Herremann the Wise
First Post
Hello Everyone,
I was thinking about core D&D mechanics the other day and in particular the Attack versus Armor Class system. The advancement in the attack modifier seems to outstrip advancement in AC quite handily, particularly when a certain level is reached. If not for the buffer of the hit point system, this would almost "break" the game.
I have noticed that some DMs houserule AC advancement so that when wielding a weapon, a character will gain a small AC bonus. In other words, they buff AC to keep up with attack modifiers. However, I was wondering if this is pulling the wrong rein. Perhaps if the BAB progression was more in line with saves (thus reaching a maximum of +12 at 20th level rather than +20), then the attack modifier/AC system might be a little more balanced.
However, does this aspect of the game need to be balanced? Is it too easy to hit things? And if attack modifier/AC was balanced out how would the game as a whole change?
Best Regards
Herremann the Wise
I was thinking about core D&D mechanics the other day and in particular the Attack versus Armor Class system. The advancement in the attack modifier seems to outstrip advancement in AC quite handily, particularly when a certain level is reached. If not for the buffer of the hit point system, this would almost "break" the game.
I have noticed that some DMs houserule AC advancement so that when wielding a weapon, a character will gain a small AC bonus. In other words, they buff AC to keep up with attack modifiers. However, I was wondering if this is pulling the wrong rein. Perhaps if the BAB progression was more in line with saves (thus reaching a maximum of +12 at 20th level rather than +20), then the attack modifier/AC system might be a little more balanced.
However, does this aspect of the game need to be balanced? Is it too easy to hit things? And if attack modifier/AC was balanced out how would the game as a whole change?
Best Regards
Herremann the Wise