theoremtank
First Post
In light of coming d&d 3.5 revisions...
What are your thoughts (everyone) on bonus language lists for different races? That is, do you think it makes sense for the Players Handbook to outline what languages a race can or cannot choose, given a high enough intelligence? I am interested in getting a conversation going as to the pros and cons of this concept.
I personally think that bonus language restrictions are not an important enough game mechanic to keep around. I have only found them to be restrictive toward roleplaying unconventional characters. Besides the language restrictions given in the Player's Handbook are too specific to the Greyhawk world. I believe the Player's Handbook should move towards more campaign setting ambiguity. Getting rid of language lists for races would be a move in this direction.
What are your thoughts (everyone) on bonus language lists for different races? That is, do you think it makes sense for the Players Handbook to outline what languages a race can or cannot choose, given a high enough intelligence? I am interested in getting a conversation going as to the pros and cons of this concept.
I personally think that bonus language restrictions are not an important enough game mechanic to keep around. I have only found them to be restrictive toward roleplaying unconventional characters. Besides the language restrictions given in the Player's Handbook are too specific to the Greyhawk world. I believe the Player's Handbook should move towards more campaign setting ambiguity. Getting rid of language lists for races would be a move in this direction.
Last edited: