Dace Bloodhoof
Chaotic Neutral Male Minotaur 6
Patron Deity: nature
EXP: ?
HP: 41.5
Racial modifiers: + 8 Strength, +4 Constitution, -4 Intelligence, -2 Charisma Large Size, +4 Natural Armor, Keen Senses +3
Strength 24 (+7)
Dexterity 14 (+2)
Constitution 20 (+5)
Intelligence 4 (-3)
Wisdom 14 (+2)
Charisma 6 (-2)
Size: Large
Age: 20
Height: 8' 6"
Weight: 736 lb
Eyes: Amber
Hair: Dark Brown
Skin: Tan
Appearance:
A large and very muscular Minotaur male, with only his amber coloured eyes glowing from his dark, fur-covered frame. He has the manners and appearance of a fighter about him, with the wild and ferocious appearance typical of his kind. He wears little in the ways of accessories and clothes, apart from the brass hoop he uses as a nose ring on his black snout, and the large Greataxe he wields with proficiency when needed. Dace is missing a small triangle piece from his right ear, a battle scar from one of his arena matches, and bears numerous bruises form his violent life, that lay hidden beneath his brown mane.
Total Hit Points: ?
Speed: 30 feet
Armor Class: 15 = 10 + 4 [natural] + 2 [dexterity] - 1 [large size]
Touch AC: 12
Flat-footed: 13
Initiative modifier: + 2 = + 2 [dexterity]
Fortitude save: + 6 = = 1 [base] + 5 [constitution]
Reflex save: + 6 = 4 [base] + 2 [dexterity]
Will save: + 6 = 4 [base] + 2 [wisdom]
Attack (handheld): + 10 = 4 [base] + 7 [strength] - 1 [Large size]
Attack (missile): + 5 = 4 [base] + 2 [dexterity] - 1 [Large size]
Grapple check: + 19 = 4 [base] + 7 [strength] + 4 [Large size] + 4 [Improved Grapple feat]
Light load: 466 lb. or less
Medium load: 467-934 lb.
Heavy load: 935-1870 lb.
Lift over head: 1870 lb.
Lift off ground: 3740 lb.
Push or drag: 9350 lb.
Languages: Common, Giant
Feats:
Improved Unarmed Strike (You do not provoke attacks or opportunity from armed opponents when you attack them while unarmed.)
Improved Grapple (You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple.)
Spent 6 skill points in Escape Artist (cross-class)
Appraise -4
Balance +2
Bluff -2
Climb +7
Concentration +5
Diplomacy -2
Disguise -2
Escape Artist +5 ()
Forgery -2
Gather Information -2
Heal +2
Hide -2
Intimidate -2
Jump +7 (speed 30)
Listen +5
Move Silently +2
Ride +2
Search -1
Spot +5
Sense Motive +2
Survival +2
Swim +7
Use Rope +2
Dace Bloodhoof's Equipment:
Greataraxe (large) 40 gp 24 lb
Backpack 2gp 2lb
Flint and Steel 1 gp
Bedroll 1 sp 5 lb
Blanket, winter 5 sp 3 lb
Rations x 7 3 gp 5 sp 7 lb
Waterskins x 3 3 gp 12 lb
_____
Total: 50 gp and 1 sp ; 53 lb
GP on person: 0
HP: ?
[sblock= Minotaur]
Racial Traits
Starting Ability Score Adjustments: +2 Str, + 2 Dex, -4 Int, -2 Cha.
Size: Medium. At 6th level the minotaur becomes Large and incurs the usual bonuses and penalties for being a Large size creature (-1 to attacks and AC, -4 to Hide checks, +4 on grapple checks).
Speed: Minotaur base land speed is 30 feet.
Darkvision 60’
Minotaurs are Monstrous Humanoids. This means that they are not affected by spells that affect only humanoids, such as charm person.
Automatic Languages: Common, Giant. Bonus Languages: Orc, Goblin, Terran
Favored Class: Barbarian
Class Skills
The minotaur’s class skills (and the key ability for each skill) are Intimidate (Cha), Jump (Str), Listen (Wis), Search (Int), and Spot (Wis).
Class Features
Feats: A minotaur gains feats just as a normal character, at 1st, 3rd, and 6th HD. For the minotaur, this occurs at 1st, 4th and 8th overall character level respectively. After 8th level, the minotaur gains feats normally according to its total HD from the minotaur class and from class levels.
Ability Score Increases: As a monster class, the minotaur does not receive the normal ability score increases at every four HD, instead gaining specific increases to Strength and Constitution (and one decrease to Dexterity) over the course of 8 levels. These changes occur at the levels indicated on the table above. After 8th level, the minotaur gains ability score increases as normal for its HD and class levels.
Natural Armor: Beginning at 1st level, the minotaur has a +2 natural armor bonus to its AC. This bonus increases as indicated on the table above. The bonus listed is the total bonus at that level and does not stack with bonuses listed for previous levels.
Gore: At 1st level, the minotaur gains a natural gore attack that deals the damage indicated on the table, which increases as the minotaur gains levels. The minotaur’s gore attack is a natural weapon that deals piercing damage.
Powerful Charge: At 1st level, the minotaur can charge for increased damage, in addition to the normal benefits and penalties associated with a charge. The increased damage is dependent on the normal damage for the gore attack, as indicated below. The charge attack adds 1½ time the minotaur’s Str bonus to the damage.
Gore Damage
Charge Damage
1d4
2d6
1d6
2d8
1d8
4d6
Keen Senses: At 2nd level, the minotaur gains a +1 racial bonus to Listen, Search and Spot checks. This bonus increases to +2 at 4th level, +3 at 6th level, and +4 at 8th level.
Natural Cunning: At 2nd level, the minotaur can no longer become lost, automatically succeeding on any Survival check to avoid becoming lost in the wilderness. At 4th level, the minotaur gains the ability to track enemies, providing the minotaur with Track as a bonus feat and a +8 racial bonus to Survival checks involving the Track feat.
At 7th level, the minotaur is never caught flat-footed and gains immunity to maze spells and effects.
Scent: At 4th level, the minotaur gains the Scent special quality, with a range of 10 ft. The range increases to 20 ft. at 6th level and 30 ft. at 8th level.
Large Size: At 6th level, the minotaur becomes a Large creature. The minotaur takes up a space 10 ft by 10 ft, and gains 10 ft reach. The minotaur can use weapons designed for larger creatures, but must pay double the listed cost for weapons, and the weapons weigh twice as much. The minotaur now has a -1 penalty to Armor Class, -1 penalty on attack rolls, -4 size penalty to Hide checks, +4 bonus on grapple checks, and, can lift and carry double normal amount listed for its Strength score.
[/sblock]
Dace Bloodhoof:
Born the bastard son of a guard in the Abjurer's Labyrinth, Dace has been neglected since he was a calf. As soon as he could walk and did not need to suckle on his mother's milk, he was herded in to the large training grounds that prepared young calfs for their race's roles as jailers and executioners in the Red Wizard's labyrinth. Being among hundreds of his kind, many of which were older and stronger, met the young Minotaur with the grim reality of the brutal laws that his species followed - the strong dominate the weak, and ferocity trumps mental potency.
As such, Dace was forced to adopt these ways and fight each of his meals and to keep his possessions from the hands of others. Stronger and older Minotaurs that had been in the academy for several years beat Dace more than once, and left him broken and hungry to spend the night on his hay filled bunk. They could never crush his spirit however, and Dace filled his amber eyes with grim determination and sharp, cold hate.
As he grew in to adolescence, the Minotaur displayed a remarkable physique even for one of his kind. He had taught himself how to fight unarmed and by his sixteenth year, no one dared go up against him alone, especially after he nearly strangled one of the older Minotaurs. In the academy things went well and Dace was taught in the use of the Greataxe, and also learned how to track enemies trough the corridors of the Abjurer's Labyrinth.
As he finally stepped in to Minotaur manhood and grew to the appropriate size for an adult of his species, Dace grew more and more resentful of his birthplace. Nothing tied him to it, and his freedom loving spirit craved more than the simple life of a prison guard. He had never enjoyed the prospect of imprisonment to begin with, and that was becoming more and more apparent as the elders tried to steer him in to joining the ranks of the guards.
One night, Dace packed what little possessions he had gathered during his nineteen years of life, and left for the surface world. Both the world above and Thay had much to offer, and the Minotaur was quickly reeled in the busy and colorful life of human kind. The need for money and shelter however, drove him to apply as a gladiator in one of the arenas. He was not the best, but his kind was an attraction on it's own. Several times he bested other gladiators, often using his bare hands and nothing else. Once he even fought to the death wielding his Greataxe, lopping off his opponent's arm from the wrist, but losing a small triangle peace off his ear in the process.
All was going well for Dace however, as he made enough gold to provide food, shelter and ale for himself, and the gladiatorial profession was by no means worse than the years of fighting and struggling Dace had spent amongst his own ferocious kind. It was at that point that an unfortunate Thavian nobleborn lad decided to fight with Dace to win the favor of a local merchant's daughter. He was still young and in the beginning of his career as a Wizard, and that is why he bribed the arena master to ensure that Dace threw the fight.
The Minotaur refused at first, valuing his pride more than the few silver pieces he would have gotten as compensation, but when the arena master threatened him with maiming and removal from the arena, Dace had little choice. He faced the young Wizard and did his best to lose the fight, even throwing himself prone after the lad cast an incantation that was obviously useless against one such as he.
The boy took things too far however, as he attempted to step on Dace's snout and yank out the brass ring that ran trough his nostrils. That brought bitter memories to the Minotaur and rage quickly blinded his reason. In an instant, he sprung up and grabbed the surprised Thavian by the throat. Before the guards could rush in and dislodge the human from Dace's fierce grasp, he had already squeezed the life out of the human, reducing his throat to bloody goo.
Needless to say the young Wizard's parents were furious with Dace and the arena master. The latter, however, had enough money to compensate for the blunder and had even paid for the boy's revival by a high ranking cleric.
Dace, however, was not as fortunate. He was almost beaten to death by the arena guards, and then thrown in prison to await his execution. The Minotaur is furious with the humans and Thay's ruling class in particular, and wants nothing more than to break out and rip apart the arena master who betrayed him, and the young noble lad if he was indeed resurrected, because he tried to mock the Minotaur warrior. Despite his rage, Dace is not of malicious nature, and desires freedom and revenge, not mindless slaughter.