Intrope
First Post
If you haven't read it yet, Go Here and scroll to the bottom.
Update: Go Here Instead
All Done? OK, here's my take:
Damn. That bad boy is going to be putting the smack down!
He's pretty much better than the 3e Pit Fiend in Every Way!
-More Hit Dice, More Armor, Better Stats (gained 14 Dex), Does wadloads more damage, more skills, more feats.
Now, the write-up itself is interesting.
First, we've got more basic details (base attack value, grapple check, touch and flatfoot AC, Single and Full attacks separated, more descriptors--extraplanar and Baatezu).
Second, we have a Tactics block that lists round by round actions. Nice, and it looks like pretty decent tactics too!
Third, it looks like the Outsider Monster Type now gets more Feats (it has 3 more, but should only get one more from hit dice alone) and more Skill Points [edit: not actually; see Zappo's post on page 2 for a breakdown]
Forth, it's 5th round action includes the option to flee via Greater Teleport, which I guess is a new spell (or maybe a rename of Teleport w/o Error). Also, Mass Hold Monster is used in Round 1.
Fifth, no CR is listed; it may have just been omitted from the T-shirt, but it's surely much higher than before!
Sixth, in the Tactics block the Pit Fiend only uses Quicken Spell Like Ability Once (on the first round). Which is strange, since the existing description of QSL in the Dragon entry would allow it to do 1/round. If so, I'd expect it to crank out a bonus spell-like ability every round!
Seventh, they've added new spells to the Pit Fiend's list: Mass Hold Monster, Greater Teleport (assuming this isn't Teleport w/o Error) and Power Word, Stun (ouch!).
Anyway, anyone else care to comment?
Edit: added 6 & 7); changed the skill points (I was wrong--thanks Zappo!)
Edit 2: Linked to the WotC page with the Pit Fiend stats, which is a little different (probably typos in the original!)
Update: Go Here Instead
All Done? OK, here's my take:
Damn. That bad boy is going to be putting the smack down!
He's pretty much better than the 3e Pit Fiend in Every Way!
-More Hit Dice, More Armor, Better Stats (gained 14 Dex), Does wadloads more damage, more skills, more feats.
Now, the write-up itself is interesting.
First, we've got more basic details (base attack value, grapple check, touch and flatfoot AC, Single and Full attacks separated, more descriptors--extraplanar and Baatezu).
Second, we have a Tactics block that lists round by round actions. Nice, and it looks like pretty decent tactics too!
Third, it looks like the Outsider Monster Type now gets more Feats (it has 3 more, but should only get one more from hit dice alone) and more Skill Points [edit: not actually; see Zappo's post on page 2 for a breakdown]
Forth, it's 5th round action includes the option to flee via Greater Teleport, which I guess is a new spell (or maybe a rename of Teleport w/o Error). Also, Mass Hold Monster is used in Round 1.
Fifth, no CR is listed; it may have just been omitted from the T-shirt, but it's surely much higher than before!
Sixth, in the Tactics block the Pit Fiend only uses Quicken Spell Like Ability Once (on the first round). Which is strange, since the existing description of QSL in the Dragon entry would allow it to do 1/round. If so, I'd expect it to crank out a bonus spell-like ability every round!
Seventh, they've added new spells to the Pit Fiend's list: Mass Hold Monster, Greater Teleport (assuming this isn't Teleport w/o Error) and Power Word, Stun (ouch!).
Anyway, anyone else care to comment?
Edit: added 6 & 7); changed the skill points (I was wrong--thanks Zappo!)
Edit 2: Linked to the WotC page with the Pit Fiend stats, which is a little different (probably typos in the original!)
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