D&D 3.5 LFM Players

Tsriel

First Post
UPDATE: CLOSED FOR RECRUITING


Sadly, a player had a change in availability and left the group. I'm looking for another player to fill the vacancy, preferably a player that wants to be the group tank. The game will last through the summer months with a strong possibility to have extended gaming hours within the months of July-August (because I'm on summer vacation :)). The table meets up at 3pm PST (GMT-8) on Saturdays will go for approximately 4 hours, sometimes longer if I really need the group at a certain spot in the storyline.

Players interested, please check out my boards for an overview on house rules and character build guidelines. To join up with the group, email me a completed lvl 3 character sheet (via .pdf or a weblink), character concept, and anything else you feel like you should tell me about your character.

Thanks for looking!


Current Party
1. Kino - Human Cleric
2. Grothane - Dwarf Paladin (NPC)
3. Krysta - Human Monk
4. Guillo - Changling Combat Rogue/Factotum
5. Neerg - Elf Druid
 
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I may be interested, though I have to know if you have your arcane and divine caster rolls filled. Secondly, I looked around the site and your custom class called the "Death Knight" gains spheres, so while you did not address homebrew not made by you, would you at all allow the "spherelock/Sphere based warlock" or other frank and K related material? If not, I can understand, but I just want to know if you are running a frank and K game or not before I join because that will influence what my character will be like.
 

Also might be interested. What sources are allowed, though? All WotC 3.5 books? You say core classes and a few limited from other books, but what is open for feats, spells, race, and other aspects of the character? To be more specific, if I wanted to play a Fire Elf Factotem with the Font of Inspiration feat, would that be acceptable? What about a Goliath from Races of Stone or Half Giant from Expanded Psionics handbook (both have LA +1)?

Never played a factotem before, if I did, I'd want some sort of strong and intelligent fighter that uses inspiration points and the Brains over Brawn class feature to specialize in combat maneuvers like tripping and control the battlefield.

EDIT: Noob question. What does LFM mean?
 
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You can ignore my previous post, the word document is working right now and I see that by "spheres" you meant actual spheres as appose to the frank and K fiendish magic system/spell-like ability system I was refering to. Anyway, as for other questions, I would like to know what books you allow since I would love to play a necromancy-inclined cleric or even a dread necromancer and want to know what books I have acssess to.
 

Well, I put together my character idea after looking at the already existing characters. It uses a bunch of books, but so do the others, so I figured I'd take a shot and see if it was acceptable. First of all, my character at level 1.

[sblock]“I’ll scare the unliving darkness out of them!”

Guillo
Unknown gender Changeling (Humanoid, Shapechanger)
Chaotic Good Martial Rogue 1
HP: 16 (1d8 +2)x2
AC: 16 (10 +4 armor +2 dex)
Touch: 12; Flatfooted: 14
Str 14, Dex 14, Con 14, Int 16, Wis 10, Cha 12
Saves: Fortitude +2, Reflex +1, Will +0 (+2 sleep and charm; +1 spells and spell-likes)
BAB +0; Grapple +2; Trip +6

Attack options:
Longspear +2 (1d8 +3, 20/x3, reach, set vs. charge, P)
Morningstar +2 (1d8 +2, 20/x2, B or P)
Dagger +2 (1d4 +2, 19-20/x2, S or P)
Club +2 (melee) or +0 (ranged) (1d6 +2, 20/x2, 10 ft, B)
Sling +0 (1d4 +2, 20/x2, 50 ft, B)

Feats: Nymph’s Kiss, Combat Expertise, Improved Trip, Intimidating Strike
Flaws: Shaky (-2 ranged attacks), Poor Reflexes (-3 reflex saves)
Traits: Absent-Minded (+1 all knowledge skills, -1 spot and listen)
Class features: Fighter feat progression, Social Intuition
Racial: Minor Change Shape; +2 Bluff, Intimidate, and Sense Motive; Speak Language always a class skill; +2 saves vs. sleep and charm; Medium; 30 ft; favored class: Rogue.

Skills (56):
Bluff* +9 (4 ranks +1 cha +2 racial +2 feat)
Diplomacy +7 (4 ranks +1 cha +2 feat)
Disable Device +9 (4 ranks +3 int +2 circumstance)
Disguise +14 (1 rank +1 cha +2 feat +10 circumstance) (see Minor Change Shape)
Gather Information* +4 (1 rank +1 cha +2 feat)
Intimidate* +9 (4 ranks +1 cha +2 racial +2 feat)
Jump +4 (4 ranks +2 str -2 ac penalty)
Knowledge (local) +8 (4 ranks +3 int +1 trait)
Knowledge (nature) +8 (4 ranks +3 int +1 trait)
Listen +3 (4 ranks -1 trait)
Open Lock +5 (1 rank +2 dex +2 circumstance)
Search +7 (4 ranks +3 int)
Sense Motive* +6 (4 ranks +2 racial)
Sleight of Hand +1 (1 rank +2 dex -2 ac penalty)
Spot +3 (4 ranks -1 trait)
Tumble +4 (4 ranks +2 dex -2 ac penalty)
Use Magic Device +7 (4 ranks +1 cha +2 feat)
Skills that Guillo can always Take 10 on are denoted with an asterisk (*)
Languages: Common, Auran, Elven, Dwarven

Equipment:
Chain shirt
Longspear
Morningstar
Cold Iron Dagger
Sling
Bullets (10)
Clubs (3)
Explorer’s Outfit
Masterwork Thieve's Tools
Backpack

Feats, racial, and class features fully explained:
Minor Change Shape (Su): Full round action. Functions similarly to the Disguise Self spell, except changes are not illusory, but actual physical alterations, and this ability does not affect the changeling’s possessions. Useable at will, lasts until the Changeling changes shape again or is killed. A True Seeing spell also reveals his/her natural form. Using this ability to create a disguise gives a +10 circumstance bonus on the Disguise check.

