[D&D 3.5e] That New Pit Fiend

Intrope

First Post
If you haven't read it yet, Go Here and scroll to the bottom.

Update: Go Here Instead

All Done? OK, here's my take:

Damn. That bad boy is going to be putting the smack down!

He's pretty much better than the 3e Pit Fiend in Every Way!
-More Hit Dice, More Armor, Better Stats (gained 14 Dex), Does wadloads more damage, more skills, more feats.

Now, the write-up itself is interesting.

First, we've got more basic details (base attack value, grapple check, touch and flatfoot AC, Single and Full attacks separated, more descriptors--extraplanar and Baatezu).

Second, we have a Tactics block that lists round by round actions. Nice, and it looks like pretty decent tactics too!

Third, it looks like the Outsider Monster Type now gets more Feats (it has 3 more, but should only get one more from hit dice alone) and more Skill Points [edit: not actually; see Zappo's post on page 2 for a breakdown]

Forth, it's 5th round action includes the option to flee via Greater Teleport, which I guess is a new spell (or maybe a rename of Teleport w/o Error). Also, Mass Hold Monster is used in Round 1.

Fifth, no CR is listed; it may have just been omitted from the T-shirt, but it's surely much higher than before!

Sixth, in the Tactics block the Pit Fiend only uses Quicken Spell Like Ability Once (on the first round). Which is strange, since the existing description of QSL in the Dragon entry would allow it to do 1/round. If so, I'd expect it to crank out a bonus spell-like ability every round!

Seventh, they've added new spells to the Pit Fiend's list: Mass Hold Monster, Greater Teleport (assuming this isn't Teleport w/o Error) and Power Word, Stun (ouch!).

Anyway, anyone else care to comment?

Edit: added 6 & 7); changed the skill points (I was wrong--thanks Zappo!)

Edit 2: Linked to the WotC page with the Pit Fiend stats, which is a little different (probably typos in the original!)
 
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Looks absolutely brilliant.

Neither Challenge Rating nor Alignment are listed - remember, they are both in a different area of the stat block along with organisation, so probably have been omitted from the write-up or t-shirt.

Cheers!
 

He's a bad mama-jama. CR is rumored to be unchanged.

Shows off a lot of rule changes, full attack/standard attack breakouts, DR, facing/size, tactics. Sweet.
 

Thorntangle said:
He's a bad mama-jama. CR is rumored to be unchanged.

Shows off a lot of rule changes, full attack/standard attack breakouts, DR, facing/size, tactics. Sweet.

Unchanged? Yikes! :eek: I think that's a little rough for CR 16, myself.
 

Getting Chills..

Just looking at the stats! Can't wait to see possible new art, full explanation of spell-like powers, and the REST of the monsters manual. Don't say noone warned you, have that $90 saved up post-haste *grovel*. Now I just have to figure out which one Im gonna read first...

Technik
 

This is really cool. I don't know how often I or other DMs I know would forget to use a monster's special abilities or flub the difference between full and standard attacks. The new Monster Manual is shaping up to be really, really cool. I hope the the tactics thing becomes a d20 standard; I know that I've wanted to see something like that for a while. Now I can use it, point to WotC, and say "Hey Mr. Editor, that's how *they* do it."

Very cool stuff.
 

More little things:

Face/Reach: 10 ft./10 ft. - this ties into no more odd facings (like 5' x 10')

Skills: Disguise +29 (+31 acting) - does this mean the conditional synergy bonus from Bluff has been included?

Cheers!
 

I'm slightly skeptical of the change to the DR hierarchy in 3.5E, but thats more my being huffy over issues of reverse-compatibility. That said...

I am completely in love with the new statistics seen here! We actually get tactics listed! And the attack values are made easy to understand in what a full and partial attacks are! And, glory of flories, "Extraplanar" is now a real subtype! This is something I've wanted since 2E. Admittedly we don't know what it does yet, but if its like what I think it is, this will be the best edition of D&D we've seen yet, IMO.

It also helps that they seriously boosted that pit fiend's stats and abilities, which is great. I've always held that fiends, especially the upper-end fiends, should be extremely difficult challenges, and now it looks like they finally are!
 

why

Sure, I can understand and appreciate cleaning up the way creatures are listed. But why the material/stat changes?

Why the increased HD? (+5HD)

Why change the ability scores? (a total of +54 points!)

(With the increased HD and constitution, this pit fiend has more than double the hit points.)

Why change the natural armor bonus? (+3)

Why an increase in SR? (+4)

Why reduced acid and cold resistance? (-10)

Why add mass hold monster? power word stun?

This is not updating and cleaning of the pit fiend listing -- this is substantial change.

Quasqueton
 
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