The Middle of Elsewhere (D&D 3.5 campaign)

ADVENTURE 16: DEAD TO RAISE AND HELL TO PAY

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6
Avoroth Bleakborn, fiendish human cleric 6
Gonkle Bu'Onk, fiendish orc fighter 6
Wilbur Von Schattenwalde, shadow human druid 6​

Game Session Date: 11 March 2026

- - -

The group rode into the town of Elsewhere, and this time it was for real. There was someone waiting there for them, just as the false "Father Solaire" had been there in the illusory Elsewhere, but this time it was Lady Aurora Sunbeam, Amris's arcane mentor - and it was really her, not another simulacrum covered in illusions. "Father Solaire wishes to speak to you," she said, and escorted them to the town's sole temple, which shared allegiances with the various gods worshiped by the citizens living there. The three wizards traveling with the scouts said their farewells and returned to the homes they hadn't seen for many days.

If there had been any lingering doubt that the celestial being standing before them at the temple was really a solar, the fact he immediately began casting healing spells upon the wounded planar scouts banished such thoughts forthwith. He listened to their tales of how they rescued the three wizardly artisans from the formian nest and brought back the corpse of the mayor, already dead when they encountered him. They also filled him in on Timaeus Summerfrost's attempts to destroy the mayor's physical body before he could be restored to life.

"It is for this reason I wished you here at the temple, with me," Father Solaire said. "I would prefer it if you were to stay the night here, in the temple, guarding over the mayor's body, lest there be any further attempts to destroy his mortal frame. In the morning, I will be able to restore life to him." The group collectively agreed.

The party greeted the morning with a surprise heroes' feast spell cast by Father Solaire. "Eat, restore your strength," admonished the solar. As the group tucked in to the spread - none with more gusto than Gonkle, who stuffed his face with food almost faster than he could chew - Father Solaire explained the intricacies of returning life back to the mayor's body. "As you know," he began, "Elsewhere is protected against several different types of magic. Teleportation spells do not function within the confines of the town, and scrying spells are likewise ineffective. While it is possible to cast short-lived summoning spells inside the town's borders, longer-duration calling spells are blocked. You can think of the raise dead spell as a sort of calling spell - we're effectively calling the mayor's spirit back into his body. The raise dead spell normally takes a mere minute to cast - outside of Elsewhere, that is. Within the confines of the town, it would normally be impossible - but there is a ritual I know of that will permit such a spell to be cast. Unfortunately, it takes a full hour to perform this ritual, and the raise dead spell is intertwined in the ritual - once I begin, I cannot stop for any reason."

"And that's where we come in," surmised Avoroth.

"Indeed. I wish you here by my side, within the temple, as I perform the ritual that will return the mayor to life. Do this for me, and I will exempt you from further scouting duties for the rest of the year - until Elsewhere leaves Mechanus for parts unknown."

"Deal!" Amris readily agreed. Not having to perform scouting duties would give her more time to study her spellcraft.

"Why don't you simply perform the raise dead spell outside of Elsewhere?" asked Avoroth. "It'll only take a minute that way."

"But it will expose the mayor's body to attempts at its destruction, as you experienced last night. He's much safer here, in the temple, with you guarding him while I perform the ritual. We will have the whole place sealed up, so no one can get in." Avoroth just shrugged; it was no matter to him. "And I'm sure, if we meet with success, the mayor will wish to bestow a reward of his own for your efforts," added the solar.

"Very well," agreed Wilbur. "Give us a moment to prepare, and you can begin your ritual." He cast a greater magic fang spell upon Tamaskan, while Amris cast a mage armor spell on herself and Avoroth cloaked himself in a magic circle against chaos spell. Gonkle spent the time going to each set of double doors in the temple - there were three such entrances, to the east, west, and south - and making sure they were all securely barred from the inside. Once everyone was satisfied, they chose their positions and nodded to Father Solaire that it was safe to begin the ritual.

The mayor's body was laid out flat on the floor of the raised platform in the front of the temple, where the cleric gave his sermon. Standing behind him was Father Solaire, beginning the ritual by chanting in the Celestial tongue. Amris stood at the bottom of one of the small sets of steps leading up to the raised platform, facing the western set of doors. Avoroth stood in the southwestern corner, where he could keep an eye on both the east and south doors - and he was slightly behind the south set of doors, so if anyone burst their way in through that way, they wouldn't be able to see him. Wilbur and Tamaskan flanked the east door, while Gonkle stood directly in front of the mayor's corpse, but on the lower level, before the wooden pews. He had his falchion out and was ready to put it to good use against anyone trying to stop the solar's ritual.

Pivot, Amris's celestial owl familiar, was outside the temple, keeping a wary eye out against anyone approaching the building. There were signs posted that the temple was closed that morning for a private service, and that would be enough to keep the local townspeople out - but it was outsiders they wished to keep at bay, and friendly signs weren't likely to do that job very well.

About ten minutes into the ritual, the doorknobs on the temple doors to the east and south started rattling, as if someone were trying to open them. But they were both locked and barred, so it wasn't going to be easy for the intruders to force their way in. Amris called out to her familiar through their empathic link, but Pivot was stationed in a tree to the northwest of the building and hadn't seen anyone approach. The elf witch cast a magic circle against evil spell on herself while she waited for her familiar to report in.

It didn't take long. <Mummy at the south doors,> Pivot informed his mistress. Then, a few moments later, after he'd flown around the temple in a wide circle, he added, <Mummy at the east door as well. And they both seem to have...wisps of black smoke or something seeping out of their wrappings, and then getting absorbed back in. Very strange.>

Amris relayed the information to the others. Wilbur cast a shillelagh spell upon his quarterstaff and told Tamaskan to get ready, but the dire fell fox could hear the pounding at the east doors and see them start to buckle under the strength of the mummy's blows. Avoroth left his corner position and walked to the middle of a row of pews about halfway along the small temple, where he could keep an eye on both sets of doors the mummies were trying to breach. He held Boccob's holy symbol in his hand, ready to try to rebuke whichever one made it into the temple first, and cast an owl's wisdom spell on himself, to increase the power of his few attack spells and make them harder to resist. Gonkle refused to leave his station, figuring he'd be the last line of defense to keep the mummies away from Father Solaire and the mayor. Amris faced the south door, wand of magic missiles at the ready.

The pounding increased, as the mummies weren't the least bit concerned about stealth. Wilbur, looking back and forth between both sets of doors, determined the southern pair was the closest to being breached, so he cast a warp wood spell on them, causing the wood to expand and be further wedged into place. If nothing else, he figured, he'd hopefully delayed that set of doors from being smashed in for a little bit longer. Tamaskan started to seem a bit uneasy, Wilbur thought when he looked down at his fiery companion, but then he realized most animals were uneasy in the presence of undead. He shared their feelings; the undead were an abomination, a slap in the face of the natural order of life and death. He gripped his magic-enhanced quarterstaff the tighter and got ready to fight off the undead thing trying to break through the eastern doors before him, wishing he had prepared a second warp wood spell that morning. But he was glad the heroes' feast spell prevented him from feeling any of the fear mummies normally inflicted upon their foes; the shadow druid would not be hampered on that front, at least.

A sudden thought struck Amris, and she turned to Father Solaire, still deep in his Celestial chanting. "Do you need to be able to see the mayor's body for your ritual to work?" she asked him quietly. Upon receiving a terse nod indicating he did not, the witch cast an invisibility sphere spell upon the mayor's body, encompassing her, Father Solaire, and Gonkle in the radius of the spell. Each of them faded from view, and would remain invisible as long as they stood next to the mayor's corpse. Should she or Gonkle need to leave the immediate vicinity, they'd return to visibility, as they would if they attacked while still invisible, but as long as Father Solaire remained at the mayor's side, the two of them would remain invisible to those outside the spell's area of effect. She hoped mummies had no way to see invisible people or objects; if not, they'd have a hard time destroying the mayor's body if they couldn't see exactly where it was!

She looked over at the solar and was surprised she could still see him and the mayor - and Gonkle! - but after a moment's panic she recalled those under the invisibility sphere effects could see each other normally; it was, after all, her first use of the spell and she wasn't entirely sure of its exact effects under field testing. She told Gonkle about the spell she'd just cast, and the fiendish orc, realizing he was no longer needed right there by the mayor, repositioned himself in the southeastern corner of the temple, where he could charge at whichever mummy burst into the building first. In the meantime, Avoroth took the opportunity to cast a bless spell upon the assembled group.

Wilbur and Tamaskan were both facing the eastern set of double doors when they suddenly burst asunder, showering them with wooden splinters. But they both attacked at once, the shadow druid slamming his quarterstaff upon the mummy's head and Tamaskan setting him ablaze with a touch of her flaming tail. Amris stepped out of the range of the invisibility sphere spell and fired off a shot from her wand of magic missiles - that way, she reasoned, the mummy would have no reason to suspect there were invisible people there in the temple; better if the undead intruder could see perfectly well for itself the witch was responsible for the blast of force energy. Wilbur and Tamaskan kept up their attacks, although the dire fell fox instantly regretted trying to bite the mummy on the leg, for it was dry and brittle and tasted of undeath.

Avoroth cast a spiritual weapon spell and sent a quarterstaff-shaped field of force energy flying to strike the mummy; the cleric figured he only had the strength to attempt to rebuke undead twice per day, and opted to reserve it when he might be able to affect both at once. Gonkle resisted the urge to join in the melee, realizing someone would be needed to handle the mummy at the southern door if and when it broke its way in.

The mummy at the east doors swung a balled first at Wilbur, striking him a mighty blow. But the shadow druid was able to avoid the horrific effects of mummy rot, the mystical disease borne by all such undead, just as Tamaskan had managed to avoid being affected when she bit the mummy's leg.

Gonkle finally got his opportunity to shine when the mummy at the south doors broke its way into the temple, the doors collapsing inward as it forced its way. Gonkle was there in a heartbeat, slicing through tightly-wound bandages and the desiccated undead flesh beneath with his falchion's enchanted blade. Amris continued her magic missile barrage on the eastern mummy, while Wilbur took a step back and cast a flame blade spell on the end of his quarterstaff. These things didn't seem to appreciate fire all that much, so he'd do what he could to hasten their burning demise. Tamaskan, having learned how awful undead mummies tasted, avoided biting the mummy again and focused upon setting other parts of it alight with her flaming tail.

Holding his holy symbol of Boccob before him, Avoroth allowed negative energy to flow through it, in an attempt to cause the two mummies to stop their attacks, or perhaps even to obey his own orders. But the attempt at rebuking the undead went completely unnoticed by the pair of mummies, much to the cleric's chagrin. (He recalled he'd had a similar lack of success when he'd tried rebuking skeletons back on Avernus, over a year ago.) Gonkle proved his falchion was a much more effective ploy as he continued to carve up the mummy to the south.

The burning mummy continued attacking Wilbur - to no avail - until its withered body collapsed onto the temple floor. However, in its place stood the "wispy black smoke" Pivot had noticed from outside; only it was now revealed as the semi-humanoid shape of a wraith. The other mummy - now engaged in a physical melee with Gonkle - likewise "shed" its wispy smoke as the wraith that had been hiding inside it from the sunlight of the Mechanus day felt safe to emerge into the temple proper, where direct sunlight was no longer a factor. Gonkle now found himself fighting two completely different forms of undead: a physical mummy and an insubstantial wraith, both determined to slay him. The fiendish orc didn't mind, though - the greater the foes, the greater the victory upon vanquishing them!

Amris, seeing the orc being double-teamed, switched targets and fired her next magic missile at the newly-arrived wraith, knowing incorporeal creatures were a lot harder to hit, but that the force energy of the spell in her wand was guaranteed to strike true. Wilbur and Tamaskan started attacking the eastern wraith, to limited effect.

Avoroth saw an opportunity now to potentially affect three undead beings, and fired off another rebuke undead attempt. It was no more effective than his previous tries, and the cleric swore aloud and just about swore off ever trying to rebuke undead in the future - apparently, it just wasn't his strong suit! Worse, he realized that by using up his daily store of negative energy in fruitless attempts at rebuking undead, he'd given up any chance of being able to use his Boccob's book of knowledge to spontaneously cast healing spells, for it was that daily negative energy the book was converting. The sudden realization made the cleric no happier, but he was pleased to be able to at least redirect his spiritual weapon spell to the eastern wraith, sure in the knowledge if the quarterstaff-shaped force energy from his spell hit, it would inflict some damage upon the incorporeal foe.

Gonkle and the sole remaining mummy continued trading blows - the orc might be of limited intellect, but he at least realized a mummy could be hit with a physical object (like, say, a falchion) much easier than the same object could affect a ghostlike wraith. But the wraith attacked Gonkle with abandon, passing its hand through the orc's body but failing to siphon off any of his vitality.

