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D&D 3.x's


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There was a World of Warcraft pnp version for 3e. I think it mostly redid the classes but I do not think it changed much of the core rules.
 

After reading the OP, If you don't know/haven't checked out Trailblazer, I think you really should!
It has a ton of rules options to address a variety of issues in 3.x.

I think it's possible that it might be exactly what you're looking for.


You might be interested in the Advanced Player's Guide from Sword and Sorcery Studios (Pathfinder has a book by the same name, but that's just a supplement to Pathfinder). Also there is the Advanced Gamemaster's Guide and Advanced Player's Manual from Green Ronin.


Also, some rules options are technically 3.x, but they can either coexist or completely replace major parts of it. E.G.:
Book of 9 swords
Magic of incarnum
Tome of magic (and the excellent third party Secrets of Pact Magic and Villians of Pact magic for 3.x or Pathfinder)

There are also additional 3pp books that give their own take on magic, but I'll hold off on combing through those because I'm not sure if this direction is what you want.

Point being, if I were to run a "Binders and Book of 9 swords only-no other classes, no other magic" campaign, it would feel very different than a standard D&D 3.x game.



A last option that hasn't really been discussed is the world setting books. For example, Player's guide to Kalamar or Player's Guide to Arcanis has specific subsets of classes and races, and somewhat different magic.
 
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How does OSRIC qualify as a 3.x game?

Same mechanics, the entire "Specialized away from D&D" list I do not consider 3.x but since you have those there the list might as well be complete.


Lets be blunt, it uses the OGL which qualifies as the mechanics and it has been D&D longer then 3.x has been.
 

Same mechanics, the entire "Specialized away from D&D" list I do not consider 3.x but since you have those there the list might as well be complete.

They're not a drop-in replacement for D&D, but a lot of them very clearly use 3.x rules.

Lets be blunt, it uses the OGL which qualifies as the mechanics and it has been D&D longer then 3.x has been.

FUDGE uses the OGL too. The whole point of this thread is to list games that descend directly from 3.0 (and don't fall too far from the tree), not all D&D-like games. As you say, OSRIC has been D&D longer than 3.0 has, so it's disqualified.
 

Some others to consider:

DawnForge

Northern Crown & Nyambe

Swashbuckling Adventures

Oathbound

Slaine

D20 Modern/Urban Arcana/Dark Matter, etc.

Star Wars

Etherscope

Spycraft
 
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I think you could throw in at least two more categories: "alternate rules" (significant change to one part of the core rules, usually magic), and "supplemental rules" (adds something without serious modification to core). They might not be alot of help in your quest to tweak d20, but they're interesting.

Alternate Rules: Dawnforge, Swashbuckling Adventures, Thieves World, Black Company, Medieval Player's Handbook

Supplemental Rules: Northern Crown/Nyambe, Oathbound, Relics & Rituals: Excalibur, Relics & Rituals: Olympus, various Green Ronin books (Testament, Eternal Rome, Skull & Bones, Trojan War), Rokugan.

Slaine
D20 Modern/Urban Arcana/Dark Matter, etc.
Star Wars
Etherscope
Spycraft
I'm not familiar with Etherscope, but these are RPGs - probably all in the "specialized" category. There were also at least one line of pdf products (from a 3pp) that put a medieval fantasy spin on the d20 Modern ruleset.

World of Warcraft RPG is another "narrow" RPG; the same category as Pathfinder & AE/AU. I think you can mix WoWRPG & d20 without any conversion.
 

I've bought Trailblazer and read most of it. Interesting. Naturally it slays my sacred cows and doesn't fix my problems. Dispel magic has no connection to my problems with buffs. Finding chunks of arcane magic spell by spell is essential for wizards to me, and I'd hate to deal with wizards that have access to every spell in the PHB and Spell Compendium. Rest periods seem to be one of those gamist features that rub me the wrong way unless I've learned to tolerate them as a sacred cow.
 

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