The Middle of Elsewhere (D&D 3.5 campaign)

ADVENTURE 16: DEAD TO RAISE AND HELL TO PAY

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6
Avoroth Bleakborn, fiendish human cleric 6
Gonkle Bu'Onk, fiendish orc fighter 6
Wilbur Von Schattenwalde, shadow human druid 6​

Game Session Date: 11 March 2026

- - -

The group rode into the town of Elsewhere, and this time it was for real. There was someone waiting there for them, just as the false "Father Solaire" had been there in the illusory Elsewhere, but this time it was Lady Aurora Sunbeam, Amris's arcane mentor - and it was really her, not another simulacrum covered in illusions. "Father Solaire wishes to speak to you," she said, and escorted them to the town's sole temple, which shared allegiances with the various gods worshiped by the citizens living there. The three wizards traveling with the scouts said their farewells and returned to the homes they hadn't seen for many days.

If there had been any lingering doubt that the celestial being standing before them at the temple was really a solar, the fact he immediately began casting healing spells upon the wounded planar scouts banished such thoughts forthwith. He listened to their tales of how they rescued the three wizardly artisans from the formian nest and brought back the corpse of the mayor, already dead when they encountered him. They also filled him in on Timaeus Summerfrost's attempts to destroy the mayor's physical body before he could be restored to life.

"It is for this reason I wished you here at the temple, with me," Father Solaire said. "I would prefer it if you were to stay the night here, in the temple, guarding over the mayor's body, lest there be any further attempts to destroy his mortal frame. In the morning, I will be able to restore life to him." The group collectively agreed.

The party greeted the morning with a surprise heroes' feast spell cast by Father Solaire. "Eat, restore your strength," admonished the solar. As the group tucked in to the spread - none with more gusto than Gonkle, who stuffed his face with food almost faster than he could chew - Father Solaire explained the intricacies of returning life back to the mayor's body. "As you know," he began, "Elsewhere is protected against several different types of magic. Teleportation spells do not function within the confines of the town, and scrying spells are likewise ineffective. While it is possible to cast short-lived summoning spells inside the town's borders, longer-duration calling spells are blocked. You can think of the raise dead spell as a sort of calling spell - we're effectively calling the mayor's spirit back into his body. The raise dead spell normally takes a mere minute to cast - outside of Elsewhere, that is. Within the confines of the town, it would normally be impossible - but there is a ritual I know of that will permit such a spell to be cast. Unfortunately, it takes a full hour to perform this ritual, and the raise dead spell is intertwined in the ritual - once I begin, I cannot stop for any reason."

"And that's where we come in," surmised Avoroth.

"Indeed. I wish you here by my side, within the temple, as I perform the ritual that will return the mayor to life. Do this for me, and I will exempt you from further scouting duties for the rest of the year - until Elsewhere leaves Mechanus for parts unknown."

"Deal!" Amris readily agreed. Not having to perform scouting duties would give her more time to study her spellcraft.

"Why don't you simply perform the raise dead spell outside of Elsewhere?" asked Avoroth. "It'll only take a minute that way."

"But it will expose the mayor's body to attempts at its destruction, as you experienced last night. He's much safer here, in the temple, with you guarding him while I perform the ritual. We will have the whole place sealed up, so no one can get in." Avoroth just shrugged; it was no matter to him. "And I'm sure, if we meet with success, the mayor will wish to bestow a reward of his own for your efforts," added the solar.

"Very well," agreed Wilbur. "Give us a moment to prepare, and you can begin your ritual." He cast a greater magic fang spell upon Tamaskan, while Amris cast a mage armor spell on herself and Avoroth cloaked himself in a magic circle against chaos spell. Gonkle spent the time going to each set of double doors in the temple - there were three such entrances, to the east, west, and south - and making sure they were all securely barred from the inside. Once everyone was satisfied, they chose their positions and nodded to Father Solaire that it was safe to begin the ritual.

The mayor's body was laid out flat on the floor of the raised platform in the front of the temple, where the cleric gave his sermon. Standing behind him was Father Solaire, beginning the ritual by chanting in the Celestial tongue. Amris stood at the bottom of one of the small sets of steps leading up to the raised platform, facing the western set of doors. Avoroth stood in the southwestern corner, where he could keep an eye on both the east and south doors - and he was slightly behind the south set of doors, so if anyone burst their way in through that way, they wouldn't be able to see him. Wilbur and Tamaskan flanked the east door, while Gonkle stood directly in front of the mayor's corpse, but on the lower level, before the wooden pews. He had his falchion out and was ready to put it to good use against anyone trying to stop the solar's ritual.

Pivot, Amris's celestial owl familiar, was outside the temple, keeping a wary eye out against anyone approaching the building. There were signs posted that the temple was closed that morning for a private service, and that would be enough to keep the local townspeople out - but it was outsiders they wished to keep at bay, and friendly signs weren't likely to do that job very well.

About ten minutes into the ritual, the doorknobs on the temple doors to the east and south started rattling, as if someone were trying to open them. But they were both locked and barred, so it wasn't going to be easy for the intruders to force their way in. Amris called out to her familiar through their empathic link, but Pivot was stationed in a tree to the northwest of the building and hadn't seen anyone approach. The elf witch cast a magic circle against evil spell on herself while she waited for her familiar to report in.

It didn't take long. <Mummy at the south doors,> Pivot informed his mistress. Then, a few moments later, after he'd flown around the temple in a wide circle, he added, <Mummy at the east door as well. And they both seem to have...wisps of black smoke or something seeping out of their wrappings, and then getting absorbed back in. Very strange.>

Amris relayed the information to the others. Wilbur cast a shillelagh spell upon his quarterstaff and told Tamaskan to get ready, but the dire fell fox could hear the pounding at the east doors and see them start to buckle under the strength of the mummy's blows. Avoroth left his corner position and walked to the middle of a row of pews about halfway along the small temple, where he could keep an eye on both sets of doors the mummies were trying to breach. He held Boccob's holy symbol in his hand, ready to try to rebuke whichever one made it into the temple first, and cast an owl's wisdom spell on himself, to increase the power of his few attack spells and make them harder to resist. Gonkle refused to leave his station, figuring he'd be the last line of defense to keep the mummies away from Father Solaire and the mayor. Amris faced the south door, wand of magic missiles at the ready.

The pounding increased, as the mummies weren't the least bit concerned about stealth. Wilbur, looking back and forth between both sets of doors, determined the southern pair was the closest to being breached, so he cast a warp wood spell on them, causing the wood to expand and be further wedged into place. If nothing else, he figured, he'd hopefully delayed that set of doors from being smashed in for a little bit longer. Tamaskan started to seem a bit uneasy, Wilbur thought when he looked down at his fiery companion, but then he realized most animals were uneasy in the presence of undead. He shared their feelings; the undead were an abomination, a slap in the face of the natural order of life and death. He gripped his magic-enhanced quarterstaff the tighter and got ready to fight off the undead thing trying to break through the eastern doors before him, wishing he had prepared a second warp wood spell that morning. But he was glad the heroes' feast spell prevented him from feeling any of the fear mummies normally inflicted upon their foes; the shadow druid would not be hampered on that front, at least.

A sudden thought struck Amris, and she turned to Father Solaire, still deep in his Celestial chanting. "Do you need to be able to see the mayor's body for your ritual to work?" she asked him quietly. Upon receiving a terse nod indicating he did not, the witch cast an invisibility sphere spell upon the mayor's body, encompassing her, Father Solaire, and Gonkle in the radius of the spell. Each of them faded from view, and would remain invisible as long as they stood next to the mayor's corpse. Should she or Gonkle need to leave the immediate vicinity, they'd return to visibility, as they would if they attacked while still invisible, but as long as Father Solaire remained at the mayor's side, the two of them would remain invisible to those outside the spell's area of effect. She hoped mummies had no way to see invisible people or objects; if not, they'd have a hard time destroying the mayor's body if they couldn't see exactly where it was!

She looked over at the solar and was surprised she could still see him and the mayor - and Gonkle! - but after a moment's panic she recalled those under the invisibility sphere effects could see each other normally; it was, after all, her first use of the spell and she wasn't entirely sure of its exact effects under field testing. She told Gonkle about the spell she'd just cast, and the fiendish orc, realizing he was no longer needed right there by the mayor, repositioned himself in the southeastern corner of the temple, where he could charge at whichever mummy burst into the building first. In the meantime, Avoroth took the opportunity to cast a bless spell upon the assembled group.

Wilbur and Tamaskan were both facing the eastern set of double doors when they suddenly burst asunder, showering them with wooden splinters. But they both attacked at once, the shadow druid slamming his quarterstaff upon the mummy's head and Tamaskan setting him ablaze with a touch of her flaming tail. Amris stepped out of the range of the invisibility sphere spell and fired off a shot from her wand of magic missiles - that way, she reasoned, the mummy would have no reason to suspect there were invisible people there in the temple; better if the undead intruder could see perfectly well for itself the witch was responsible for the blast of force energy. Wilbur and Tamaskan kept up their attacks, although the dire fell fox instantly regretted trying to bite the mummy on the leg, for it was dry and brittle and tasted of undeath.