Social Intuition (Ex): Gather info takes (1d4 +1 x10) min, instead of 1d4+1 hours; Sense Motive to assess a social situation take a full round instead of 1 minute; Can always take 10 on Bluff, Diplomacy, Gather Info, Intimidate, and Sense Motive checks.

Intimidating Strike: As a standard action, attack with a penalty between 0 and up to your BAB. If you hit, gain a free action Intimidate check to demoralize the target, with a bonus on the check equal to the chosen attack penalty. If successful, target is shaken for the rest of the encounter.

Nymph’s Kiss (Exalted): Gain +1 skill point per level, +1 on saves vs. spells and spell-like abilities, and +2 on all charisma-based skill checks.[/sblock]

Still need to choose minor gear, but that's basically it.

I figured out what I'd like to do for his character progression, and while I seldom cling to them over 20 levels, it's nice to have an idea of what you're doing, and to make sure you (the DM) are ok with all of it.

Build:
[sblock]Changeling Martial Rogue 1 / Factotum 3 / Rogue 2-4 / Warshaper 1-3 / Factotum 4-13

Feats:
1: Nymph’s Kiss
Flaw: Combat Expertise
Flaw: Intimidating Strike
1: Improved Trip [Rogue 1]
3: Knowledge Devotion
5: Imperious Command [Rogue 2]
6: Font of Inspiration
7: Combat Panache [Rogue 4]
9: Font of Inspiration
12: Font of Inspiration
15: Font of Inspiration
18: Font of Inspiration

EDIT: New possible progession of feats:
[sblock]
1: Nymph’s Kiss
Flaw: Combat Expertise
Flaw: Intimidating Strike
1: Improved Trip [Rogue 1]
3: Knowledge Devotion
5: Combat Reflexes [Rogue 2]
6: Font of Inspiration
7: Combat Panache [Rogue 4]
9: Improved Font of Inspiration
12: Imperious Command[/sblock]

Racial substitution levels:
Changeling Rogue 1: Swap Trapfinding for Social Intuition; 10 + int skills, extra knowledge skill.
Social Intuition: Gather info takes (1d4 +1 x10) min, instead of 1d4+1 hours; Sense Motive to assess a social situation take a full round instead of 1 minute; Can always take 10 on Bluff, Diplomacy, Gather Info, Intimidate, and Sense Motive checks

Changeling Rogue 3: Swap Trapsense for Minor Lore, 10 + int skills, extra knowledge skill.
Minor Lore: +1 on all knowledge checks and on the bonus you give by aiding another on knowledge checks.[/sblock]

So, basic idea is Guillo is the party skill monkey, trapfinder, and monster lore person and fights generally in melee, using (eventually freakish) reach, demoralization, combat wits, and tripping to control the area around him/her. S/he doesn't have the hit points or AC to tank on his/her own, but with the monk up there with him/her, they should be able to hold the front line. I'm going to keep Guillo's Use Magic Device high, so s/he can be the party arcanist in a pinch, too.

Books/sources used (other than core):
[sblock]Changeling race (Races of Eberron and Monster Manual III)
Changeling Rogue racial sub. levels (Races of Eberron) - there's nothing setting specific about the class changes other than that they befit a changeling.
Martial Rogue (Unearthed Arcana) - Fighter feats instead of sneak attack
Flaws and Traits (Unearthed Arcana)
Nymph's Kiss exalted feat (Book of Exalted Deeds)
Intimidating Strike feat and Combat Panache feat (PHB2)
Knowledge Devotion feat (Complete Champion)
Font of Inspiration feat (WotC's website)
Imperious Command feat (Drow of the Underdark)
Warshaper prestige class (Complete Warrior)
Skill Tricks (Complete Scoundrel)
[/sblock]

That's all the books I can think of that he uses / will use. You seem to allow Spell Compendium, may se that for his factotum casting, and Magic Item Compendium later on, if stuff from there is allowed.

I'll try out your character sheet later, this is how I normally do my sheets.
 
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So, with a skill monkey, tank and divine caster, looks like I will be making up an arcanist. No skin off my back, I love arcane casters anyway. I will have a sheet up sometime tonight or tomorrow, right now I am thinking of a character concept for him.
 



Sadly, a player had a change in availability and left the group. I'm looking for another player to fill the vacancy, preferably a player who enjoys a healer role.

While the group does have a cleric, Kino is built in a way where he is no longer suitable to be healing and thrives at dealing damage and buffs. The group just turned lvl 3 and will be facing their first major challenge very soon. It would be awesome to have that player ready for our next session this Saturday.
 

Update on the LFM, no longer looking for a healer but now looking for a tank with a tough AC. The dwarf paladin that's recently been left vacant is player ready, barring some adjustments for recently leveling. I also offer a couple in house classes that can fill the role if you're interested in rolling your own.
 

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