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D&D 4.0e officiallly announced for May, 2008
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<blockquote data-quote="Tharivious" data-source="post: 3707849" data-attributes="member: 28105"><p>And it's a poorly run business, that as recent as January said that 4E wasn't even on their radar, let alone in development, when it was actually less than a year and a half from being released. They outright lied to their customer base about that. And their public relations staff is still throwing a smoke screen in the face of anyone trying to get a real answer (the dev team is trying to compensate now from what I've seen, but P.R. staff seems to have gone silent in light of pushing GenCon even further).</p><p></p><p>We can't stop them, but we can stop lining their wallets. This is a pure greed play, designed more to crush third party creators than to improve the game. They want to turn D&D into a Wuxia based action movie with spells, that's their choice, but it's not really D&D anymore, is it?</p><p></p><p></p><p>For once, we agree entirely on something.</p><p></p><p>I grew up on Magic: the Gathering, played it from age 11 to age 22, started in Revised and watched it grow through to the Guild block. The Tempest and Urza's Saga era was the pinnacle of the game, and since the end of the Invasion block, which technically ended the world that the game started with, they've been utterly lost trying to expand and keep the money machine moving. Since then, they've released maybe two good blocks that weren't miserably overstretched into concepts that just didn't work the way the game was meant to.</p><p></p><p>It got worse when Hasbro bought out the company, and Pokemon was put on the market. When Hasbro watched the sales of kiddie games skyrocket, the golden age was as good as dead.</p></blockquote><p></p>
[QUOTE="Tharivious, post: 3707849, member: 28105"] And it's a poorly run business, that as recent as January said that 4E wasn't even on their radar, let alone in development, when it was actually less than a year and a half from being released. They outright lied to their customer base about that. And their public relations staff is still throwing a smoke screen in the face of anyone trying to get a real answer (the dev team is trying to compensate now from what I've seen, but P.R. staff seems to have gone silent in light of pushing GenCon even further). We can't stop them, but we can stop lining their wallets. This is a pure greed play, designed more to crush third party creators than to improve the game. They want to turn D&D into a Wuxia based action movie with spells, that's their choice, but it's not really D&D anymore, is it? For once, we agree entirely on something. I grew up on Magic: the Gathering, played it from age 11 to age 22, started in Revised and watched it grow through to the Guild block. The Tempest and Urza's Saga era was the pinnacle of the game, and since the end of the Invasion block, which technically ended the world that the game started with, they've been utterly lost trying to expand and keep the money machine moving. Since then, they've released maybe two good blocks that weren't miserably overstretched into concepts that just didn't work the way the game was meant to. It got worse when Hasbro bought out the company, and Pokemon was put on the market. When Hasbro watched the sales of kiddie games skyrocket, the golden age was as good as dead. [/QUOTE]
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