D&D 360 Article: Living Around D&D


log in or register to remove this ad

James Wyatt said:
The old editions of the game have a lot to teach us about the sheer fun of the game, as well as examples of game mechanics and adventure design to steer far away from. (I haven't, for example, pulled out EX1: Dungeonland -- the first of two adventures based on Alice in Wonderland -- for inspiration.)

Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!

(Nice read otherwise, though.)
 

The article is interesting, but I wish they would spend more time talking about RPGs they play other than D&D.

Lots of good games out there, after all.
 

an_idol_mind said:
Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!

(Nice read otherwise, though.)
Because as cool as they are -- and Murlynd's house is, bar none, my favorite D&D location ever -- they're in no way balanced as encounters.
 

It was pretty good...though I don't think we needed 5 paras for Andy Collins to list first names of diferent people he has played with.
 


Wormwood said:
The article is interesting, but I wish they would spend more time talking about RPGs they play other than D&D.

Lots of good games out there, after all.
Why do you assume they've been playing much of anything BUT D&D for the past year? :D
 

Fun nostalgia, much of which I share.

Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
 

I think a lot of what 3.X was came from house rules as well. I'd be shocked if 4E didn't reflect a lot of the various author's houserules.
 

Olgar Shiverstone said:
Fun nostalgia, much of which I share.

Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.

Yeah. That Gary Gygax had no idea what he was doing!
 

Remove ads

Top