Amris shot another magic missile at the southern wraith, as Wilbur and Tamaskan kept up their own attacks against the one that entered through the eastern doors to the temple. Avoroth moved up - climbing over the pews to do so - and used his wand of cure light wounds to deliver a shot of healing energy to the southern wraith while his spiritual weapon spell continued its attack upon the other one. Gonkle finally finished off his mummy foe and brought his falchion's blade cleaving into the wraith beside it, the magic of the weapon dealing enough damage to its insubstantial form to dissipate it into nothingness. One strike, and he had polished off two undead foes!

There was now only a single wraith left attacking the planar scouts in the temple, and it had as of yet tried to find the invisible mayor, even though Father Soliare's strong voice could be heard echoing throughout the temple as he continued the chants of his ritual. The wraith went for Wilbur, who managed to dodge back out of the way to avoid being hit. Amris used another charge of her wand to send another magic missile striking the wraith, weakening it enough that Tamaskan was able to provide the final blow with her fiery tail, which managed to burn off enough of the wraith's insubstantial ecto-body for it to dissolve into nothingness, just like the one slain by Gonkle moments before. Then, with no further enemies attacking, the group did what they could to block off the doors with pews and continued their vigil. They were in luck, as there were no further attacks upon the temple and Father Solaire was able to finish his ritual, at the end of which the erstwhile Mayor of Elsewhere gasped and sat up, once more among the ranks of the living.

Father Solaire filled in the mayor of all that had transpired since his kidnapping by the formian forces. The mayor was grateful to be alive, although when he was asked why Timaeus Summerfrost wanted to prevent him from being returned to life, the name meant nothing to him until the group mentioned he was the one "renovating" the temple some weeks ago. Then the mayor visibly paled as he gasped aloud.

"So you know this individual?" asked Avoroth.

"Sadly, yes," admitted the mayor, and began his explanations. It turned out he had once been a planar scout in the service of Elsewhere's defense, when his group had the misfortune of encountering a balor demon in the Grey Wastes. Thinking his life was over, he opened his eyes to a bizarre sight: the sky was a rusty orange; the ground was a misty gray - the same as the large cloud dominating the sky - and both gray masses seemed to seethe and shift about like a kaleidoscope. Standing in the center of both looked to be a bell tower made of the same misty gray stuff as the ground and the "cloud." He went to investigate, only to find the robed figure of the man now known to be Timaeus Summerfrost inside, who was furious at the mayor's intrusion.

The sheer power behind the figure's rage was terrifying. When Timaeus demanded to know how the mayor had got there, all he could do was stammer and back away. He was barely able to flee as the figure shouted a warning at him, "If you won't serve me, at least make sure you never get in my way!"

The next thing the mayor knew, he was lying in the dirt just outside Elsewhere. He thought the entire encounter must have been a dream - perhaps he had been knocked unconscious by the balor as he teleported back. For the rest of his life, he told himself that's all it was, just a dream, although his paranoia told him he certainly didn't want that figure to find out who he was. For that reason, he abandoned his real name, never wanting his nightmare to be able to find him.

Then, of course, he voted with Father Solaire to not install the planar shield when Elsewhere was positioned on Avernus, the first layer of Hell, only find his greatest nightmare standing in the church installing it anyway. With a single glance in his direction, he knew just how horribly he had messed up. "My only hope now," admitted the erstwhile mayor, "is as long as I don't put myself in a position of power that might accidentally conflict with Timaeus' plans, he might leave me alone."

"So you're abandoning your position as mayor?" asked Amris in astonishment.

"The mayor serves for life," he replied. "Once I was slain by the formians, I was no longer the mayor. If I want the job back - and I certainly do not! - I'd have to run for the position against whoever else wished to become the next mayor. But count me out! Let somebody else do it - I've had enough!" Avoroth and Wilbur frowned at each other, neither one thinking too highly of the man's cowardice; they'd faced Timaeus twice - well, an astral projection and a simulacrum of him, in any case - and still lived to tell the tale. But the shadow druid's feelings towards the man changed a bit in his favor when the former mayor insisted upon paying the planar scouts for their work in rescuing his body and transporting him back to Elsewhere to be raised from the dead by Father Solaire.

Avoroth decided his feelings for the mayor hadn't changed a bit - but he was more than willing to take the man's offered reward.

- - -

As a reward for rescuing the formian's hostages and returning the mayor's body to Elsewhere, Father Solaire granted the PCs the rest of Elsewhere's duration on Mechanus as free time - as in they were no longer required to perform scouting duties, as the immediate environs of Mechanus had been more of less explored and deemed to be harmless. That gave the PCs each time to further their own interests, whether it be increased spellcraft studies (as in the case of Amris) or animating the dead body of Wilbur's slain horse, Blackie, as a skeletal riding mount (as in the case of Avoroth, who renamed the creature Alabaster). Wilbur will "inherit" Avoroth's living fiendish mount, Victor, as druids tend not to like associating with undead creatures that much.
 

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ADVENTURE 17: WELCOME TO YSGARD

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6
Avoroth Bleakborn, fiendish human cleric 6
Gonkle Bu'Onk, fiendish orc fighter 6
Wilbur Von Schattenwalde, shadow human druid 6​

Game Session Date: 18 March 2026

- - -

The North Team - the four planar scouts whose position on the outskirts of Elsewhere was true north every Shift Day - stood at the ready, just inside the boundary of the town proper, where the unknown magics cast upon the town millennia ago protected it from the effects of whatever plane it shifted to. A few steps forward and the crop ring, a mile-thick torus that circled the town of Elsewhere, began - the zone in which the town's local foodstuffs were grown when Elsewhere landed upon a plane hospitable to their growth; if the next random plane it hit was, say, the Elemental Plane of Fire, the farmlands surrounding the town would be instantly incinerated, and for the next year the inhabitants would subsist upon the grains stored in the silos, waiting for a full year and hoping the next plane they hit would be more forgiving.

That was the current mood of the planar scouts as the clock ticked inexorably toward midnight on Shift Day. "What plane do you think we'll land on next?" asked Amris, astride her fiendish horse Flick.

"No point in speculation," grumbled Avoroth. "There are, in theory, an infinite number of planes. We'll find out soon enough." He sat upon the animated bones of Wilbur's slain horse, Blackie, which he had brought to an undead existence by the casting of an animate dead spell. The cleric had then swapped mounts with the fussy druid, allowing Wilbur to ride his fiendish horse Victor while Avoroth rode the skeletal steed, which he had renamed Alabaster. Druids might be uncomfortable with the very idea of undeath, calling it a perversion of the natural order of things, but to Avoroth that was just small thinking: an undead horse needed no food, would never tire, and obeyed commands without hesitation. Would that his companions were so easily controlled! Sure, it required a special saddle to ride Alabaster in comfort - a normal saddle's straps would easily slide between the horse's exposed ribs and topple the rider off to one side, so the undead mount required a saddle that could be attached to individual ribs at four points - but all in all, the cleric well knew he had gotten the better deal out of the trade.

"The Elemental Plane of Earth would be pretty cool," offered up Gonkle.

"Why?" asked Wilbur, intrigued. "There would be no food there."

"Yeah, but there's be no sunlight, either," argued the fiendish orc. "We've gone for a year without plants from the surrounding plane before - it would be nice to go a year without sunlight. And there would still be creatures we could hunt down and eat." As an orc, he disliked bright sunlight, which caused him to have to squint to be able to see anything, hampering his battle prowess. As a rule, he didn't like anything that hampered his battle prowess.

A sudden flash of indigo light cut off any further conversation. Just like that, the town of Elsewhere had undergone its annual plane shift to a random location on a random plane; all of the group had been blessed at birth with darkvision, which allowed them to see a thick forest now ringing the outer edge of the farmlands which circled the city.

"Well, the crops are safe, at least," mentioned Amris. "That's a plus."

"Where are we?" asked Gonkle. The midnight sky above was filled with stars, but the orc wasn't convinced some nasty old sun wouldn't make itself known in a half-dozen hours or so. Heck, Mechanus - the plane they'd just left, after having lived there for the past year - didn't even have a sun, but that didn't stop the entire plane from being drenched in sunshine for half of each day. Gonkle hoped that wouldn't be the case on this plane, whichever one it happened to be.

"Come on," said Avoroth, leading Alabaster forward. "Let's go check out the local environment." The others fell into line behind him. Amris sent her celestial owl familiar Pivot ahead to scout out the forest, and he rose high above the tree line to get as good a view as he could. After a while, he returned to his mistress's shoulder and reported back that Elsewhere seemed to have plunked down in the middle of a vast forest, but he estimated if they kept to their northerly course, they'd exit the forest in about six hours, at which time they'd be in an equally vast meadow. The celestial owl reported seeing no signs of local inhabitants.

Once they got to the end of Elsewhere's farmlands, they could see the forest butted up directly against the outer edge of the town's fields. "I wonder: what happens to the trees that were originally here before Elsewhere showed up?" mused Amris. "Are they displaced? Placed in stasis until Elsewhere leaves after a year? Destroyed?"

"More pointless speculation," griped Avoroth. "And it doesn't really matter - once Elsewhere arrives on a plane, its former configuration has no bearing upon our lives."

"Yeah, but it would be bad if it plopped down on a pre-existing town," the celestial elf argued.

"Bad for them, perhaps, but it makes no difference to us," reiterated the cleric. "Come on - let's check out the forest."

The forest appeared to be quite ordinary, with lush trees growing close enough together it was sometimes difficult finding passageway for the horses. The only local denizens they saw were some squirrels, which chattered at them in anger but still managed to give them a hint about their present location among the planes: many of the tree rodents had mismatched features, like one eye bigger than the other or placed higher on the head, indicating a plane where chaos was more prevalent than order. That cut off about half of the possibilities, although as Avoroth liked to say, "half of infinite is still infinite."

Six hours of travel in a northerly direction later, the scouts found themselves at the edge of the woods, with a misty rain starting up that limited their vision ahead. But they could see Pivot had been correct; straight ahead was an open plain, of wild grasses that had seemingly been trampled by many creatures having passed by this way recently.

"What do you think?" asked Wilbur. The sky was lightening, indicating the rising of a distant sun, although the mist and the rain kept Gonkle's orcish vision at a comfortable level. "You okay if we press on?" Gonkle grunted his assent, and the scouts moved on, figuring they could get in a few more hours of travel before they camped out in mid-morning and allowed the better part of the daylight hours to pass them by. They pressed on through the mists for another couple of hours, finally setting up camp a couple hours before noon. Amris had a tent of her own and of course so did Avoroth, but Gonkle and Wilbur shared a double-sized tent with Tamaskan. The living mounts had their reins tethered to the tent poles, while Alabaster was instructed to remain vigilant and awaken the scouts if anyone approached within visual distance. Pivot sat perched upon his mistress's tent, keeping another set of eyes on the surroundings, confident he could always nap upon Amris's shoulder later on while they traveled if he felt the need to catch up on his sleep. And thus the four heroes turned in to catch a good day's sleep, so they'd be refreshed when the sun set and were ready to head out again.

It didn't quite turn out that way. Four hours past noon - still several hours before they'd planned on awakening - the sounds of blowing war horns nearby sent everyone bolting upright out of their bedrolls. Crawling out of their tent flaps, the group looked blearily around them and saw the mists had burned away in the sunlight - and there were now two small armies lined up on opposite sides of the field, with the three tents smack dab in the middle of what was now apparently about to become a battlefield.

Wilbur took stock of the situation and quickly cast a spike growth spell in a wide path immediately before the eastern army, which seemed to be comprised of humans in mismatched armor, led by one mounted soldier upon a war horse in barding. The shadow druid couldn't see the results of his spellcasting, but he knew the eastern army would learn soon enough as they entered the spell's area of effect and found themselves trampling upon hidden spikes among the natural growth.

Grumbling about the situation, Avoroth cast a bless spell on his assembled team and leaped up into Alabaster's saddle, riding to the north and out of the way of the upcoming skirmish. Once out the opposing armies' way, he swung his undead horse around and observed the clashing parties: the eastern team, comprised of 14 members, seemed to be anarchic humans in all sorts of various types of mismatched armor; the cleric assumed the majority of them were warriors, although there seemed to be a clump of three or four sneakier types at the far end. Facing them was a group of 14 combatants, most of them human but a few bearing elven features, and all of them reeking of the celestial planes, judging by their winged helmets and elegantly sculpted plate mail armor.

Amris rushed over to the larger tent and cast an invisibility spell upon Gonkle, warning him of the celestial elves to the west; most elves, she well knew, weren't as cosmopolitan as the Elsewhere denizens and hated orcs with a passion. "We need to get away, to safety!" she warned Gonkle, fearing he'd see two opposing armies of over a dozen members each as a brisk workout before breakfast. But surprisingly, Gonkle ran out of the tent and, judging by the way Runtlemeat's reins suddenly rose up over the tent pole and hung in position floating behind the fiendish horse's head, directed his mount to race over by Avoroth.

