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	 Name: Frujimandamur
Race: Mindflayer
Size: Medium
Gender: MAle
Alignment: Neutral 
Str: 14 +2 (4p.)     Level: 6        XP: 0
Dex: 14 +2 (4p.)     BAB: +2         HP: 26
Con: 16 +3 (6p.)     Grapple: +4     Dmg Red: 0
Int: 20 +5 (10p.)    Speed: 30'      Spell Res: 0
Wis: 12 +1 (2p.)     Init: +2        Spell Save: +1
Cha: 14 +2 (6p.)     ACP: 0         Spell Fail: 0%
               Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:          10    +0    +0    +2    +0    +2    +0    14
Touch: 14              Flatfooted: 12
                           Base   Mod  Misc  Total
Fort:                      1     +3          +4
Ref:                       1     +2          +3
Will:                      3     +1          +4
Weapon                Attack   Damage     Critical
Tentacles (3)           +4      1d4+2      x2
Crossbow                +4      1d8        x3 
Languages: Common, Undercommon, Abyssal, Aquan, Draconic, Dwarven, Gnome. 
Abilities: 
Race:
Starting Ability Score Adjustments: + 2 Int
Speed: Mind Flayer base land speed is 30 feet.
Darkvision 60 ft.
Aberration Type.  This means the mind flayer is not affected by spells that affect only 
humanoids, such as charm person.  The mind flayer also has the Psionic sub-type.
Automatic Languages: Common, Undercommon.  Bonus Languages: Abyssal, Aquan, Draconic, Dwarven, 
Elven, Gnome, Infernal, Terran.
Favored Class: Psion (Telepath).  Actual Psion levels and the mind flayer’s base manifesting 
ability stack when determining power points per day and other effects dependent on manifester 
level.  For example, a mind flayer 2nd level psion has the same power points per day, powers 
known, and manifester level of an 11th level psion.  Note that if the mind flayer takes levels 
in Psion with a discipline other than telepathy, the class is not considered favored and its 
innate manifester level does not stack with its psion levels.
Telepathy (Su): At 2nd level, the mind flayer gains the ability to communicate telepathically 
with any creature that has a language at the range indicated in the table above.  
Mind Blast (Sp): At 4th level, the mind flayer can create a blast of mental energy that stuns 
those targeted.  A will save (DC 10 +1/2 the mindflayer’s HD from mind flayer class + the mind 
flayer’s Cha modifier) negates the effect.  Initially, this ability is limited to one use per 
day against one target within 10 feet, with the stunning lasting 1d4 rounds.  The number of 
times per day, range and duration of the stunning all increase as shown on the table above.
 
Power Resistance (Ex): At 6th level, the mind flayer gains power resistance equal to 10 + mind 
flayer class levels, + normal class levels.
Feats:
Psionic Meditation, Psionic Fist
Skills               Ranks  Mod  Misc  Total
24+6+7
Concentration         6    +3          +9
Bluff                 6    +2          +8
Move Silently         6    +2          +8 
Hide                  6    +2          +8 
Knowledge (Arcane)    5    +5          +10 
Sense Motive          6    +1          +7 
Spot                  3    +1          +4 
Equipment:            
Crossbow
Bolts
Hat of Disguise (Duergar)      
Money:-
Power point pool: 32                        
Powers:
Lvl1
Charm, Psionic
Control Object
Precognition
Thicken Skin
Mind Thrust
Lvl2
Read Thoughts
Suggestion, Psionic
	
			
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