Tsyr
Explorer
Azlan said:My original point was not that minis and mats are absolutely necessary, or even that they make any RPG better, but that D&D 3.0/3.5 is, in fact, based heavily on the use of mini and mats, and that the rules should be consistent in this regard. Thus, my wondering why ranges and movement are represented in increments of "five feet" instead of "squares", in the rulebooks.
Because it's a pointless change that would benefit nobody and only serve to annoy those people who don't like the gamist approach of battlemaps or for some other reason don't use them.
Besides, doing things like the range of a spell or arrow or something in "squares" is bloody awkward if you ever want to make a shot that doesn't happen to not be at either a 90o angle or a 45o angle... and even 45o requires a little finigling. With range in feet, you can always pull out a tape mesure (Assuming 1 square = 5 feet, and 1 square = 1 inch.).
Also, with feet, you can do something off the grid... you know, long distance stuff. 400 foot range stuff. Most battlemaps I've seen aren't really suited for that type of distance work, but it's nice to be able to figure it out.
Also, as an abstraction, it's bloody hard to visualize. Say "100 feet" and I got a good idea what your talking about in my head instantly. Say "20 squares" and I draw a blank at first, and even though the math is easy, it's still kinda awkward to visualize.
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