Avoroth cast a spiritual weapon spell and sent a quarterstaff-shaped field of force energy flying to strike the mummy; the cleric figured he only had the strength to attempt to rebuke undead twice per day, and opted to reserve it when he might be able to affect both at once. Gonkle resisted the urge to join in the melee, realizing someone would be needed to handle the mummy at the southern door if and when it broke its way in.

The mummy at the east doors swung a balled first at Wilbur, striking him a mighty blow. But the shadow druid was able to avoid the horrific effects of mummy rot, the mystical disease borne by all such undead, just as Tamaskan had managed to avoid being affected when she bit the mummy's leg.

Gonkle finally got his opportunity to shine when the mummy at the south doors broke its way into the temple, the doors collapsing inward as it forced its way. Gonkle was there in a heartbeat, slicing through tightly-wound bandages and the desiccated undead flesh beneath with his falchion's enchanted blade. Amris continued her magic missile barrage on the eastern mummy, while Wilbur took a step back and cast a flame blade spell on the end of his quarterstaff. These things didn't seem to appreciate fire all that much, so he'd do what he could to hasten their burning demise. Tamaskan, having learned how awful undead mummies tasted, avoided biting the mummy again and focused upon setting other parts of it alight with her flaming tail.

Holding his holy symbol of Boccob before him, Avoroth allowed negative energy to flow through it, in an attempt to cause the two mummies to stop their attacks, or perhaps even to obey his own orders. But the attempt at rebuking the undead went completely unnoticed by the pair of mummies, much to the cleric's chagrin. (He recalled he'd had a similar lack of success when he'd tried rebuking skeletons back on Avernus, over a year ago.) Gonkle proved his falchion was a much more effective ploy as he continued to carve up the mummy to the south.

The burning mummy continued attacking Wilbur - to no avail - until its withered body collapsed onto the temple floor. However, in its place stood the "wispy black smoke" Pivot had noticed from outside; only it was now revealed as the semi-humanoid shape of a wraith. The other mummy - now engaged in a physical melee with Gonkle - likewise "shed" its wispy smoke as the wraith that had been hiding inside it from the sunlight of the Mechanus day felt safe to emerge into the temple proper, where direct sunlight was no longer a factor. Gonkle now found himself fighting two completely different forms of undead: a physical mummy and an insubstantial wraith, both determined to slay him. The fiendish orc didn't mind, though - the greater the foes, the greater the victory upon vanquishing them!

Amris, seeing the orc being double-teamed, switched targets and fired her next magic missile at the newly-arrived wraith, knowing incorporeal creatures were a lot harder to hit, but that the force energy of the spell in her wand was guaranteed to strike true. Wilbur and Tamaskan started attacking the eastern wraith, to limited effect.

Avoroth saw an opportunity now to potentially affect three undead beings, and fired off another rebuke undead attempt. It was no more effective than his previous tries, and the cleric swore aloud and just about swore off ever trying to rebuke undead in the future - apparently, it just wasn't his strong suit! Worse, he realized that by using up his daily store of negative energy in fruitless attempts at rebuking undead, he'd given up any chance of being able to use his Boccob's book of knowledge to spontaneously cast healing spells, for it was that daily negative energy the book was converting. The sudden realization made the cleric no happier, but he was pleased to be able to at least redirect his spiritual weapon spell to the eastern wraith, sure in the knowledge if the quarterstaff-shaped force energy from his spell hit, it would inflict some damage upon the incorporeal foe.

Gonkle and the sole remaining mummy continued trading blows - the orc might be of limited intellect, but he at least realized a mummy could be hit with a physical object (like, say, a falchion) much easier than the same object could affect a ghostlike wraith. But the wraith attacked Gonkle with abandon, passing its hand through the orc's body but failing to siphon off any of his vitality.

Amris shot another magic missile at the southern wraith, as Wilbur and Tamaskan kept up their own attacks against the one that entered through the eastern doors to the temple. Avoroth moved up - climbing over the pews to do so - and used his wand of cure light wounds to deliver a shot of healing energy to the southern wraith while his spiritual weapon spell continued its attack upon the other one. Gonkle finally finished off his mummy foe and brought his falchion's blade cleaving into the wraith beside it, the magic of the weapon dealing enough damage to its insubstantial form to dissipate it into nothingness. One strike, and he had polished off two undead foes!