By then, the first group on the eastern army - swift barbarians, by the looks of their hide armor, lengthy manes of hair, and savage weapons - had hit the area of Wilbur's spike growth spell, causing about half of their number to slow down in pain, while the others raced forward, leaving bloody footprints behind them. A group of elven barbarians from the western team advanced and took up defensive stances, wondering who would be stupid enough to make camp in the middle of their battlefield. A group of celestial elven fighters followed behind their swifter brethren, readying for their enemies' advance and wondering why some of them in the front were hopping about. And behind them came the petitioners, holding their longspears at the ready.

The celestial forces also had a mounted leader, and this one charged forward with his lance deployed before him. The campsite was an oddity, but the jet-black horse standing by the larger of the tents was obviously fiendish in nature, judging by the glowing, red eyes and the small horns jutting up from its head, so he aimed his deadly lance in Victor's direction. The horse didn't even know what had hit him, falling to the ground in a spray of blood as the lance pierced him through his side. He died almost instantly, and Avoroth was surprised to find himself angered at the beast's death; he'd tried not to make any emotional attachments to mere animals, but so be it: he mentally prescribed death for the celestial villain on horseback who'd so viciously slain his former mount. Casting a spiritual weapon spell, he sent the quarterstaff-shaped weapon of solid force energy flying at the head of Victor's assassin.

The other mounted leader drove his horse forward towards his enemy counterpart, and although the anarchic steed slowed a bit while traversing the area of spike growth, he regained his speed after exiting the dangerous ground. At the far end of the battlefield, his anarchic rogues were encountering the hidden spikes themselves, and about half of them were slowed from their initial charge. So too was it with the chaotic petitioners on the eastern team, many of them leaving bloody footprints in the grasses of the battlefield. But eventually the two armies met, striking at each other or the occasional stranger - Wilbur in particular was targeted by a few of the elven barbarians, and he and Tamaskan fought them off as best they could.

Still seeking to impede the armies' advance, Wilbur stepped away from his attackers and cast an entangle spell at a clump of the western forces, catching the mounted leader and a group of petitioners in the twisting grasses entwining around their ankles. Amris cast a fly spell and called for Flick to flee to the north by Gonkle and Avoroth. The fiendish steed needed no further prompting. As Amris flew above her mount, ensuring his safety, she noticed none of the combatants on either team seemed to wield any ranged weaponry: no bows or crossbows, merely a few longspears that looked too unwieldy to do more than stab at an enemy. She vowed to remain high enough to stay out of range for as long as her fly spell remained in effect.

Gonkle, however, couldn't stand staying on the sidelines in safety for very long, and urged Runtlemeat back into the fray. He swung his falchion at one of the armored celestial humans, slaying him with one blow but returning to full visibility in doing so. The elves nearby saw him and focused their attention on the brutish orc who had suddenly appeared in their midst, and several of the celestial humans raced up to attack him as well. The celestial leader, dodging the spiritual weapon continuing to slam at him from above, urged his mount forward and it escaped from the entangle effect, moving forward to meet the enemy leader on the anarchic team.

By this time, several of the anarchic team had actually been slain trying to flee the area of spike growth, unable to see which patches of grasses were safe to walk upon and which contained hidden spikes. More than one fell down face-first into clumps of spikes, all but guaranteeing their deaths. But those who managed to safely exit the spike-filled areas immediately went after the western army, until the melee turned into a three-sided battle, with Gonkle and Wilbur in the middle of it and fighting members of both sides.

Wilbur cast a flame blade spell upon his shadowflame quarterstaff and used the flaming blade to stab at the nearest enemy, a member of the anarchic forces. Avoroth, seeing full well the druid and the idiot orc were in quite a dangerous situation but feeling no real need to personally wade into battle to extract them from it, cast a summoning spell instead. "Skitterfiend," he called through the planes, "I summon thee!" In an instant, the fiendish centipede towered above the opponents on either side of its segmented body. "Kill the one being targeted by the flying staff first," he ordered, and the centipede moved to obey, biting at the mounted celestial leader with mandibles dripping with venom. He would have his vengeance upon Victor's slayer!

From her aerial viewpoint, Amris cast a fireball spell down upon a closely-packed clump of the anarchic army; it seemed wrong to target the army that held celestial elves like herself among their number. The blast of magical flames exploded, engulfing half a dozen combatants and slaying most of them outright.

The battle continued on, though, with neither army seeming to want to retreat from their hated enemies despite the third party in the mix acting as spoilers. Skitterfiend slew the celestial leader, biting down at him from above and severing his head from his neck, causing his headless body to slump sideways off the horse's saddle. The fiendish centipede, left to his own discretion - for Avoroth didn't particularly care who it went after once Victor's slayer had been dealt with - went after the celestial horse, killing it next. Deprived of the opportunity to take out the mounted leader of the enemy forces, the anarchic leader steered his own mount at Avoroth, looking to take out these interlopers who were disrupting an otherwise evenly-matched battle. Of course, Avoroth didn't want to take on a mounted foe eager for his death, so he had Alabaster back up while he summoned another monster to fight on his behalf. "Hellsting," he called out, "I summon thee!" The fiendish scorpion, as big as a man, suddenly appeared directly in front of Avoroth and Alabaster and needed no prompting to lash out at the approaching anarchic fighter on his charging steed. Amris aided in the leader's destruction with several blasts from her wand of magic missiles, and the panicked horse, no longer carrying a rider to give it direction, fled from the fiendish scorpion - directly back into a patch of spike growth, where it died.

At this point, the 28 members of the evenly-matched opposing armies had been whittled down to less than half a dozen. Gonkle gleefully took care of the ones still fully mobile, while Amris used her wand to take out those still stuck in Wilbur's entangle spell. Once all of the two armies had been slain, the elf witch landed back on the ground beside Flick and asked Avoroth, "What in the world was that all about?"

"There's your answer," replied the cleric, pointing up at the skies above the battlefield, where armored women with feathered wings riding white pegasi were landing down among the slain.

"Angels?" asked Amris.

"Valkyries," corrected Avoroth, with a rare smile. "We're on Ysgard." And if the things he'd read about Ysgard were true, in the morning Victor would be back among the living, for those slain upon the battlefields of Ysgard were automatically resurrected the following day.

It looked like it was going to be an interesting year.

- - -

The battle took us all by surprise, for we usually game on Wednesday nights at 6:30 PM and we try to wrap it up by 8:45 or so, because Vicki generally likes to be home by 9 PM. But, not unexpectedly, a three-way battle between 4 PCs against 28 foes took us past 9:30 PM. (Fortunately, Vicki had taken a nap that afternoon and was thus still wide awake that late at night; she tends to get sleepy around 9 PM.) But we apparently took Logan by surprise in turn, because he honestly thought he was going to be able to kill a few of us, bum us out, and then announce the Ysgardian "automatic true resurrection" rule. He'd warned us he'd have to calculate XP after the adventure was over (and Dan and Vicki had gone home), because there was a lot of variability in the adventure and there were a lot of different foes for us to potentially encounter. Little did he know we'd be getting XP for everyone - and that it would send our PCs well into 7th level!
 

WITCH OF SAINT DUFROND PRESTIGE CLASS

Logan designed a prestige class for this campaign: Witch of St. DuFrond. This is a special order of witches (reskinned wizards) that dabble in druidic magic. It all started before the campaign, when Vicki was considering on running a druid PC and then her husband Dan decided he'd be running a druid PC, so she switched to wizard (witch). Logan took it upon himself to create a prestige class that would add a bit of "druidiness" to a witch PC, so Vicki could get a little closer to her original PC concept.

Here is the Witch of St. DuFrond prestige class, spelled out here in full now that we've leveled up to 7th and Amris now qualifies for membership (her arcane tutor, Mistress Aurora Sunbeam, is a member of the coven of the witches of St. DuFrond):

Prerequisites:
- Knowledge (nature), 4 ranks
- Knowledge (arcana), 4 ranks
- Spellcraft, 4 ranks
- The ability to cast 3rd-level arcane spells
- Fluency in the secret Druidic tongue
- An invitation from a current member of the Coven

Hit Die: d6

Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)

Skill Points: 2 + int modifier

Level...BAB...Fort...Ref...Will...Special Abilities................Spellcasting Ability
1st....(+0)...(+2)...(+0)..(+2)...Druidic Arcane, Wild Empathy.....+1 level of existing
...................................................................arcane spellcasting class
2nd....(+1)...(+3)...(+0)..(+3)....................................+1 level of existing
...................................................................arcane spellcasting class
3rd....(+2)...(+3)...(+1)..(+3)...Wild Shift.......................+1 level of existing
...................................................................arcane spellcasting class
4th....(+3)...(+4)...(+1)..(+4)....................................+1 level of existing
...................................................................arcane spellcasting class
5th....(+3)...(+4)...(+1)..(+4)...Wild Familiar....................+1 level of existing
...................................................................arcane spellcasting class


Druidic Arcane: At 1st level of the prestige class, the character gains the basic understanding of druidic magic, allowing them to learn druid spells as if they were on the wizard/sorcerer spell list. This also allows them to use druid spell completion items (wands/scrolls/staves) so long as the character has learned the spell in question.

Wild Empathy (Ex): A witch of St. DuFrond can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 and adds her witch of St. DuFrond level and her Charisma modifier to determine the wild empathy check result.

Wild Shift: At 3rd level, a witch of St. DuFrond empowers the alter self and polymorph spells. Alter self can now take on animal forms of a size category up to one size smaller or one size larger than the caster's normal size. Polymorph when cast on self can now take on an elemental form.

Wild Familiar: At 5th level, a witch of St. DuFrond can empower their familiar. In addition to the normal familiar benefits, their familiar also gains the benefits of being an animal companion of a druid of equal level to their master's witch level plus their level of the witch of St. DuFrond prestige class.
 

ADVENTURE 18: QUEST FOR THE ASCENDED

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6/witch of St. DuFrond 1​
Avoroth Bleakborn, fiendish human cleric 7​
Gonkle Bu'Onk, fiendish orc fighter 7​
Wilbur Von Schattenwalde, shadow human druid 7​

Game Session Date: 25 March 2026

- - -

As the Valkyries descended upon the field of battle to collect the bodies of the fallen, their leader dismounted her own pegasus and approached the four heroes, looking distastefully at the skeletal horse Alabaster upon which Avoroth sat proudly. She was a bit different in appearance than the other Valkyries, with silvery, batlike wings where the others' were covered in pure white feathers. "My name is Serenity," she said in introduction. "You are welcome to join us in the nearby mead hall, while we wait for your slain steed to return to life in the morning."

"You don't look like a normal Valkyrie," observed Avoroth from his undead mount.

Serenity smiled a wry grin. "And I am not a normal Valkyrie," she agreed. "I am an ascended succubus."

"Interesting," remarked Amris. As a resident of Elsewhere, she well knew one's birth heritage held no permanent sway on how a person turned out. Gonkle was born on a fiendish plane, but he was pretty good-natured for an orc; Avoroth was likewise born on an evil plane, and he...well, maybe that was a bad example, she thought to herself. Avoroth seemed to gain pleasure in proving he was as big of an ass as you might expect someone born in Hades to be.

"How far away is this mead hall?" asked Wilbur. With Victor slain, he'd be walking or bumming a ride on the back of one of his companions' fiendish horses...unless he could ride with a Valkyrie on her pegasus. That looked like a fun time!

"Not far," replied Serenity. "But it's in the opposite direction of that small city that suddenly plopped down in the middle of our barrier woods. The very same woods that exist to keep random travelers - like yourselves - from wandering onto the Fields of Glory."

"I don't know what you're talking about," lied Avoroth, about to spit out their standard cover story. "We are part of a trade--"

"A trade consortium, yes, I'm aware," cut off Serenity with another grin. Belatedly, Avoroth recalled that succubi, as demons, possessed the ability to communicate telepathically - the winged bitch was probably reading his mind right now! But she continued, "We'd be willing to trade with your 'consortium' if you'd be willing to assist in tracking down and rescuing a kidnapped seer."

"A kidnapped seer?" repeated Avoroth. "Why hasn't a search and rescue force already been sent? Or did you think it prudent to simply wait around and see if any interplanar traders would show up to do your rescuing for you?"

Serenity's smile never faltered. "These sorts of things usually only happen when someone needs to perform a quest. Usually to prove one's trustworthiness."

"How convenient," Avoroth scoffed, but Amris shushed him and said, "We'd be happy to rescue your kidnapped seer. What can you tell us about the situation?"

"The seer is an elven woman, who was kidnapped by a band of fire giants who took her back down to Muspelheim, the fiery second layer of Ysgard. In order for you to follow her there, you'll have to have runes of attunement painted upon your flesh to protect you from the layer's natural heat. The entrance to Muspelheim is about an hour on foot from one of the farming villages that serves the Halls of Glory - the mead hall of which I spoke earlier. The caves themselves have earned the name the 'Flame Serpent Caves,' as travelers are said to have seen flaming serpents within the magma pools scattered within the caverns. And since the rough cavern interior is likely to preclude the use of mounts, the Valkyries will take care of your horses as you undergo the rescue attempt." This didn't particularly sit well with Avoroth, for he greatly preferred his tireless undead mount to perform all the necessary trudging around, but he begrudgingly agreed to set out on foot with the others once they had had the runes of attunement applied at the Hall of Glory.

Surprisingly, given the fiendish nature of the two remaining horses and the third being undead, the denizens of the Hall of Glory were rather taken with the group's steeds, no doubt due in part to their exotic nature. The planar scouts subjected themselves to the necessary rune-painting upon their flesh - Wilbur noted it was very much like a magical version of woad, battle-paint applied by several warrior civilizations of which he was aware - and then, with a map to the Flame Serpent Caves in hand, set off on their rescue quest.

The trek to the caves in question was uneventful, but Pivot, flying ahead, reported back to Amris there were three hulking figures guarding the entrance to the tunnel to Muspelheim: two anarchic girallons and a gray render. The latter lacked the girallons' thick, white fur and extra pair of arms, and it had six insectoid eyes where the girallons each had the standard two eyes on a simian face, but other than that they were remarkably similar in build. They stood at the top of a short cliff, with the path the scouts were following leading past it up to the cave opening.

"Prepare for combat," suggested Wilbur, casting a bevy of spells upon himself. Avoroth and Amris did likewise, not the least of which was the witch casting an enlarge person spell upon Gonkle, increasing his size and stature to match that of his three foes. The fiendish orc grinned his appreciation to the celestial elf witch, as that was his favorite spell among her repertoire, by far.

Amris began combat by soaring up into the air - courtesy of a fly spell - and tossing a fireball spell down at the two girallons. As the fiery explosion held the two primates' attention, Wilbur ran up and cast a spike growth spell covering most of the upper cliff area outside the cave, surrounding both girallons and nearly reaching to where the gray render stood. Tamaskan ran up to protect her master, standing between Wilbur and the four-limbed apes, as the gray render took notice of the blast of flame engulfing its two charges and raced in their direction. It ran through the hidden spikes of the shadow druid's spell, but didn't let that stop it in its charge.

The nearest of the girallons leaped off the cliff to land beside Wilbur, cutting the bottoms of his feet as he trampled the spikes surrounding him at the top of the cliff, but if it caused him any pain he didn't let it show. Instead, with a roar of aggressive intent, he slashed at the druid with a set of sharp claws. The other girallon went to follow, but he was feeling the pain from the spikes and staggered slowly through the field, moving much more tentatively than his more aggressive counterpart.

Gonkle, enlarged falchion in hand, went racing up the slope to join the girallons in combat. He'd never fought these four-armed monkeys and was looking forward to the opportunity to kill something he'd never slain before in his short life.

Avoroth cast a prayer spell upon the group of scouts, their animal allies, and the two girallons, the magic of the spell aiding him and his allies and hampering the two simian foes; the gray render, alas was too far away and just out of range. But the cleric was pleased to have managed to affect as many individuals as he had, and this was the type of spell he preferred: the kind that boosted the combat abilities of his associates so they could go leap into melee combat like idiots, instead of him. He took his own sweet time in advancing, not wishing to get too close to the far-reaching limbs of the four-armed gorillas.

Wilbur attacked the closest girallon with his quarterstaff, upon which he'd cast a flame blade spell. At the same time, Tamaskan bit at one of the great ape's legs and brushed her own flaming tail against its fur. The hapless simian was soon engulfed in flames, its white fur singeing off as it frantically swatted at the flames. And then the gray render went charging past, ignoring Wilbur and Tamaskan to get at the - quite literally - bigger threat of Gonkle. The two massive forms collided, the gray render clamping down on the orc's shoulder with its sharklike teeth while tearing at his torso with its sharp claws. But Gonkle retaliated with the blade of his falchion, carving deep into the render's stomach and emptying its intestines onto the dirt of the path; it died instantly, protecting its charges. As for its charges, the two girallons both went for Wilbur, but the druid used his shadowy heritage to slip between the attacks, allowing them to pass by him as if he wasn't truly there. Avoroth noted the one blazing on fire looked to be on its last legs and finished it off with a thrown dagger to the head, which hit the simian between the eyes and dropped him like a stone.

Amris, hovering in the air out of reach, used her wand of magic missiles to fire off a charge at the remaining girallon, while Wilbur and Tamaskan focused their physical attacks upon him. The girallon got in a few claw-strikes on the druid, but then Gonkle ran up and slew it outright with his oversize falchion. Avoroth used his new wand of cure moderate wounds to heal up Gonkle's wounds, while Wilbur tended to his own lesser amount of damage with a healing potion. Then the group was ready to enter the cave leading into Muspelheim.

Amris cast an invisibility spell upon herself and Pivot and flew into the cave with her owl familiar, spotting two more girallons inside among the flickering, reddish light permeating the cavern passageways. Wilbur stepped into the cave entryway, saw the two girallons at about the same time they spotted him, and the shadow druid cast a summoning spell, bringing two lions in from the Plane of Shadows. Tamaskan stayed with her master as the two shadow lions manifested and one went for each of the two girallons in sight. forcing them to focus their attention upon the immediate threat. But the shadow lions were no match for the girallons. each of which brought to bear a mouth full of sharp teeth and four sets of wicked claws, and each lion was slain before it had a chance to do more than its initial attack. Just that quickly, they were reduced to mere shadows, drifting back to their home plane. "Well, shoot," remarked Wilbur quietly to himself.

Gonkle pushed him aside and charged down the passageway from the entry cave to the first girallon, striking the simian with his falchion to great effect. Avoroth entered the entry cave and cast a spiritual weapon spell, sending the force-quarterstaff flying past Gonkle's head to strike his four-limbed foe in the noggin. Amris returned to visibility when she cast a ray of enfeeblement spell at the other girallon, sapping it of much of its strength. Wilbur moved up, casting a shillelagh spell upon his quarterstaff - his previously cast flame blade spell had run its course - and held it at the ready. Tamaskan followed at her master's heels, ready to leap forward and strike when the druid did.

The girallon engaging Gonkle did his best against the enlarged orc, while the other ambled forward on six limbs and struck at Amris, who flew back at the last moment and avoided a vicious claw-swipe. Then Gonkle slew his foe with another deep thrust of the point of his weapon's blade into the simian's gut, skewering him completely through such that he needed to use a booted foot on the beast's chest to help pull his weapon back out. The girallon crashed to the cavern floor, quite obviously dead. Then the bloodthirsty orc looked about for something else to kill, and spotted the one fighting Amris. An evil grin on his tusked face, the fiendish orc headed in their direction. As he advanced, he noticed a tendril of flame rising up from a stream of magma just ahead - one of the cavern's flame serpents?

Avoroth mentally redirected his spiritual quarterstaff to go attack the girallon attacking Amris, while advancing cautiously deeper into the cavern complex. Amris continued backing away from the girallon, shooting it with her magic missile wand for good measure as she did so. Wilbur caught up to the girallon and struck it with his quarterstaff, while avoiding the four-armed foe's attempts to retaliate. Then Gonkle arrived on the scene, and that was that - he cut it to ribbons with his falchion, continuing to slice the beast as its corpse fell to the stone cavern floor, just for fun.

Avoroth headed deeper into the caverns, map in hand. "We need to go this way," he told the others, pointing to the southeast. Heading in that direction meant passing by or even crossing a number of magma streams that split up the cavern floor. The cleric made sure to keep his spiritual quarterstaff floating close at hand, ready to strike any of those flame serpents said to dwell in the magma. Amris flew up towards the ceiling, easily bypassing the magma streams below, while Pivot kept pace. Wilbur and Tamaskan took a different route, but one that led to the same large magma pool from which the various streams emanated in many different directions.

Suddenly, a flaming tentacle lashed out and wrapped around Wilbur, and the druid at first imagined himself to be in the crushing embrace of a flame serpent. Then the bulbous head of the magma octopus rose out of the pool, glaring at the captured human druid with a contemptuous stare. There was a sudden flurry of activity from the group as they desperately tried to save Wilbur from an impromptu lava bath, even though Avoroth realized in the back of his mind that if the shadow druid were to perish, there was a very good chance he'd simply return to life the following day, having perished in battle - not on the fields of battle, true, but going down fighting nonetheless. Tamaskan, her own fiery nature making her immune to the magma octopus's immense heat, bit at the flaming tentacle gripping her master, even as she instinctively knew her own flaming tail would do nothing against the creature literally swimming in a pool of magma. Avoroth sent his spiritual quarterstaff to pummel the octopus's head while Gonkle rushed forward to slice at the imprisoning tentacle with his falchion, but it was a shocking grasp spell, channeled from Amris into Pivot, which the owl was able to transfer into the magma octopus with a simple touch of his talon, that slew the beast before it could drag Wilbur down into the magma pool and a quick death. The druid dropped to hands and knees and crawled away as the dead octopus lost its grip strength and the tentacle gripping him slackened enough for him to escape. As the monster's body sunk into the pool, its tentacle slid to follow in its wake.

"Are you coming?" asked Avoroth testily, his own acerbic way of asking if the druid was all right.

"Give me a minute," Wilbur replied, slowly regaining his feet. Once gathered back together at the southeastern edge of the Cave of Flame Serpents - "the Cave of Flaming Octopus Tentacles," the cleric silently corrected in his head - the group moved on, past the edge of the area that had been mapped out for them. They found a shallow chamber not too much farther in, capable of being partially blocked off with boulders, in which they were able to make camp before finally venturing forth into Muspelheim itself.

- - -

Joe was once again absent from this game session, with Dan running both Wilbur and Gonkle. And Logan used Serenity, a central NPC figure from his initial D&D 3.5 campaign with this group, "The Durnhill Conscripts," in this adventure, proving that despite its extraplanar nature, "The Middle of Elsewhere" technically exists in the same campaign world as that one and Logan's campaign before this one, "Raiders of the Overreach."
 

ADVENTURE 19: INTO THE FIRE LANDS

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6/witch of St. DuFrond 1​
Avoroth Bleakborn, fiendish human cleric 7​
Gonkle Bu'Onk, fiendish orc fighter 7​
Wilbur Von Schattenwalde, shadow human druid 7​

Game Session Date: 8 April 2026

- - -

Exiting the cave structure from the other side, the planar scouts saw Muspelheim spreading out before them: a dark, barren land, with cracked earth spewing forth reddish light from the magma flowing from within. The team was immediately grateful for the runes that had been painted upon their skin, which prevented the blistering-hot air from scorching their flesh.

Not far from the cave opening stood a squat structure of gray stone, a square 40 feet tall with sides twice that size. Standing upon the northwestern corner of the rooftop was a fire giant keeping watch, while off to the south of the keep stood another fire giant sentry - fortunately, neither faced the direction of the cliff face from which the planar scouts were exiting.

"Do you think the seer is inside?" asked Amris in a low voice.

"Let's find out," suggested Avoroth, leading the group back inside the caverns they had just exited. Once well out of hearing of the giants outside, Avoroth prepared the casting of a divination spell. After 10 minutes of chanting, the spell was ready: he'd made contact with an extraplanar entity and could ask one question of it. "If we enter the stone structure outside," he asked, "will we find the elven seer we were sent to rescue?" He stood in position, arms raised in supplication, as he awaited his answer.

"Well?" prompted Amris.

Avoroth scowled. "The spell was unsuccessful," he declared with a sour tone. It happened sometimes, especially with divinations, but it didn't make it any easier for the fiendish cleric to accept it when it happened to him. "I guess we go find out the hard way."

The three spellcasters among their group cast a bevy of preparatory spells upon themselves, then decided they were ready for their assault upon the fire giant keep. They'd opted to go after the sentry on the ground first, and Amris cast an invisibility sphere spell on the group that had them all fade from view. Then, as a group, they slowly approached the fire giant on the ground. Amris cast an enlarge person spell upon Gonkle that doubled his size. Pivot flapped from his mistress's shoulder and flew around the keep, seeking alternate entryways into the building besides the massive set of double doors on the wall behind the sentry. It appeared to the celestial owl the keep was a two-story structure, with 20-foot levels. The upper story had giant-sized arrow slits allowing sunlight to enter the building, and Pivot was certain they were big enough to allow him enter that way as well. But there were no other doorways large enough to allow the Elsewhere scouts entry into the building. He passed on his findings to Amris over their shared link.

Avoroth cast a silence spell on the rock immediately behind the bored fire giant sentry. Then, before the guard had time to notice the sudden lack of noise around him, Wilbur cast a rusting grasp spell upon his right hand and charged the sentry, brushing his hand upon the back of the fire giant's armor. Sure enough, a section of it rusted away, but the effect was nowhere near as extensive as the shadow druid might have hoped. Still, he realized, he could still cause more rusting to occur with subsequent touches of his spell-empowered hand. Tamaskan stayed back by Amris, well within the distance needed to remain invisible, unlike her master who had returned to visibility once he'd left the elf's vicinity.

Gonkle charged forth, returning to visibility once he was far enough away from the celestial witch to no longer be under the effects of her invisibility sphere spell. But that didn't matter, as he'd have returned to full visibility after attacking the giant anyway, an act he performed as soon as he was within range. His oversize falchion swung right over Wilbur's head, cutting deep into the fire giant's back and finally causing him to even realize he was under attack. He roared in fury - a noiseless roar, as it happened, much to his surprise - and swung his own weapon, a greatsword much larger than Wilbur was tall, slicing through the air above the shadow druid's head to cut deep into Gonkle's massive form.

Amris cast a haste spell upon the group, realizing they were likely to need to the extra speed the spell provided if they were going to take out this first sentry without the other one noticing. After all, all the fire giant under attack had to do was step far enough away from the point of impact of Avoroth's silence spell and he'd be able to call to his companion for assistance. Whether he had the wherewithal to come up with that tactic, the elf mused to herself, was another matter.

Avoroth, remaining by the witch's side to maintain his invisibility, cast forth a summoning spell and brought another combatant into the fold. "Skullspine, I summon thee!" he called across the planes, and a quadrupedal form manifested behind the fire giant. Skullspine was a howler, a canine creature the size of a small horse, with a mouth full of vicious fangs and numerous quills emanating from his shoulders. He deduced his intended opponent and bit the fire giant in the back of a meaty calf, eliciting another unheard cry of pain from the giant's throat.

Wilbur, feeling ignored as the two giant figures clashed their weapons above him, reached out and touched the fire giant's armor again, then stepped back as chunks of it rusted away. Gonkle got in another powerful blow with his falchion, but then the giant gave back as much - or more - as he'd taken, and his greatsword bit deep into the fiendish orc's side. Gonkle dropped to one knee, hanging on to consciousness with sheer willpower, but then he collapsed from his wounds, dropping face-first into the parched ground. A pool of blood expanded with concerning rapidity around his unmoving torso, and Avoroth realized he had mere seconds to keep the idiot orc from dying right then and there.

Amris, in desperation, cast a Melf's acid arrow at the fire giant, the spell's missile striking him in the chest and eating away at both armor and the flesh below. The attack spell, of course, dropped the invisibility sphere spell not only from her, but also from Avoroth; Pivot remained invisible by dint of being Amris's familiar and having the spell powered by the familiar doll she carried with her, allowing her spell to effectively have two separate points of effect: herself and Pivot, each acting as its own version of the spell. Pivot took advantage of that fact by flying into one of the giant arrow slits on the second floor and looking inside. He saw the entire upper floor was one big chamber - a bedroom, it seemed, with two massive beds, a fire giantess sitting at the edge of the one nearest him. She wore no armor, he noted, imagining it possible she was some sort of spellcaster. But the only other feature of the upper level was the set of stairs along the northern wall, leading down to the level below. Once again, he updated his mistress on his most current findings.

Avoroth raced over to Gonkle and used his Boccob's book of knowledge to convert his second summoning spell - with which he had been intending to bring forth the fiendish monstrous centipede Skitterfiend (and possibly one or two others just like him) - into a cure critical wounds spell, channeling the healing energy into the dying orc's battered frame. It was enough to close up the downed fighter's wounds and stop the bleeding, but not enough to rouse him to full consciousness. He cursed under his breath, realizing he'd have to sacrifice another of his spells - at least! - to get the orc back up on his feet. Fortunately, he no longer needed to worry about the fire giant who'd come so close to slaying Gonkle, as Skullspine took care of him, driving four of his spines deep into the giant's flesh while continuing to chew off his leg. The giant fell to the ground, dead - and still within the area of effect of the cleric's silence spell, so even though the earth below him shook upon impact, there wasn't a sound made. Up on the rooftop, the other fire giant sentry continued his vigilance in the opposite direction, unaware of the death of his earthbound counterpart.

Wilbur summoned a creature of his own: a unicorn, directing it to heal Gonkle with its horn. The regal beast lowered its head and placed the tip of its alicorn upon Gonkle's prone form, channeling a cure moderate wounds into the orc's body. That was enough to stir him to wakefulness, and a bevy of follow-on cure light wounds spells cast by the unicorn brought him back to his feet, ready for action once again. He drank down a potion of shield of faith, the better to avoid being taken down by the next fire giant he went up against.

Amris informed the others about the female fire giant upstairs and the possibility she was some sort of spellcaster. Using her familiar doll, she cast a touch of idiocy spell through it and into Pivot, mentally alerting him as to what she was doing and what she wanted him to do next. He leaped from the arrow slit in which he'd been perched, dropping back into the visible spectrum as he touched the fire giantess with his talons, activating the spell. But the spell went off without a hitch, and her lowered mental faculties prevented the giantess from making the connection about what a spellcasting bird appearing out of nowhere likely meant; she merely swatted at Pivot like he was a normal pest and he obligingly flew back out of the structure through one of the arrow slits. Once he was gone, the female giant sat back down at the foot of her bed, trying to figure out why her thoughts were so hazy all of a sudden.

Realizing Skullspine's time on Muspelheim was limited, Avoroth ran over to the double doors of the keep and - with a little effort, for the knobs were much higher than he was used to - swung the nearest one open. Wilbur cast a final cure light wounds spell upon Gonkle and then followed the howler as he raced to the open doors of the keep, waving for his summoned unicorn to follow. When they all rushed into the keep, they found another pair of fire giants sitting at a massive wooden table, playing some kind of card game. The pair jumped up in surprise, cards scattering in all directions, and ran to the eastern wall, where their greatswords stood leaning. Amris followed the group in and cast a magic missile spell from her wand at the nearest giant, while Pivot flew around the keep and rejoined his mistress, landing silently upon her shoulder. Avoroth followed, casting a prayer spell upon his companions and the two fire giants, hindering their attacks while enhancing his own and those of his allies.

Skullspine raced up and bit the nearest fire giant, while Wilbur raced behind him and rusted away a bit of the giant's armor. The unicorn entered the building, its magic circle against evil providing a little protection to those close to it. Then Gonkle ran in and attacked, his falchion drawing blood while the giant's attention was focused upon chopping Skullspine to pieces; the howler vanished upon death, being returned to his home plane. Avoroth nodded to him as he disappeared, impressed with his performance; he'd have to remember to summon Skullspine in when he needed some killing done in the future.

Tamaskan entered the keep but, at her master's urging, stayed back; the druid knew her flaming tail was useless against fire giants, and he'd already seen how quickly they could slay a creature over twice her size. She didn't like it, but she apparently realized the wisdom behind the druid's instructions.

The unicorn was the next to fall, done in by the other fire giant's greatsword. Amris used her wand to fire off another magic missile barrage at the first giant, while Avoroth cast a spiritual weapon spell and sent it over to attack the farther one. Then Wilbur had an epiphany and decided to stop wasting his time on rusting the giants' armor away bit by bit and started concentrating on their weapons. He touched the blade of the closest one with his hand, and it rusted away in an instant, leaving the astounded fire giant with no backup weapons. The shadow druid realized the burly fire giant was still dangerous enough with his massive fists, but that was still much better than facing him while he wielded his giant greatsword. And now that he had no weapon with which to deflect Gonkle's falchion, the orc found it much easier to strike his foe. A grin spread across the fiendish orc's face as he bloodied the weaponless giant but good, but it was short-lived - for the other giant took a single step forward and cut at Gonkle once, twice, three times in rapid fashion. Gonkle's consciousness fled him after the first attack; he was well and truly dead - far beyond Avoroth's ability to heal back up in time - by the time his body hit the floor.

Amris cast another magic missile from her wand and Avoroth cast a doom spell at the fire giant still wielding a greatsword, but Wilbur quickly realized they were hopelessly outmatched. He dashed forward and touched the remaining greatsword's blade, rusting it away to nothingness, and called out, "Where's the elf?" in the Common tongue, hoping to get an answer before they had to bug out and flee for their very lives.

Fortunately for the group, the Muspelheim fire giants spoke the Common tongue. "Is that what this is all about?" one of them asked incredulously. He lowered the bladeless hilt of his ruined weapon, gesturing for the group to do the same. Wilbur, surprised at the good fortune to have the giants stop their attacks, frantically gestured for his companions to stand down.

"We were hired by the drow to kidnap that elf. Figures it was all part of one of them Valkyrie quests." They seemed quite amused at the fact these other-planers were caught up in such nonsense. "Well, as much fun as it would be to continue our battle, we wouldn't want to interfere with such an important quest."

"So the elf is not here," sighed Avoroth.

"Nope," agreed the first fire giant.

"And you turned her over to the drow," the cleric continued.

"Yup," agreed the second fire giant, enjoying the look of frustration on the cleric's face.

"Care to tell us where you turned her over to the drow?" Avoroth pressed.

"Sure, why not?" smirked the first fire giant. He gave the group directions to a ruined, human-sized fort some four days of travel to the south, at the base of a volcano called the Cerulean Spire, where the fire giant kidnapping gang turned the elf seer over to the drow. Where the drow took her after that was anyone's guess, but the giants assumed it would be back to the drows' realm of Nidavellir, the third layer of Ysgard, directly below Muspelheim.

"Then we're off to the Cerulean Spire," Wilbur sighed, as Amris dismissed the enlarge person spell she'd cast upon Gonkle and Avoroth stuffed his now-back-to-normal-size corpse into his Heward's even handier haversack. As the orc had been slain in battle, the cleric knew he'd be restored to life in the morning - so long as he remembered to pull him out of the extradimensional space before then. The interior of the magical haversack did not, after all, qualify as being part of Ysgard, and thus was not subject to Ysgard's normal rules.

As the planar scouts and their associated animals made their way south, they could hear the raucous laughter of the fire giants behind them.

- - -

I had already guessed, before the game session started, that this whole "rescue the kidnapped seer" quest was likely a sham, a test of our worthiness being laid upon us by the Valkyries. The events of this adventure all but confirmed it.

We got our butts handed to us in this adventure, but I pointed out to Logan that while we're a party of 7th-level PCs each with a +2 level adjustment template, that doesn't necessarily mean we're as tough as a party of 9th-level PCs: we're all short by two levels of hit points, base attack bonuses, and so on. Plus, with five fire giants we had to fight two at a time, he had set us up against two CR 11 encounters in a row. We managed to prevail against the first set (the sentries) with some smart tactics (the silence spell allowed us to fight one fire giant at a time), but it ate up a whole lot of our more powerful spells, and then when Gonkle died - he was down to something like -51 hp, well beyond my cleric's ability to heal back up by the end of the round - we knew we'd have to flee for our lives and come back later. Logan, not wanting to have to run through this same adventure the following game session, retroactively decided the giants were willing to just tell us where the seer was, having treated our whole assault as a bit of harmless fun. (After all, their dead sentry would be back alive the next morning.)

Joke's on them, though - their rusted-away weapons and armor aren't coming back!

We leveled up at the end of this session - now we're 8th-level PCs.
 
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ADVENTURE 20: SECRETS BENEATH THE CERULEAN SPIRE

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6/witch of St. DuFrond 2​
Avoroth Bleakborn, fiendish human cleric 8​
Gonkle Bu'Onk, fiendish orc fighter 8​
Wilbur Von Schattenwalde, shadow human druid 8​

Game Session Date: 15 April 2026

- - -

Four days of travel led the planar scouts to the base of the volcano called the Cerulean Spire, where the ruins of a human-sized building could be seen just ahead. "It looks like this is it," observed Amris, sending Pivot ahead to scout from the air.

"There could still be drow about," suggested Wilbur. "We might wish to prep for combat, just in case." As the spellcasters busied themselves doing just that, an impatient Gonkle started charging up towards the ruins, hoping to run into a drow or two. Avoroth finished casting a magic circle against chaos spell upon himself and followed suit, fearing if the brutish orc did find himself in combat, he'd no doubt soon thereafter find himself in desperate need of healing. Amris cast a haste spell on the group before they spread too far out, using her familiar doll to include her celestial owl familiar even though he'd already flown out of the normal range.

Then Pivot alerted his mistress over the link they shared there was a reptilian humanoid exiting the ruins, wielding a pair of hand axes. Amris hissed a warning to the others, as Wilbur and Tamaskan ran up beside the celestial elf, ready to do battle if it became necessary. Pivot remained airborne, flying in a loop overhead, so he could see the mysterious reptilian figure move throughout the ruins; the ceiling had long since collapsed in on the building, leaving behind only sections of walls, not all of them intact.

Gonkle skirted around the ruins and approached the red-scaled humanoid as he exited the ruins along the western side. "Hey, what's up?" he called out in the Orcish tongue. The figure, obviously startled and surprised to find he wasn't alone, spun around and replied in a tongue the fiendish orc did not understand. However, Amris and Avoroth, both fluent in the Draconic language, were pretty sure it was a string of curses in that tongue.

Avoroth cautiously followed in Gonkle's wake, as the northern edge of the ruins were precariously close to a drop-off of at least 30 feet. He was hoping to get a better idea of what they might be up against, and was also trying to figure out how a reptilian humanoid fit in with the drow of the lowest level of Ysgard, Nidavellir. Wilbur and Tamaskan followed suit, stepping up behind Gonkle. Amris entered the ruins and traversed through several partially-collapsed rooms, making her way through to the central hallway of the building, whose original function had been lost to time. She used the walls as cover as she cast a vampiric touch spell through her familiar doll and primed it for release from Pivot's talons. The owl flew over the half-dragon's head, out of sight and maneuvering to be able to strike him from behind; his noiseless wings aided him in remaining undetected as he flew himself into position.

"We found it, it's ours!" cried the half dragon in the Draconic tongue before letting out a belch of fierce flames in the direction of Gonkle. Due to their shared fiendish heritage, both Gonkle and Avoroth managed to shrug off most of the damage from the flames, and Tamaskan was completely immune - not surprisingly, as her fox-tail was constantly aflame. Wilbur took the worst of the damage, and while it wasn't enough to take him out of action or even severely hamper his ability to fight, it did indicate this half-dragon wasn't in the mood for any discussions or interrogations about kidnapped elven seers.

Gonkle charged the dragon-man, slashing with his falchion. Avoroth cast a blindness/deafness spell upon the group's shared foe, hoping to rob him of his sight, and he was pleased when the reptile's cries of dismay indicated the spell had been successful. Amris shot off a charge with her wand of magic missiles at him, as Pivot triggered the vampiric touch spell with a touch of his talons., siphoning off a bit of the half-dragon's vitality and channeling it through the link via the familiar doll into his mistress. Wilbur, seeing he wasn't really needed in this battle, cured his own wounds with a healing spell he'd prepared that morning just in case it became necessary. Tamaskan, however, rushed in and nipped at the half-dragon with her sharp teeth.

The half-dragon gave a roar of fury and lashed out at Gonkle, swinging wildly with his hand axes despite his blindness - and one of his wild swings actually connected. But Gonkle finished him off easily enough with a few strikes of his own with his falchion, dropping the blinded foe where he stood. "Well, that was rather pointless," observed Avoroth.

Gonkle, however, had started to go through what the half-dragon had been carrying, and - in addition to the pair of hand axes, which Avoroth declared to be magical in nature after casting a quick detect magic spell - he pulled out a black sapphire of exquisite quality from a pouch the reptilian barbarian had worn at his belt. "The gem is also magical," Avoroth declared, and after a moment's further scrutiny, added, "Fairly strong necromantic aura, too - I wonder if it's holding a soul or something."

"You think the soul of the elven seer we've been sent to rescue?" asked Amris.

"It's certainly possible," conceded the cleric.

"What was this guy doing in the ruins?" asked Wilbur. "And just where did he come from?" The group decided to explore the ruins, and this gave Avoroth a chance to use one of his little-used domain spells, detect secret doors. It resulted in the discovery of a 10-foot-square hatch in the floor of one of the more intact rooms in the ruined dwelling, which Gonkle and Wilbur managed to lift up on its hinges and tip so it rested against a mostly-intact wall. There were spiral stairs leading down into darkness, although as each of the planar scouts had been blessed with darkvision, this was not a hindrance.

"Let's go check it out," suggested Amris. "But let's do so invisibly, just in case." She gathered everyone around her - with Pivot remaining behind, to warn her if anyone approached from topside - and cast an invisibility sphere spell on all four scouts. Now, as long as everyone stayed within 10 feet of her, nobody would be able to see any of them, unless and until they attacked from the safety of their not being able to be seen.

Single file, the group slowly made their way down the spiraling stairwell, making several complete circuits before coming down to the lower level beneath the ruins above. The stairs led to the northern section of a section built like a "+" where each square area was a full 20 feet to a side. The central section had two features of note: there were archways above open doorways leading to each of the four square rooms adjacent in each of the cardinal directions, and there was an unmoving - possibly dead - half-dragon lying in a pool of blood on the floor. He held a flaming longsword on one hand, giving off unneeded light through the chambers, and clutched something else in his other hand - the way he was positioned, it was difficult to see what that might be.

Slowly, the group advanced fully into the northern square until everyone could see what they faced. Directly across, in the square chamber to the south, stood shelves containing dusty-looking tomes, books, and scrolls. To the east was a vast collection of loose coins and gems spilled out along the floor. And to the west, staring unblinkingly at the accumulated treasure, were two figures, neither of them alive.

The first of these was a hulking monstrosity, with scars across its muscular body, where slabs of flesh from various different corpses had been stitched together. Its hands dripped blood, likely that of the reptilian humanoid laying on the floor before him. "Flesh golem," whispered Avoroth to the others. Amris and Wilbur shivered, as they'd heard stories of golems and how difficult they were to defeat, as most spells didn't have any effect on them, or else had strange, varying effects other than what the spell normally did when cast upon an enemy. Fighting the flesh golem would likely mean sending in Gonkle to go after it, buffed up with as many spells as possible to make him a bigger threat and keep him in the fight: enlarge person, bless, prayer, bulls' strength...the list was lengthy.

Standing to the side of the flesh golem was another figure, this one humanoid in build from the waist up, but with a serpent's head and the coiled body and tail of a powerful snake, holding a bloody-tipped spear in one scaled hand. It stank of decay and its flesh was not entirely intact; Avoroth was willing to bet it was the zombified corpse of a yuan-ti abomination, until he noted a few details that made it stand out from others of that serpentine race: the antlered horns sticking up from its brow, for one thing. With a sudden burst of inspiration, Avoroth imagined the zombie wreathed in flames, and decided it was more likely an undead salamander.

"I'm going to try something," suggested Wilbur, taking a cautious step into the center of the middle chamber. He kept his eyes on the two guardians, but neither moved a muscle; they apparently could not see invisible beings, which was a good thing. The shadow druid bent down and felt for a pulse on the half-dragon, but he was dead - and hadn't been for too long, as his body was still warm to the touch. Wilbur imagined he'd been slain trying to steal the treasure from the chamber to the east.

"Everybody step forward into the middle," the druid advised, and everyone did so, staying well within the 10-foot radius of Amris's invisibility sphere spell so nobody could be seen by either of the two unliving guardians. Then, stepping into the treasure room, the shadow druid pulled out his bag of holding and started scooping the coins and gems into its extradimensional interior. He looked over at the guardians each time he made noise, but they apparently hadn't been programmed to react to sounds, only the sight of intruders entering the chambers where the treasure was stored. Avoroth had Amris stand in the corner of the central chamber so while Wilbur and Gonkle were tossing the coins and gems (and a few other items, like a small coil of rope and a set of prayer beads) into the druid's bag of holding, the cleric could likewise clean out the shelves and place their contents inside the extradimensional confines of his magical haversack. The works, he noted with interest, all seemed to be devoted to the subject of necromancy. Once the group had cleaned out everything of value - including the flaming longsword and another of the black sapphires, the latter held loosely in the left hand of the dead half-dragon - they retraced their steps and went back up the stairs, as quietly as possible.

Once back topside, the group dropped the hinged hatch back into place. "That was probably the easiest looting I've ever done!" Amris chuckled aloud.

"Good thinking on the invisibility sphere spell," praised Wilbur. "Without that, we'd have had quite a fight on our hands!" But the celestial witch didn't respond; she was busy watching as a ghostly figure approached from the sky, dropping down to perch upon the top of a partially-collapsed wall in the ruins.

"Guide, guide, lead!" it cawed in the Common tongue, hopping about with enthusiasm.

"Lead?" demanded Avoroth, instantly suspicious. "Lead us where?"

"Lead to elf seer!" insisted the raven. "Leave, now, follow!" And it took to the skies, headed around the volcano, flapping circles in the air to see that the group was following. Hesitantly (for the ever-suspicious Avoroth worried this was some sort of a trap), the group followed.

- - -

Logan was completely surprised - and dismayed - when he learned we were all heading down the stairs while invisible; you could see the realization of how that was going to completely bypass his "big fight" for this adventure, but to his credit he played it straight - he could have retroactively given the salamander zombie and the flesh golem some sort of "life sense" or rewritten their instructions to react to the sounds of invisible intruders, but he didn't, and allowed us to steal all of that treasure without a fight. Wilbur and Gonkle each gained a +1 hand axe and Amris took the +1 flaming longsword, and Avoroth intends to keep and study the written materials taken from the library, as he worships the God of Knowledge and treasures all information; you never know when something you read about will come in handy. (Plus, we figure the library could easily have plot hooks for future adventures, if Logan wishes them to.)
 
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"We'd be willing to trade with your 'consortium' if you'd be willing to assist in tracking down and rescuing a kidnapped seer."

"A kidnapped seer?" repeated Avoroth. "Why hasn't a search and rescue force already been sent? Or did you think it prudent to simply wait around and see if any interplanar traders would show up to do your rescuing for you?"
Yeah. That seems a bit weak sauce.

Serenity's smile never faltered. "These sorts of things usually only happen when someone needs to perform a quest. Usually to prove one's trustworthiness."

Ah. Right. Ysgard. Of course. Clever.

thotd
 

ADVENTURE 21: LIKE FLIES TO A WEB

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6/witch of St. DuFrond 2​
Avoroth Bleakborn, fiendish human cleric 8​
Gonkle Bu'Onk, fiendish orc fighter 8​
Wilbur Von Schattenwalde, shadow human druid 8​

Game Session Date: 29 April 2026

- - -

As the ghostly raven guided the planar scouts through the tunnels to Nidavellir, they quickly figured out it was magic item providing the effects of a helping hand spell. A detect magic spell indicated its magical nature, and Avoroth deduced it was some sort of variant of the cleric spell as he'd studied it if never cast it himself. "Normally, it would take the shape of a human hand," he told the others. And, with the raven still active long after five miles of travel, the fact it was a variant of the normal spell became quite apparent.

"How can we be sure this isn't leading us into a trap?" asked Wilbur.

"We can't," admitted Avoroth. "But it's the only lead we have at the moment as to the elf seer's whereabouts."

The tunnels of Nidavellir seemed endless. On the second day of travel (the ghostly raven having waited impatiently as the group slept), the avian spell variant led the group down yet another tunnel, and the sounds of combat could be heard coming from just ahead - sounds that were abruptly cut off. Gonkle, aroused at the thought of combat, raced forward, falchion in hand. Turning a corner, he saw two figures lying upon the stone floor of the cavern ahead: both of them female, both with elven features, although one of them had the jet-black skin of a drow and contrasting hair of pure white. Then, as the fiendish orc advanced, a pair of spidery legs encompassed the figure farthest back, revealing the hybrid form of a drider: a drow from the waist up, attached to the swollen abdomen of a massive spider. Gonkle had never seen a drider before, and was surprised to see this one had a pair of small horns jutting up from its brow.

Wilbur cast a barkskin spell upon himself as he followed in Gonkle's wake. Tamaskan sped along at her master's side, her burning tail lighting the way. As they approached the cavern's entryway, they saw there were two fiendish driders, neither of them armed, but apparently responsible for having taken down the two women, for blood smeared their lips and Wilbur saw telltale puncture marks at the throat of the elven woman - perhaps the very seer they had come to rescue?

The first drider bent down and grabbed up the elven woman, whose body remained perfectly limp, tossing her onto the back of its spidery body as Amris ran up beside the shadow druid and his dire fell fox companion, her celestial owl familiar, Pivot, in place upon her shoulder. She gasped upon seeing the unmoving elf, for the woman's eyes were open but unseeing and Amris feared she might be dead. But then the ghostly raven darted forward to the elf, transforming upon touching her face, such that she now wore a blindfold. The variant helping hand spell, Amris now saw, had been a transformed magical blindfold - unusual, but no weirder than some other items wizards had produced over the years.

The other drider bent forward and placed the unmoving drow woman upon its back, then performed an arcane gesture and shot a magic missile spell at Tamaskan, the source of the irritating illumination in the otherwise lightless cavern. The dire fell fox yipped in pain as the missiles struck home.

Avoroth caught up to the rest of the group and cast a bless spell upon everyone while they were still well within range. Then Gonkle raced forward, swinging his falchion into the side of the closest drider. Wilbur stepped forward into the cavern and cast a wide-ranging spike stones spell, encompassing the area upon which both driders stood, then following up a stone pillar created by the merging of a stalactite and the stalagmite directly below it, and flowing onto an equal area of the cavern's ceiling, for the shadow druid knew perfectly well a drider would be able to traverse the ceiling as easily as the floor. The first drider learned of the spikes' presence when it painfully scurried over to bite at Gonkle, sinking its fangs into the fiendish orc's neck as it had done to the elf woman a mere moment before. The venom coursed through the orc's system, but had no immediate effect.

Amris channeled a vampiric touch spell into Pivot and sent her familiar off to activate it upon the drider fighting Gonkle, siphoning off a bit of the spider-thing's vitality and channeling it back into the celestial elf witch via the familiar doll link they shared. The other drider backed away, well out of range of the orc's flailing falchion, taking a great amount of damage from the unseen spikes at its feet. Then it cast an invisibility spell upon itself, causing not only it but the unmoving figure upon its back to fade from view.

Avoroth cast a summoning spell across the planes. "Skitterfiend: I summon thee!" he intoned, and, having used a more powerful version of the spell he normally used to bring forth the fiendish monstrous centipede, not only Skitterfiend but another segmented monster just like him manifested in the cavern, at the edge of the spike stones spell's area of effect. They both snapped their horrible mandibles at the visible drider, who dodged away from their attacks.

It was about this time the group heard, over the sounds of battle against the driders, the sound of hurried marching coming from the south, on the far edge of the spike stones spell effect. It seemed the driders had reinforcements!

Gonkle almost contemptuously finished off the visible drider, causing it to collapse where it stood, fortunately keeping the paralyzed elf woman balanced upon its arachnoid back. Wilbur stepped forward and wild shaped into a dire lion, standing at the northern border of his spike stones spell. He looked off to the southwest, trying to determine the location of the invisible drider and its unmoving captive.

Amris strained her eyes to the south but couldn't yet see the approaching reinforcements. Still, she figured casting an Evard's black tentacles spell along the southern edge of the cavern in which the driders had caught their initial prey ought to block their passage, so she cast the spell and caused writhing tentacles to rise up from the cavern floor, seeking foes in which to entangle in their rubbery grasp. The spell blocked off the cavern's southern edge; now the only way into the cavern from the south was across a 10-foot-wide chasm of unknown depth to the southwest.

Suddenly, a burst of webbing sprang forth in the main cavern, adhering to the east and west walls. A sudden sagging along the west showed the invisible drider had found a way to travel across the spike stones area of effect without further damaging its eight lower limbs, although its weight upon the springy webbing gave everyone a pretty good indication of its general location. The sagging moved to the south as the unseen drider scurried away from the planar scouts.

"Take out the reinforcements!" commanded Avoroth to his twin fiendish centipedes, and the pair skittered along the side walls of the cavern, between the barely-visible spikes rising up from the central cavern's floor and ceiling. Their segmented bodies raced across the stone walls as they bypassed not only the spike stones but also the field of ebony tentacles still looking for foes to embrace. Then the cleric cast another summoning spell across the planes. "Skullspine: I summon thee!" he intoned, and a canine creature the size of a horse manifested at the southern edge of the web spell, to the west of the black tentacles. The howler bit at the fleeing, invisible drow, catching it in its jaws and crushing the life from it. It returned to visibility as it died, causing the web to bounce slightly from the shifting of its weight as it collapsed upon the web, its elf captive still in place upon its spidery back.

The way forward blocked by writhing tentacles, the drow captain, leader of the reinforcements, cast a spider climb spell upon herself and walked down along the side of the chasm wall, climbing up over by Skullspine. The four drow fighters behind her raced to the southern edge of the chasm opening and fired their hand crossbows at the summoned howler.

Impatient for more combat but well knowing Wilbur had laced the cavern floor with unseen spikes, Gonkle fished a potion of haste from his belt and drank down its contents. Immediately, the world about him seemed to slow down as his synapses fired all the more quickly and his reflexes increased dramatically. "Get rid of the spikes!" the orc roared in frustration. "They ain't doin' any good no more!"

Wilbur dismissed the spike stones spell, causing the cavern's floor and ceiling to smooth back out to their original configurations. Then, with a waist-high web spell preventing him from crossing the cavern at any decent speed, the druid - still in dire lion form - cast a summon swarm spell and caused a swarm of bats to flock around the drow captain. But then Tamaskan took the initiative and raced beneath the web spell from the northeast of the cavern to the southwest, in a straight line towards the dead drider balanced on the webbing. As she progressed across the cavern, her blazing tail was held erect above her, burning the fibers of the webbing, causing an "unzippering" effect as she ran. The web strands burned away behind her, and eventually the drider's corpse landed upon the cavern floor with a "thud."

Amris moved forward and cast a lightning bolt at the drow captain and two of her hand crossbow-wielding fighters. The blast also took out the majority of Wilbur's summoned bats, the remainder scattering into the safety of the darkness of the adjoining tunnels and caverns. Avoroth moved forward as well, commanding his summoned forces to attack the drow. The fiendish monstrous centipedes rounded the area of the Evard's black tentacles spell and advanced upon the drow fighters, while Skullspine turned in place and attacked the drow captain. The captain, a duskblade, channeled a vampiric touch spell through her rapier, but failed to connect with the howler. Her spell still resident in her blade, she opted to use the terrain to her advantage and stepped back onto the wall of the chasm, dropping from view to those at floor level. But Gonkle had seen Tamaskan clearing the way and raced behind her, leaping over the dead drider and making his way to the edge of the chasm, where the drow captain stood perpendicular to him. With an evil grin, he stabbed his falchion down at her, impaling her in the belly and dislodging her from the side of the chasm wall. To her credit, she didn't scream as she fell 70 feet down to a certain death.

Two of the fighters turned and fought Skitterfiend and his fiendish counterpart, while the other two continued shooting their hand crossbows at Skullspine with the safety of a chasm between them and the howler. Wilbur cast an ice storm spell upon the gathered drow fighters at the far side of the chasm, dropping three of them. The final drow was slain by a mere touch from Pivot's talons, after Amris channeled a shocking grasp spell through her familiar doll into the owl.

"Great job, Gonkle," grumbled Avoroth upon reaching the edge of the chasm and looking down. "She was the only one likely to have had any decent valuables upon her." A quick perusal of the drider's corpses had shown neither of them carried anything of value, although both of their captives were still alive, merely paralyzed by their venom. Wilbur, unable to speak aloud while in his dire lion form, wild shaped into a giant eagle and flew down into the chasm, letting his actions speak for him. He returned shortly thereafter with the drow captain's crushed corpse in his talons, dropping her to the cavern floor. However, like the weapons of her team of fighters, her gear was all drowcrafted - prone to disintegration in sunlight, and thus virtually unusable by the scouts or the rest of the members of Elsewhere.

The group gathered the two paralyzed captives together, the drow woman wearing the holy symbol of Eilistraee around her neck and the elven woman with the blindfold. Fully fed up with this quest nonsense and not trusting anyone any farther than he could throw them, he tied up the blind elf woman before casting a neutralize poison spell upon her; he'd prepared the spell that morning, recalling drow were fans of sleep poison and often coated the blades of their weapons with the substance. Then he informed them he was casting a zone of truth spell while Wilbur cast another neutralize poison spell upon the cleric of Eilistraee. As the drider venom was negated and they both regained the ability to move, Avoroth began his interrogation.

"First of all," he demanded, "are you the elven seer we were sent to rescue?"

"Yes," replied the blind elf, showing no desire to resist the compulsion to speak the truth. "My name is Elithiel, and I received a vision of the cult of Lolth summoning an avatar to destroy an Eilistraeen village in Nidavellir. When I warned the Valkyries of what I had seen, they waved me off, saying their own seers foresaw a lone wizard would destroy the avatar before any trouble could occur."

"So then what's the problem?" asked Amris.

Elithiel replied, "I was more concerned with how this wizard slew the avatar. In my vision, he siphoned off some of Lolth's divine essence, making himself decidedly more powerful and an even greater threat than an avatar of Lolth would present."

Wilbur had a pretty good idea who this wizard might be. "Summersquash," he swore under his breath, using the derogatory term he'd devised for the wizard Timaeus Summerfrost.

"Believing this to be my final test for ascendance," Elithiel continued, "I took it upon myself to disrupt the ritual and prevent the avatar from being summoned in the first place. I knew if I were to be 'kidnapped,' the Valkyries would send some worthy champions upon a quest to rescue me, and thus I arranged for my own kidnapping."

"I knew it!" snarled Avoroth. "It never made any sense that a 'seer' would fail to foresee her own kidnapping!"

"I sincerely believe it is in your best interests to stop the summoning ritual that will bring forth the avatar of Lolth," Elithiel continued, "especially since I get the feeling this lone wizard is known to you." The group begrudgingly agreed.

"Yet another reason to despise Timaeus Summerfrost," Avoroth grumbled. "Very well, tell us what you know about this summoning ritual."

And Elithiel did just that.

- - -

So next adventure, we'll be trying to stop a ritual from summoning forth an avatar of Lolth. We anticipate fighting a bunch more drow and possibly more driders as well.

Elithiel, by the way, was used in one of Logan's previous campaigns - the same goes with Serenity - and was slain on the Material Plane back then. This campaign is apparently taking place a thousand years or so after that one concluded, and during all that time the blind seer has been a petitioner in Ysgard. She's hoping helping to put an end to this ritual will help elevate her to a higher form.
 
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ADVENTURE 22: DARK RITUALS

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6/witch of St. DuFrond 2
Avoroth Bleakborn, fiendish human cleric 8
Gonkle Bu'Onk, fiendish orc fighter 8
Wilbur Von Schattenwalde, shadow human druid 8​

Game Session Date: 29 April 2026

- - -

"It's not a single ritual to summon forth an avatar of Lolth," the blind seer Elithiel explained. "It's actually eight separate rituals, performed simultaneously at eight separate locations, and once started they must be completed to their ends or all the cultists involved will die at the hands of Lolth. We need only ensure one of the rituals does not get completed for the entire attempt to be wasted. And if the avatar of Lolth does not manifest in the Eilistraeean village at the center of the eight ritual locations, then the wizard - Timaeus Summerfrost, you say? - will not be able to siphon off her deific power and become a godlike menace himself."

"So Summersquash is likely positioned at this Eilistraeean village," Wilbur surmised.

"That means," Amris followed, "that if we disrupt the ritual, he'll have no real idea why the avatar didn't manifest - just that something, somewhere, went wrong with one or more of the rituals."

"Where's the nearest ritual location?" Avoroth asked.

"I can guide you there," Elithiel responded. "Xa'kel" - here she gestured to the Eilistraeean drow woman who'd been traveling with her when they were overcome by the driders the planar scouts had defeated - "will stay behind with me while you take out the ritual participants."

"How far away is it?" Avoroth pressed.

"About three days of travel," Xa'kel replied, causing the cleric to groan aloud - they were getting farther and farther away from Elsewhere on this blasted quest! Still, if it meant stopping Summerfrost....

After three days of traversing a series of the never-ending tunnels making up Svartalheim, Xa'kel announced they had arrived at the location close enough to where Elithiel's visions said the ritual was to take place that the group would do best to move on ahead. "I'll keep Elithiel safe," the drow woman promised. "The ritual should be occurring at some point today, but we have no idea if it's already started or if it's yet to come. But do not tarry!"

"Let's go," declared Wilbur. "If we get to the cave Elithiel described to us and nobody's there yet, we can set up a trap for them!" Just around a bend, a natural stone bridge crossed a vast, subterranean pit of unknown depth - it was deeper than the group's darkvision could reach, in any case. The shadow druid dashed off across the bridge, thinking he'd seen something odd about the rock formation on the far side of the bridge. He cast a detect snares and pits spell, sensing nothing beyond the obvious drop of the chasm on either side of the span he crossed. Tamaskan rushed past her master, the light from her flaming tail illuminating the way ahead, but even with the added light the druid saw nothing untoward. He dismissed his misgivings as a trick of the imagination.

The drow rogue pressed up against the wall, camouflaged by his robe of blending, was sweating buckets as the shadow druid and his flame-tailed dire fell fox companion went running by - he was almost certain they'd spotted him! He activated his whisper stone to inform the Matron Mother that, as predicted, interlopers were here to try to stop the ritual. She replied that the ritual was about to begin, and reinforced her confidence that the defensive forces they'd put into place would be enough to ensure the eight rituals' success.

Avoroth ran across the bridge behind Wilbur, but was passed by an overeager Gonkle, ready to go find a foe to two to slay. In the tunnels ahead, the drow rangers, fighters, and paladins readied for battle, alerted to the presence of the interlopers by the Matron in charge of this particular ritual site.

Amris cast a fly spell upon herself and Pivot, using the familiar doll to ensure her celestial owl familiar would retain the spell even after moving away from his mistress. The spell allowed her to fly directly across the edge of the chasm, making a beeline for the next tunnel entrance. She urged Pivot to fly directly to the ritual cavern, ignoring any obstacles in their way; as the tunnels were about 15 feet tall, it should be easy for them to speed past anyone on the ground below them, and it was of the utmost importance that the ritual, once started, not be allowed to reach completion. The others could deal with any obstacles placed in their way; Amris and Pivot were the best equipped to get to the ritual site the fastest and do what they could to prevent its completion.

All of a sudden, chanting voices echoed throughout the tunnels - the ritual, it seemed, had begun! Wilbur increased his speed, rushing down the tunnels towards the next chasm-spanning stone bridge needed to get to the ritual cavern when he was surprised by two drow fighters standing in an alcove at the ready. Tamaskan growled as she kept pace with her master, and saw the fighters preparing their weapons for an imminent melee scuffle.

The drow rogue waited until the last of the interlopers passed him by - an armored human wearing the symbol of Boccob upon his tabard, it seemed - before stepping out and stabbing forward with his short sword. Avoroth cried out in pain at the sudden surprise attack, and turned to face his assailant. He backed away out of immediate reach and summoned help from the fiendish planes. "Skullspine: I summon thee!" he called out, and the howler manifested behind the difficult-to-see drow rogue. Skullspine leaped forward, crushing the drow between his powerful jaws, and now it was the drow assailant's turn to cry out in sudden pain.

Gonkle skidded to a stop and turned back the way he'd come: here was combat, already at hand! He charged the drow rogue, stabbing him with a forward slash of his falchion's blade. Amris and Pivot continued their flight near the cavern tunnel's ceiling, but as they passed over a pair of drow fighters waiting to attack Wilbur and Tamaskan, she hit the nearest one with a blast from her wand of magic missiles as a target of opportunity. The impulse was strong to stop and make sure these two were dealt with properly before moving on, but she then recalled her mission was to put an end to the ritual. Flying past, she missed watching as the fighters closed with Wilbur and Tamaskan, blades flashing but failing to hit their marks.

Unseen, another pair of drow fighters approached from a northern side tunnel, hoping to outflank these interlopers who sought to prevent Lolth's avatar from making an appearance in the realm of Svartalheim. Gonkle's broad back faced them as he concentrated on attacking the drow rogue, so they made their way towards him, their footfalls as soft as those of spiders.

Wilbur heard the death-cries of a sacrificial victim echoing through the tunnels and silently willed Amris to make it there in time. He sped past the fighters - dodging blows as he went - and then the shadow druid found himself up against the first of three drow rangers blocking his path. Amris and Pivot, he was glad to see, had the good sense to fly well overhead above them, ignoring them as they had no weapons with which to reach either the elf witch or her owl familiar. Tamaskan, however, wasn't quite as fast as her master and got caught up fighting the drow fighters he'd bypassed, finding herself having to fend off their attacks and snapping at them with her jaws in return.

The drow rogue got in a good hit on Gonkle with his blade, but it was the last act he'd perform in this life, for Skullspine ripped out his throat immediately thereafter. Seeing the two approaching drow fighters about to reach an unwitting Gonkle, Avoroth once again called across the planes, "Skitterfiend: I summon thee!" The fiendish monstrous centipede materialized just before the drow fighters, who had to stop short to avoid running into the multisegmented fiend. One cried out as the centipede bit into its shoulder with its wicked mandibles, and Gonkle, alerted by the drow's cries, whipped himself about and eagerly joined in this new fray.

The first ranger engaged Wilbur as his two companions came running up behind him to help intercede. Amris hoped he'd be able to hold his own against this overwhelming threat - a quick look over her shoulder showed her Tamaskan was fighting off two drow fighters on her own - but forced herself to ignore their predicament and focus upon her own mission. After all, she told herself, Svartalheim was still a layer of Ysgard, so if the druid were to be slain in battle, he should rise up again, restored to full health and vitality the following morning....

The elf witch channeled a scorching ray spell through her familiar doll and into Pivot, commanding him to fly on ahead and put it to good use at his own discretion. As for Pivot, he was used to flying silently by flapping his wings, but with the fly spell he could keep them pressed close to his body and speed even faster through the air, like an arrow - it was a sensation he could easily learn to appreciate! Soon they had left Wilbur far behind; as the owl turned the final corner, he saw a pair of drow paladins of Lolth flanking the entryway to the ritual cavern. At the very edge of his darkvision, he could see a pair of white-haired drow women, each holding a sacrificial dagger. Once stood over a slain elf, a pool of blood expanding along the stone cavern floor from the deep gash across her throat, while the second stood with dagger poised to do the same to the next bound elf in line. Triggering the spell his mistress had placed in his care, he sent a pair of gouts of flame crossing the cavern to strike at the second drow, hoping to slay her before she could perform her wicked deed. The drow priestess cried out in pain, but the screams were intermingled seamlessly into the chanting all the clerics were performing, and no doubt Lolth found her commitment to the cause quite pleasing. The priestess managed to slit the second sacrifice's throat, and she fell to the cavern floor beside the lifeless body of the first victim.

With a cry of horror, the paladins drew their crossbows and fired at the flame-slinging owl in their midst, to little effect; Pivot easily dodged the incoming missiles. But the owl could now see seven more sacrificial victims, all bound and lined up on their knees in two rows. The drow priestess who'd killed the first victim had moved up to ready to slay the third, while the Matron Mother led the chanting incantations at the far end of the chamber.

In the northern tunnels, two drow fighters were attacking Tamaskan and getting quite the better of the bedraggled dire fell fox, while the other two split their attacks, one taking on Gonkle and the other focusing upon Skitterfiend.

Not wanting to bother with fighting off the drow rangers, Wilbur twisted past one - using his ability to blend into the shadows to avoid the foe's attacks - and then wild shaped into a dire lion. Tamaskan broke off from her two attackers and raced down the tunnel, hoping to once again join her master's side.

Avoroth stepped forward and cast a spell he'd never before tried - a searing light - and blasted the drow attacking Gonkle. The sudden bright illumination blinded the drow for a moment in addition to blasting into her body. While she was discombobulated, Skullspine raced up and pounced upon her. Skitterfiend ignored the drow fighter attacking him and followed Avoroth's command to go straight to the ritual chamber, attacking any and all drow to be found there. The centipede was off like a dart, moving to the ceiling as an easy way to avoid those on the ground who would otherwise be in his way.

Gonkle made quick work of the drow who'd been focused upon fighting off the fiendish monstrous centipede. As for the drow rangers, two of them charged Wilbur in his dire lion form, while the third went for Tamaskan. All three blades struck true, bloodying their foes.

Amris turned the corner behind Pivot and cast a Melf's acid arrow spell down at the closest of the two paladins of Lolth. Pivot flew deeper into the ritual cavern to scope out everything that was happening. There were now three slain sacrifices on the ground, and six remaining. All they had to do to break the ritual was ensure at least one of the sacrifices survived....

One of the paladins cast a bane spell - to no discernable effect - while the other charged Wilbur from the front, as he was being simultaneously attacked by a pair of rangers from the back and side. Wilbur realized with a start he'd backed himself into a corner, as he was pinned in on three sides and a column of stone prevented him from pushing his way through. With nowhere else to turn, he focused his leonine attacks upon the ranger at his side. And then he found himself reunited with his loyal animal companion as Tamaskan arrived behind him, biting at the closest drow ranger attacking her master.

A drow fighter sped after Tamaskan, eager to be the one to slay the foul fox, while the other two, much farther north, concentrated on attacking Skullspine. But even that far away from the ritual cavern, and with the sounds of battle echoing all around them, Avoroth and Gonkle could heard the chanting of the Matron Mother and her two assistants, as well as the gurgling cries of the victims as their throats were slit. Avoroth slammed his quarterstaff into the head of one of the fighters as she tried her best to fend off Skullspine's lethal jaws and protruding quills. His blow didn't do much but divert her attention away from the howler for a split second, but that was all Skullspine needed - one quick snap of his powerful jaws and the drow fighter was lying dead at his paws.

Skitterfiend crawled down from the ceiling and attacked one of the drow rangers stabbing his blade at Wilbur, but the crafty dark elf evaded his snapping mouthparts. Faced with but a sole drow fighter - and with Skullspine at his side - Avoroth called for Gonkle to run south and aid in the dismantling of the ritual. "We've got this last one," he reassured the fiendish orc, and Gonkle reluctantly fled for a potential fight to go see if there was maybe an even bigger one further south. Sure enough, there was a massive scrum just ahead, with no fewer than four drow piled on Wilbur in his dire lion form, plus Tamaskan and that giant centipede Avoroth had called in from Hell. Now that was more like it! Gonkle raced south as quickly as he could, afraid of missing out on the fun.

Wilbur realized, with a sinking feeling, his dire lion form - which he'd chosen due to its massive damage potential - was not built much for defense, as the multiple stab wounds he'd suffered thus far by the overwhelming drow forces indicated to him quite readily. He'd hate to do it, but he was afraid he'd have to break off from combat and start tending to his own wounds if the fight didn't turn his way soon....

Tamaskan suffered another sword-slash and whimpered in pain. She, too, was fighting on her last legs, and looked as if she'd be the first of the group to drop. Wilbur tried to call for her to drop back, but all that came out was a lion's angry roar.

Amris flew fully into the ritual chamber and came to a hard decision: the ritual, which was nearly half completed, needed to be stopped at all cost. With that thought in mind, she cast an Evard's black tentacles spell that encompassed all three drow clerics and the six remaining elf captives, the writhing appendages rising up from the cavern floor and grabbing up all but the Matron Mother, who managed to avoid being so entangled. But a look of fear crossed her ebon face as she realized the spell's tentacles could possibly snuff the life from the intended sacrifices, and if any of them died other than via the sacrificial blades consecrated to Lolth...well, it wouldn't be a good day to be one of the ones responsible for the ritual that failed. She waded through the tentacles, pushing her way toward the nearest bound elf. Normally, her two acolytes would see to all the offerings, but she had her own sacrificial dagger and knew how important it was to get this ritual completed. Her blade plunged into the neck of the next victim and the spurting blood heralded her immediate death.

Pivot flew back toward his mistress and landed gracefully upon her shoulder, awaiting his next orders.

The drow defensive forces continued their attacks upon Wilbur and Tamaskan, with the fighter forced to focus upon Skitterfiend, as the fiendish monstrous centipede had singled her out for his attention. But Wilbur, in a burst of action, managed to slay two of the drow rangers who'd been assaulting him. Tamaskan, however, had had enough; she sought an avenue of escape, finding it as the second of Wilbur's victims dropped to the cavern floor. With a whimper of pain and disappointment, the dire fire fox limped away to lick her wounds down the tunnel from which the three drow rangers had first approached the planar scouts.

Skullspine soon made quick work of the remaining drow fighter, allowing Avoroth to finally race down the southern passageway towards the rest of his team. The howler followed, eager for more foes to slay. Skitterfiend kept snapping his fangs at the remaining drow fighter, but she was managing to fend him off with her blade. Avoroth frowned at his summoned ally's performance - this was making him look bad!

With a roar of glee, Gonkle joined the fray, his falchion swinging this way and that. But the remaining drow ranger stabbed at Wilbur and caught him in his leonine throat, dropping him unconscious to the cavern floor and bleeding out. Avoroth saw this and imagined he'd have to waste a healing spell on the druidic fool, but then he realized due to his shadowy nature, he'd slowly start to regenerate on his own. Given enough time, Wilbur's wounds would seal over and he'd be roused into full wakefulness, without the need for any healing spells cast his way.

Amris hovered above the ritual chamber, deciding which of her remaining combat spells to use on the Matron Mother - the only figure still able to move within the swirling mass of writhing tentacles - when the remaining sacrificial victims were all crushed to death at once, their bodies falling limp in the crushing embrace of the jet-black appendages. The air in the chamber grew uncomfortably chilled as the three drow all cried out at once in sheer agony, before their bodies imploded in place for failing their demonic goddess. Then, seeing the ritual had been taken care of, the celestial elf witch flew over the chasm to the south of the unconscious Wilbur, setting herself in place for the casting of a lightning bolt spell that slew both of the drow paladins. Gonkle happily took care of the remaining foes, then frowned once he realized all of the bloodshed was sadly at an end.

Avoroth stood over the unconscious form of Wilbur, watching silently as his wounds healed up. Eventually, he awoke, shook his shaggy-maned head, and reverted back to his human form. "How long was I out?" he asked wearily.

"Long enough," remarked the cleric. "I think your fox could use some attention." He watched as Wilbur headed over to Tamaskan, casting a few healing spells of his own on his faithful animal companion.

"I suppose we should backtrack to Elithiel and the Eilistraeean," Avoroth remarked, having not bothered to remember Xa'kel's name. "We can't really prove to Serenity that we saved her if we don't put her on display as proof."

On the way back, Wilbur stripped the drow rogue of his robe of blending. "It might come in handy," he suggested.

"It might just at that," Avoroth allowed.

- - -

I found it a bit amusing that while Avoroth and Gonkle are the ones with the fiendish natures, it was lawful neutral Amris who decided slaying the six remaining elf captives so the drow clerics couldn't kill them first was the way to go. And hey, it worked, so no argument there.

We leveled up to 9th as a result of this adventure. Logan informs us there's only one more adventure to go on Ysgard before we do another time jump and head off to another random plane.
 

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