[D&D 3.5] Paths of Legend: Paths of Madness (OOC)

Unfortunately, the background doesn't fit with the choice of race. Thri-Kreen in this setting are one of the races of the Awakened Lands. The non-psionic version of the race doesn't exist at all in the setting and the psionic version has only existed for 12 years. Luckily, thri-kreen are considered adult at about 6 years.

So, if what you're shooting for is multiple weapon attacks, your options are, frankly, limited.
 

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So, this special key; what's it look like and who usually has it when the guards come to escort a prisoner in or out of his cell? Is the wizard lock effect the only thing keeping the cell doors closed or is there a conventional lock as well?[sblock=Crazy Monkey]The hidden door in the oubliette; is it locked or barred somehow? When/how did my character discover it?[/sblock]
 

There is a conventional lock as well. The special key looks relatively ordinary and is carried by whichever guard happens to grab it.

[sblock=For Ambrus]After your character became a shadow, the door was relatively easy to spot with darkvision (it actually isn't very well hidden, but since the oubliette is pitch black, no one's ever found it). It isn't locked or barred but it is so old that it appears to be swollen shut.[/sblock]
 

Ok back to the original concept with your ... templates.

[sblock=Stat Block]Ma’haretek
Level 2 Fighter, 1 Sorceress
Feral, Insectile, Human (Djihon Islander)
Abberation

Hit Dice: 10+1d10+1d4 +3 +3 (24)
Speed: 40 ft./climb 20ft
Armor Class: 16/14 (+4 Natural, +2 dex)

Base Attack: +2

Space/reach: 5ft/5ft

Attack: Claw X2 +8 (1d8+5 /x2) and claw X4 +6(1d6+2 /x2)

Special Qualities:
Lowlight vision
Darvision 60ft
Pounce

Saves: Fort +4 Ref +2 Will +2

Abilities: (base, + racial, + lvl)
Str 20 +5 (18+2)
Dex 14 +2 (12+2)
Con 12 +1 (12)
Int 6 -2 (12-6)
Wis 10 +0 (8+2)
Cha 12 +1 (12)

Skills: (12 pts)
Spot 6+4+2
Knowledge Arcana 1-2
Spellcraft 1-2

Languages: Common, Djihonian, Draconic, Thayyan

Feats:
Alertness (bonus Racial)
Toughness (bonus Racial)
Weapon Focus: Claw (bonus Fighter 1)
Rake (bonus Human)
1 Improved Natural Attack: Claw
Multi-Attack (bonus Fighter 2)
3 Rend

Alignment: Chaotic Neutral

Spells known/cast: (5/4)
0: Detect magic, Read magic, Mage Hand, Ghost sound
1: Blood Wind, Stonefist


Missing items
6 armed +1 Full Plate 2,650
Beastclaws 9,610g
Healing belt 750g
(still have)
Beat-up old hooded brown cloak
Breeches
6 armed shirt[/sblock][sblock=background] Ma’haretek is quite literally a monster of a man standing over six and a half feet tall, he tends to walk on his toes most of the time. Born a feral slave to his Yuan-ti masters, he was made the target of cruel magical experiments that left him in his current state. Seeing a chance to create a fearsome weapon out of him, the snake lords sent him to Thay as an assassin to wreak as much confusion and havoc as possible before he was killed. So he was taken half way around the world as a nasty surprise against the red wizards.

When the horrified thayyans saw the mindless beast casting spells as he rampaged through the center of the city, they new he must he destroyed, even as bloody red mist rose from the creature's thrashing limbs and body. Ma’haretek's haunting bellow echoed down the streets of fleeing townsfolk. He targeted anyone that dared to wiggle their pink little sausages at him, making short work of many of the frail casters before they overwhelmed the frenzied weapon of flesh.[/sblock][sblock=Description]Height: 6ft 8in
Weight: 300lbs
Eyes: black (8 spread around his head like a circlet)
Hair: Coarse black hairs like spines protrude evenly over his body
Skin: moddled tan and brown chitinous plates cover his entire body and head.

Ma’haretek has 6 arms as well as a strong pair of legs. The 5 fingers of each hand end in a viscious looking claw with a thick boney ridge down the back for extra strength. His eight unblinking black eyes wrap all the way around his head like a crown, though the 2 in front are in the same place as most bipedal humanoids. His jaw is an amazing compound structure of moving parts and gnashing teeth, but make his facial area look almost human when they have settled into a fully closed position. The thick spines that cover his boney plated body are longer at the outside edges of his many limbs, and at his jawline for a somewhat fringed appearance. Two lines of spines grow up and over his head from above his main set of eyes that are longer still, and have grown down the back, like a pair of spiked mohawks. His body is covered in primitive green tattooes in a variety of spiral and spiked patterns that flow seamlessly over the various interlocking plates that form his outer covering.

He walks on his toes like an animal ready to pounce, but under all that chitinous armor its impossible to tell if he actually is or not. Aside from a noticable hiss and some slightly sharper consenants, his voice is still disturbingly human, but can quickly turn into a bone-scraping screech when he gets agitated.[/sblock]
 
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Looks good, except your attack bonuses appear to be off a bit. Your primary claws (your "hand" claws) should be at +8, while your secondary claws should be at +6 (multi-attack reduces the penalty on secondary attacks for using multiple natural weapons from -5 to -2).
 



Good thing I checked here before I posted in the IC :) I've written an intro already from his cell, but its mostly introspective, so it won't get in the way of anything else. I can PM it to you if you want to work it into your story.
 


Today's the day! :D

First, if your character isn't in the Rogue's Gallery thread, today is the cut-off day. No more characters will make it into the game after this point. Sorry folks.

Two exceptions:

Jemal, who was immensely helpful earlier in the thread, and seems to have run in to a real life hiccup.

Vertexx69, who is waiting on me for template revisions. I'll have those done by the end of the day and post them here. Your character will be introduced in the IC thread as soon as you get the revised version posted. Given the nature of the character, he'd be kept in a more isolated cell so introducing him a little later works just fine.

Everyone else, who made it in, watch for the IC thread to pop up soon-ish. :D

The hiccups have ended, apparently we were overloading our bandwidth or.. something.. What do you expect when you put 4 gamers on 1 router?
But we're gtg now.

I appreciate the waiting for me, though just for the record, my character IS actually in the rogue's gallery. ;) posted on april 2nd, fourth character in the thread.
 

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