There was now only a single wraith left attacking the planar scouts in the temple, and it had as of yet tried to find the invisible mayor, even though Father Soliare's strong voice could be heard echoing throughout the temple as he continued the chants of his ritual. The wraith went for Wilbur, who managed to dodge back out of the way to avoid being hit. Amris used another charge of her wand to send another magic missile striking the wraith, weakening it enough that Tamaskan was able to provide the final blow with her fiery tail, which managed to burn off enough of the wraith's insubstantial ecto-body for it to dissolve into nothingness, just like the one slain by Gonkle moments before. Then, with no further enemies attacking, the group did what they could to block off the doors with pews and continued their vigil. They were in luck, as there were no further attacks upon the temple and Father Solaire was able to finish his ritual, at the end of which the erstwhile Mayor of Elsewhere gasped and sat up, once more among the ranks of the living.

Father Solaire filled in the mayor of all that had transpired since his kidnapping by the formian forces. The mayor was grateful to be alive, although when he was asked why Timaeus Summerfrost wanted to prevent him from being returned to life, the name meant nothing to him until the group mentioned he was the one "renovating" the temple some weeks ago. Then the mayor visibly paled as he gasped aloud.

"So you know this individual?" asked Avoroth.

"Sadly, yes," admitted the mayor, and began his explanations. It turned out he had once been a planar scout in the service of Elsewhere's defense, when his group had the misfortune of encountering a balor demon in the Grey Wastes. Thinking his life was over, he opened his eyes to a bizarre sight: the sky was a rusty orange; the ground was a misty gray - the same as the large cloud dominating the sky - and both gray masses seemed to seethe and shift about like a kaleidoscope. Standing in the center of both looked to be a bell tower made of the same misty gray stuff as the ground and the "cloud." He went to investigate, only to find the robed figure of the man now known to be Timaeus Summerfrost inside, who was furious at the mayor's intrusion.

The sheer power behind the figure's rage was terrifying. When Timaeus demanded to know how the mayor had got there, all he could do was stammer and back away. He was barely able to flee as the figure shouted a warning at him, "If you won't serve me, at least make sure you never get in my way!"

The next thing the mayor knew, he was lying in the dirt just outside Elsewhere. He thought the entire encounter must have been a dream - perhaps he had been knocked unconscious by the balor as he teleported back. For the rest of his life, he told himself that's all it was, just a dream, although his paranoia told him he certainly didn't want that figure to find out who he was. For that reason, he abandoned his real name, never wanting his nightmare to be able to find him.

Then, of course, he voted with Father Solaire to not install the planar shield when Elsewhere was positioned on Avernus, the first layer of Hell, only find his greatest nightmare standing in the church installing it anyway. With a single glance in his direction, he knew just how horribly he had messed up. "My only hope now," admitted the erstwhile mayor, "is as long as I don't put myself in a position of power that might accidentally conflict with Timaeus' plans, he might leave me alone."

"So you're abandoning your position as mayor?" asked Amris in astonishment.

"The mayor serves for life," he replied. "Once I was slain by the formians, I was no longer the mayor. If I want the job back - and I certainly do not! - I'd have to run for the position against whoever else wished to become the next mayor. But count me out! Let somebody else do it - I've had enough!" Avoroth and Wilbur frowned at each other, neither one thinking too highly of the man's cowardice; they'd faced Timaeus twice - well, an astral projection and a simulacrum of him, in any case - and still lived to tell the tale. But the shadow druid's feelings towards the man changed a bit in his favor when the former mayor insisted upon paying the planar scouts for their work in rescuing his body and transporting him back to Elsewhere to be raised from the dead by Father Solaire.

Avoroth decided his feelings for the mayor hadn't changed a bit - but he was more than willing to take the man's offered reward.

- - -

As a reward for rescuing the formian's hostages and returning the mayor's body to Elsewhere, Father Solaire granted the PCs the rest of Elsewhere's duration on Mechanus as free time - as in they were no longer required to perform scouting duties, as the immediate environs of Mechanus had been more of less explored and deemed to be harmless. That gave the PCs each time to further their own interests, whether it be increased spellcraft studies (as in the case of Amris) or animating the dead body of Wilbur's slain horse, Blackie, as a skeletal riding mount (as in the case of Avoroth, who renamed the creature Alabaster). Wilbur will "inherit" Avoroth's living fiendish mount, Victor, as druids tend not to like associating with undead creatures that much.
 

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ADVENTURE 17: WELCOME TO YSGARD

PC Roster:
Amris Goodwitch, celestial elf witch (wizard) 6
Avoroth Bleakborn, fiendish human cleric 6
Gonkle Bu'Onk, fiendish orc fighter 6
Wilbur Von Schattenwalde, shadow human druid 6​

Game Session Date: 18 March 2026

- - -

The North Team - the four planar scouts whose position on the outskirts of Elsewhere was true north every Shift Day - stood at the ready, just inside the boundary of the town proper, where the unknown magics cast upon the town millennia ago protected it from the effects of whatever plane it shifted to. A few steps forward and the crop ring, a mile-thick torus that circled the town of Elsewhere, began - the zone in which the town's local foodstuffs were grown when Elsewhere landed upon a plane hospitable to their growth; if the next random plane it hit was, say, the Elemental Plane of Fire, the farmlands surrounding the town would be instantly incinerated, and for the next year the inhabitants would subsist upon the grains stored in the silos, waiting for a full year and hoping the next plane they hit would be more forgiving.

That was the current mood of the planar scouts as the clock ticked inexorably toward midnight on Shift Day. "What plane do you think we'll land on next?" asked Amris, astride her fiendish horse Flick.

"No point in speculation," grumbled Avoroth. "There are, in theory, an infinite number of planes. We'll find out soon enough." He sat upon the animated bones of Wilbur's slain horse, Blackie, which he had brought to an undead existence by the casting of an animate dead spell. The cleric had then swapped mounts with the fussy druid, allowing Wilbur to ride his fiendish horse Victor while Avoroth rode the skeletal steed, which he had renamed Alabaster. Druids might be uncomfortable with the very idea of undeath, calling it a perversion of the natural order of things, but to Avoroth that was just small thinking: an undead horse needed no food, would never tire, and obeyed commands without hesitation. Would that his companions were so easily controlled! Sure, it required a special saddle to ride Alabaster in comfort - a normal saddle's straps would easily slide between the horse's exposed ribs and topple the rider off to one side, so the undead mount required a saddle that could be attached to individual ribs at four points - but all in all, the cleric well knew he had gotten the better deal out of the trade.

"The Elemental Plane of Earth would be pretty cool," offered up Gonkle.

"Why?" asked Wilbur, intrigued. "There would be no food there."

"Yeah, but there's be no sunlight, either," argued the fiendish orc. "We've gone for a year without plants from the surrounding plane before - it would be nice to go a year without sunlight. And there would still be creatures we could hunt down and eat." As an orc, he disliked bright sunlight, which caused him to have to squint to be able to see anything, hampering his battle prowess. As a rule, he didn't like anything that hampered his battle prowess.

A sudden flash of indigo light cut off any further conversation. Just like that, the town of Elsewhere had undergone its annual plane shift to a random location on a random plane; all of the group had been blessed at birth with darkvision, which allowed them to see a thick forest now ringing the outer edge of the farmlands which circled the city.

"Well, the crops are safe, at least," mentioned Amris. "That's a plus."

"Where are we?" asked Gonkle. The midnight sky above was filled with stars, but the orc wasn't convinced some nasty old sun wouldn't make itself known in a half-dozen hours or so. Heck, Mechanus - the plane they'd just left, after having lived there for the past year - didn't even have a sun, but that didn't stop the entire plane from being drenched in sunshine for half of each day. Gonkle hoped that wouldn't be the case on this plane, whichever one it happened to be.

"Come on," said Avoroth, leading Alabaster forward. "Let's go check out the local environment." The others fell into line behind him. Amris sent her celestial owl familiar Pivot ahead to scout out the forest, and he rose high above the tree line to get as good a view as he could. After a while, he returned to his mistress's shoulder and reported back that Elsewhere seemed to have plunked down in the middle of a vast forest, but he estimated if they kept to their northerly course, they'd exit the forest in about six hours, at which time they'd be in an equally vast meadow. The celestial owl reported seeing no signs of local inhabitants.

Once they got to the end of Elsewhere's farmlands, they could see the forest butted up directly against the outer edge of the town's fields. "I wonder: what happens to the trees that were originally here before Elsewhere showed up?" mused Amris. "Are they displaced? Placed in stasis until Elsewhere leaves after a year? Destroyed?"

"More pointless speculation," griped Avoroth. "And it doesn't really matter - once Elsewhere arrives on a plane, its former configuration has no bearing upon our lives."

"Yeah, but it would be bad if it plopped down on a pre-existing town," the celestial elf argued.

"Bad for them, perhaps, but it makes no difference to us," reiterated the cleric. "Come on - let's check out the forest."

The forest appeared to be quite ordinary, with lush trees growing close enough together it was sometimes difficult finding passageway for the horses. The only local denizens they saw were some squirrels, which chattered at them in anger but still managed to give them a hint about their present location among the planes: many of the tree rodents had mismatched features, like one eye bigger than the other or placed higher on the head, indicating a plane where chaos was more prevalent than order. That cut off about half of the possibilities, although as Avoroth liked to say, "half of infinite is still infinite."

Six hours of travel in a northerly direction later, the scouts found themselves at the edge of the woods, with a misty rain starting up that limited their vision ahead. But they could see Pivot had been correct; straight ahead was an open plain, of wild grasses that had seemingly been trampled by many creatures having passed by this way recently.

"What do you think?" asked Wilbur. The sky was lightening, indicating the rising of a distant sun, although the mist and the rain kept Gonkle's orcish vision at a comfortable level. "You okay if we press on?" Gonkle grunted his assent, and the scouts moved on, figuring they could get in a few more hours of travel before they camped out in mid-morning and allowed the better part of the daylight hours to pass them by. They pressed on through the mists for another couple of hours, finally setting up camp a couple hours before noon. Amris had a tent of her own and of course so did Avoroth, but Gonkle and Wilbur shared a double-sized tent with Tamaskan. The living mounts had their reins tethered to the tent poles, while Alabaster was instructed to remain vigilant and awaken the scouts if anyone approached within visual distance. Pivot sat perched upon his mistress's tent, keeping another set of eyes on the surroundings, confident he could always nap upon Amris's shoulder later on while they traveled if he felt the need to catch up on his sleep. And thus the four heroes turned in to catch a good day's sleep, so they'd be refreshed when the sun set and were ready to head out again.

It didn't quite turn out that way. Four hours past noon - still several hours before they'd planned on awakening - the sounds of blowing war horns nearby sent everyone bolting upright out of their bedrolls. Crawling out of their tent flaps, the group looked blearily around them and saw the mists had burned away in the sunlight - and there were now two small armies lined up on opposite sides of the field, with the three tents smack dab in the middle of what was now apparently about to become a battlefield.

Wilbur took stock of the situation and quickly cast a spike growth spell in a wide path immediately before the eastern army, which seemed to be comprised of humans in mismatched armor, led by one mounted soldier upon a war horse in barding. The shadow druid couldn't see the results of his spellcasting, but he knew the eastern army would learn soon enough as they entered the spell's area of effect and found themselves trampling upon hidden spikes among the natural growth.

Grumbling about the situation, Avoroth cast a bless spell on his assembled team and leaped up into Alabaster's saddle, riding to the north and out of the way of the upcoming skirmish. Once out the opposing armies' way, he swung his undead horse around and observed the clashing parties: the eastern team, comprised of 14 members, seemed to be anarchic humans in all sorts of various types of mismatched armor; the cleric assumed the majority of them were warriors, although there seemed to be a clump of three or four sneakier types at the far end. Facing them was a group of 14 combatants, most of them human but a few bearing elven features, and all of them reeking of the celestial planes, judging by their winged helmets and elegantly sculpted plate mail armor.

Amris rushed over to the larger tent and cast an invisibility spell upon Gonkle, warning him of the celestial elves to the west; most elves, she well knew, weren't as cosmopolitan as the Elsewhere denizens and hated orcs with a passion. "We need to get away, to safety!" she warned Gonkle, fearing he'd see two opposing armies of over a dozen members each as a brisk workout before breakfast. But surprisingly, Gonkle ran out of the tent and, judging by the way Runtlemeat's reins suddenly rose up over the tent pole and hung in position floating behind the fiendish horse's head, directed his mount to race over by Avoroth.

By then, the first group on the eastern army - swift barbarians, by the looks of their hide armor, lengthy manes of hair, and savage weapons - had hit the area of Wilbur's spike growth spell, causing about half of their number to slow down in pain, while the others raced forward, leaving bloody footprints behind them. A group of elven barbarians from the western team advanced and took up defensive stances, wondering who would be stupid enough to make camp in the middle of their battlefield. A group of celestial elven fighters followed behind their swifter brethren, readying for their enemies' advance and wondering why some of them in the front were hopping about. And behind them came the petitioners, holding their longspears at the ready.

The celestial forces also had a mounted leader, and this one charged forward with his lance deployed before him. The campsite was an oddity, but the jet-black horse standing by the larger of the tents was obviously fiendish in nature, judging by the glowing, red eyes and the small horns jutting up from its head, so he aimed his deadly lance in Victor's direction. The horse didn't even know what had hit him, falling to the ground in a spray of blood as the lance pierced him through his side. He died almost instantly, and Avoroth was surprised to find himself angered at the beast's death; he'd tried not to make any emotional attachments to mere animals, but so be it: he mentally prescribed death for the celestial villain on horseback who'd so viciously slain his former mount. Casting a spiritual weapon spell, he sent the quarterstaff-shaped weapon of solid force energy flying at the head of Victor's assassin.

The other mounted leader drove his horse forward towards his enemy counterpart, and although the anarchic steed slowed a bit while traversing the area of spike growth, he regained his speed after exiting the dangerous ground. At the far end of the battlefield, his anarchic rogues were encountering the hidden spikes themselves, and about half of them were slowed from their initial charge. So too was it with the chaotic petitioners on the eastern team, many of them leaving bloody footprints in the grasses of the battlefield. But eventually the two armies met, striking at each other or the occasional stranger - Wilbur in particular was targeted by a few of the elven barbarians, and he and Tamaskan fought them off as best they could.

Still seeking to impede the armies' advance, Wilbur stepped away from his attackers and cast an entangle spell at a clump of the western forces, catching the mounted leader and a group of petitioners in the twisting grasses entwining around their ankles. Amris cast a fly spell and called for Flick to flee to the north by Gonkle and Avoroth. The fiendish steed needed no further prompting. As Amris flew above her mount, ensuring his safety, she noticed none of the combatants on either team seemed to wield any ranged weaponry: no bows or crossbows, merely a few longspears that looked too unwieldy to do more than stab at an enemy. She vowed to remain high enough to stay out of range for as long as her fly spell remained in effect.

Gonkle, however, couldn't stand staying on the sidelines in safety for very long, and urged Runtlemeat back into the fray. He swung his falchion at one of the armored celestial humans, slaying him with one blow but returning to full visibility in doing so. The elves nearby saw him and focused their attention on the brutish orc who had suddenly appeared in their midst, and several of the celestial humans raced up to attack him as well. The celestial leader, dodging the spiritual weapon continuing to slam at him from above, urged his mount forward and it escaped from the entangle effect, moving forward to meet the enemy leader on the anarchic team.

By this time, several of the anarchic team had actually been slain trying to flee the area of spike growth, unable to see which patches of grasses were safe to walk upon and which contained hidden spikes. More than one fell down face-first into clumps of spikes, all but guaranteeing their deaths. But those who managed to safely exit the spike-filled areas immediately went after the western army, until the melee turned into a three-sided battle, with Gonkle and Wilbur in the middle of it and fighting members of both sides.

Wilbur cast a flame blade spell upon his shadowflame quarterstaff and used the flaming blade to stab at the nearest enemy, a member of the anarchic forces. Avoroth, seeing full well the druid and the idiot orc were in quite a dangerous situation but feeling no real need to personally wade into battle to extract them from it, cast a summoning spell instead. "Skitterfiend," he called through the planes, "I summon thee!" In an instant, the fiendish centipede towered above the opponents on either side of its segmented body. "Kill the one being targeted by the flying staff first," he ordered, and the centipede moved to obey, biting at the mounted celestial leader with mandibles dripping with venom. He would have his vengeance upon Victor's slayer!

From her aerial viewpoint, Amris cast a fireball spell down upon a closely-packed clump of the anarchic army; it seemed wrong to target the army that held celestial elves like herself among their number. The blast of magical flames exploded, engulfing half a dozen combatants and slaying most of them outright.

The battle continued on, though, with neither army seeming to want to retreat from their hated enemies despite the third party in the mix acting as spoilers. Skitterfiend slew the celestial leader, biting down at him from above and severing his head from his neck, causing his headless body to slump sideways off the horse's saddle. The fiendish centipede, left to his own discretion - for Avoroth didn't particularly care who it went after once Victor's slayer had been dealt with - went after the celestial horse, killing it next. Deprived of the opportunity to take out the mounted leader of the enemy forces, the anarchic leader steered his own mount at Avoroth, looking to take out these interlopers who were disrupting an otherwise evenly-matched battle. Of course, Avoroth didn't want to take on a mounted foe eager for his death, so he had Alabaster back up while he summoned another monster to fight on his behalf. "Hellsting," he called out, "I summon thee!" The fiendish scorpion, as big as a man, suddenly appeared directly in front of Avoroth and Alabaster and needed no prompting to lash out at the approaching anarchic fighter on his charging steed. Amris aided in the leader's destruction with several blasts from her wand of magic missiles, and the panicked horse, no longer carrying a rider to give it direction, fled from the fiendish scorpion - directly back into a patch of spike growth, where it died.

At this point, the 28 members of the evenly-matched opposing armies had been whittled down to less than half a dozen. Gonkle gleefully took care of the ones still fully mobile, while Amris used her wand to take out those still stuck in Wilbur's entangle spell. Once all of the two armies had been slain, the elf witch landed back on the ground beside Flick and asked Avoroth, "What in the world was that all about?"

"There's your answer," replied the cleric, pointing up at the skies above the battlefield, where armored women with feathered wings riding white pegasi were landing down among the slain.

"Angels?" asked Amris.

"Valkyries," corrected Avoroth, with a rare smile. "We're on Ysgard." And if the things he'd read about Ysgard were true, in the morning Victor would be back among the living, for those slain upon the battlefields of Ysgard were automatically resurrected the following day.

It looked like it was going to be an interesting year.

- - -

The battle took us all by surprise, for we usually game on Wednesday nights at 6:30 PM and we try to wrap it up by 8:45 or so, because Vicki generally likes to be home by 9 PM. But, not unexpectedly, a three-way battle between 4 PCs against 28 foes took us past 9:30 PM. (Fortunately, Vicki had taken a nap that afternoon and was thus still wide awake that late at night; she tends to get sleepy around 9 PM.) But we apparently took Logan by surprise in turn, because he honestly thought he was going to be able to kill a few of us, bum us out, and then announce the Ysgardian "automatic true resurrection" rule. He'd warned us he'd have to calculate XP after the adventure was over (and Dan and Vicki had gone home), because there was a lot of variability in the adventure and there were a lot of different foes for us to potentially encounter. Little did he know we'd be getting XP for everyone - and that it would send our PCs well into 7th level!
 

WITCH OF SAINT DUFROND PRESTIGE CLASS

Logan designed a prestige class for this campaign: Witch of St. DuFrond. This is a special order of witches (reskinned wizards) that dabble in druidic magic. It all started before the campaign, when Vicki was considering on running a druid PC and then her husband Dan decided he'd be running a druid PC, so she switched to wizard (witch). Logan took it upon himself to create a prestige class that would add a bit of "druidiness" to a witch PC, so Vicki could get a little closer to her original PC concept.

Here is the Witch of St. DuFrond prestige class, spelled out here in full now that we've leveled up to 7th and Amris now qualifies for membership (her arcane tutor, Mistress Aurora Sunbeam, is a member of the coven of the witches of St. DuFrond):

Prerequisites:
- Knowledge (nature), 4 ranks
- Knowledge (arcana), 4 ranks
- Spellcraft, 4 ranks
- The ability to cast 3rd-level arcane spells
- Fluency in the secret Druidic tongue
- An invitation from a current member of the Coven

Hit Die: d6

Class Skills: Concentration (Con), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (all skills, taken individually) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Spellcraft (Int), Spot (Wis), Survival (Wis), and Swim (Str)

Skill Points: 2 + int modifier

Level...BAB...Fort...Ref...Will...Special Abilities................Spellcasting Ability
1st....(+0)...(+2)...(+0)..(+2)...Druidic Arcane, Wild Empathy.....+1 level of existing
...................................................................arcane spellcasting class
2nd....(+1)...(+3)...(+0)..(+3)....................................+1 level of existing
...................................................................arcane spellcasting class
3rd....(+2)...(+3)...(+1)..(+3)...Wild Shift.......................+1 level of existing
...................................................................arcane spellcasting class
4th....(+3)...(+4)...(+1)..(+4)....................................+1 level of existing
...................................................................arcane spellcasting class
5th....(+3)...(+4)...(+1)..(+4)...Wild Familiar....................+1 level of existing
...................................................................arcane spellcasting class


Druidic Arcane: At 1st level of the prestige class, the character gains the basic understanding of druidic magic, allowing them to learn druid spells as if they were on the wizard/sorcerer spell list. This also allows them to use druid spell completion items (wands/scrolls/staves) so long as the character has learned the spell in question.

Wild Empathy (Ex): A witch of St. DuFrond can improve the attitude of an animal. This ability functions just like a Diplomacy check made to improve the attitude of a person. The witch rolls 1d20 and adds her witch of St. DuFrond level and her Charisma modifier to determine the wild empathy check result.

Wild Shift: At 3rd level, a witch of St. DuFrond empowers the alter self and polymorph spells. Alter self can now take on animal forms of a size category up to one size smaller or one size larger than the caster's normal size. Polymorph when cast on self can now take on an elemental form.

Wild Familiar: At 5th level, a witch of St. DuFrond can empower their familiar. In addition to the normal familiar benefits, their familiar also gains the benefits of being an animal companion of a druid of equal level to their master's witch level plus their level of the witch of St. DuFrond prestige class.
 

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