "5.5e". WotC says that "5.5e refers to content that uses the 2024 updated core rules, which are fully compatible with Fifth Edition."

Despite including the "e" (for "edition") WotC continues to maintain that 5.5e is not a new edition, and merely a 'rules update', or 'version'. Whether 'edition' and 'version' are synonyms or not we'll leave people to debate.

The logo at the top of the page is our own mockup to represent the news, and is not an offical rebranding.

 

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Plenty of people still play older editions. There is a market for PDF and physical copies of older material.

Every new editions fragments the player base so a system that monetized all D&D players would help.
Sure, it'd definitely help to be able to monetize all D&D players in the event there was no actual or strategic cost in doing so. But that's not a realistic cost/benefit analysis.
 

But keeping the number of players stable requires selling books. That’s the whole point. WotC isn’t as interested in retaining players as creating new ones. It’s cheaper to create and market to new players than to keep finding new product to sell to existing. We saw it in sales throughout 5.0. A new book would come out, and the PHB we shoot up in sales again. And the margin on the PHB is great.
The PHB got refreshed not to have something to sell to existing customers, but to make sure they kept getting new ones for the next 10 years.

It’s all about managing average lifetime value of customers. People who play D&D for more than a few years are outliers. Most pick it up for a year or three in HS or College and then move to other hobbies. Once you accept that, you can look at what it costs to make and market a book to a new player vs an existing one and see how going after new players makes more money because you are selling an established asset who’s development costs are already paid for. And the huge back library of 5e content, both WotC produced and Indie produced, helps sell more PHBs and DDB subscriptions.

In order to keep a stable number of subscribers you will, of course, need to attract new players. But you don't necessarily need new books to attract those new players. In the past the only way to continue the revenue stream was to attract new players and continue to sell new books to established players. They don't need to do the latter any more. There will always be more high school and college age people. That's all I was saying - yes, new books may keep some existing customers happy but there is a less need for them or for a new version of the core 3 books.
 


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